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* st/mesa: implement "zombie" shaders listBrian Paul2019-03-173-20/+166
* st/mesa: implement "zombie" sampler views (v2)Brian Paul2019-03-175-4/+131
* android: nouveau: add support for nirMauro Rossi2019-03-181-1/+6
* ac/nir_to_llvm: add assert to emit_bcsel()Timothy Arceri2019-03-181-0/+2
* radeonsi/nir: call some more var optimisation passesTimothy Arceri2019-03-181-3/+8
* vulkan/util: meson build - add wayland client includeTobias Klausmann2019-03-171-0/+7
* nv50ir/nir: move immediates before useKarol Herbst2019-03-171-18/+41
* nv50/ir/nir: handle user clip planes for each emitted vertexKarol Herbst2019-03-171-1/+7
* nv50/ir/nir: implement intrinsic shader_clockKarol Herbst2019-03-171-0/+8
* nv50/ir/nir: implement load_per_vertex_outputKarol Herbst2019-03-171-0/+23
* nv50/ir/nir: add memory barriersKarol Herbst2019-03-171-0/+21
* nv50/ir/nir: implement imagesKarol Herbst2019-03-171-10/+380
* nv50/ir/nir: implement ssbo intrinsicsKarol Herbst2019-03-171-0/+90
* nv50/ir/nir: implement nir_intrinsic_load_uboKarol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement geometry shader nir_intrinsicsKarol Herbst2019-03-171-0/+27
* nv50/ir/nir: implement variable indexingKarol Herbst2019-03-171-0/+58
* nv50/ir/nir: implement vote and ballotKarol Herbst2019-03-171-0/+48
* nv50/ir/nir: add skeleton getOperation for intrinsicsKarol Herbst2019-03-171-0/+22
* nv50/ir/nir: implement nir_instr_type_texKarol Herbst2019-03-171-0/+234
* nv50/ir/nir: implement nir_ssa_undef_instrKarol Herbst2019-03-171-0/+13
* nv50/ir/nir: implement loading system valuesKarol Herbst2019-03-171-0/+122
* nv50/ir/nir: implement intrinsic_discard(_if)Karol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement load_(interpolated_)input/outputKarol Herbst2019-03-171-0/+135
* nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)outputKarol Herbst2019-03-171-1/+56
* nv50/ir/nir: implement nir_intrinsic_load_uniformKarol Herbst2019-03-171-0/+10
* nv50/ir/nir: implement nir_alu_instr handlingKarol Herbst2019-03-171-1/+561
* nv50/ir/nir: add skeleton for nir_intrinsic_instrKarol Herbst2019-03-171-0/+17
* nv50/ir/nir: implement nir_load_const_instrKarol Herbst2019-03-171-0/+28
* nv50/ir/nir: parse NIR shader infoKarol Herbst2019-03-171-3/+320
* nv50/ir/nir: add loadFrom and storeTo helplerKarol Herbst2019-03-171-0/+72
* nv50/ir/nir: run assignSlotsKarol Herbst2019-03-171-0/+642
* nv50/ir/nir: add nir type helper functionsKarol Herbst2019-03-171-0/+127
* nv50/ir/nir: track defs and provide easy access functionsKarol Herbst2019-03-171-0/+150
* nv50/ir/nir: run some passes to make the conversion easierKarol Herbst2019-03-171-0/+42
* nouveau: fix nir and TGSI shader cache collisionKarol Herbst2019-03-172-1/+10
* nouveau: add support for nirKarol Herbst2019-03-1715-23/+327
* nv50/ir: add lowering helperKarol Herbst2019-03-174-0/+332
* nv50/ir: move common converter code in base classKarol Herbst2019-03-175-103/+172
* nvc0: print the shader type when dumping headersKarol Herbst2019-03-171-0/+1
* radeonsi: Remove implicit const cast.Bas Nieuwenhuizen2019-03-171-1/+1
* turnip: Deconflict vk_format_table regenerationBas Nieuwenhuizen2019-03-162-6/+6
* turnip: Fix GCC compiles.Bas Nieuwenhuizen2019-03-161-6/+3
* intel/nir: Lower array-deref-of-vector UBO and SSBO loadsJason Ekstrand2019-03-151-0/+11
* nir: Add a new pass to lower array dereferences on vectorsJason Ekstrand2019-03-154-0/+202
* nir/builder: Add a vector extract helperJason Ekstrand2019-03-152-6/+30
* softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATSGert Wollny2019-03-151-1/+1
* freedreno/ir3/cp: fix ldib bugRob Clark2019-03-151-0/+6
* gallium/auxiliary/vl: Change weave compute shader implementationJames Zhu2019-03-151-17/+62
* gallium/auxiliary/vl: Change grid settingJames Zhu2019-03-151-4/+5
* gallium/auxiliary/vl: Increase shader_params sizeJames Zhu2019-03-152-2/+9