summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-217-88/+211
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-2121-921/+1365
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-219-393/+525
* nvfx: new 2D: unify textures and buffersLuca Barbieri2010-08-214-137/+46
* nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri2010-08-211-5/+1
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-218-146/+408
* nv30: new 2D: support ARB_texture_rectangleLuca Barbieri2010-08-212-3/+36
* nvfx: new 2D: optimize fragtex format lookupLuca Barbieri2010-08-212-50/+10
* nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri2010-08-211-17/+4
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-2110-626/+340
* nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri2010-08-214-0/+1478
* nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri2010-08-213-173/+61
* nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri2010-08-216-224/+207
* nvfx: add nouveau_resource_on_gpuLuca Barbieri2010-08-211-1/+15
* nvfx: add linear flag for buffersLuca Barbieri2010-08-214-2/+5
* nvfx: properly unreference bound objects on context destructionLuca Barbieri2010-08-211-0/+8
* nvfx: reference count bound objectsLuca Barbieri2010-08-211-7/+29
* nvfx: fix format support code for compressed textureLuca Barbieri2010-08-211-1/+1
* gallium/auxiliary: add semantic linkage utility codeLuca Barbieri2010-08-213-0/+211
* u_debug_describe: use switch instead of if chainLuca Barbieri2010-08-211-7/+17
* u_debug_describe: add PIPE_TEXTURE_RECTLuca Barbieri2010-08-211-0/+2
* auxiliary: add copyright headersLuca Barbieri2010-08-2110-5/+258
* util: Match printf format to silence warning.José Fonseca2010-08-211-1/+1
* mesa: Remove unsused local variable.José Fonseca2010-08-211-1/+0
* util: Make the reference debuggin code more C++ friendly.José Fonseca2010-08-214-13/+30
* util: Remove the x86 exception handlers.José Fonseca2010-08-211-55/+0
* trace: Don't immediately destroy the pipe's sampler view in the trace driver.Alex Corscadden2010-08-211-1/+1
* trace: Trace the correct version of the resource when setting the index buffer.Alex Corscadden2010-08-211-1/+1
* generate_builtins.py: Remove unused import sys.Vinson Lee2010-08-211-1/+1
* mapi: Use MAPI_EXPORT to export public functions.Chia-I Wu2010-08-212-6/+17
* mapi: Prefix functions in u_current.h by u_current.Chia-I Wu2010-08-215-79/+94
* glapi: Move public function/variable declarations to glapi.h.Chia-I Wu2010-08-215-47/+107
* evergreen : initial support driver code.richard2010-08-2041-249/+12426
* i965: Rename nr_depth_regs to nr_payload_regs.Eric Anholt2010-08-205-8/+8
* i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.Eric Anholt2010-08-203-17/+18
* i965: Add support for FB writes on Sandybridge.Zhenyu Wang2010-08-202-12/+74
* i965: Set the destination horiz stride even for da16, as SNB seems to need it.Zhenyu Wang2010-08-202-2/+6
* i965: Set the maximum number of threads on Sandybridge.Zhenyu Wang2010-08-201-1/+5
* i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang2010-08-205-2/+20
* i965: Mention the mlen and rlen for URB reads.Zhenyu Wang2010-08-201-0/+5
* i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang2010-08-201-1/+2
* i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang2010-08-201-6/+20
* i965: Fix DP write channel ordering on Sandybridge.Eric Anholt2010-08-201-2/+25
* os_stream: fix bugs in allocation pathLuca Barbieri2010-08-211-16/+8
* p_compiler: add replacement va_copyLuca Barbieri2010-08-211-0/+8
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-209-1252/+0
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2