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* st/vdpau: fix background handling in the mixerChristian König2013-05-011-9/+10
* vl/buffer: use 2D_ARRAY instead of 3D texturesChristian König2013-05-016-38/+40
* vl/compositor: cleanup background clearingChristian König2013-05-017-16/+14
* swrast: add casts for ImageSlices pointer arithmeticBrian Paul2013-05-012-4/+4
* ilo: fix PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERSChia-I Wu2013-05-011-0/+2
* ilo: enable SO support on GEN7Chia-I Wu2013-05-011-3/+4
* ilo: reset SO write offsets for new SO targetsChia-I Wu2013-05-011-6/+15
* ilo: correctly program SO states for GEN7Chia-I Wu2013-05-011-7/+46
* ilo: implement GEN7 SO GPE functionsChia-I Wu2013-05-013-40/+150
* ilo: add gen6_pipeline_update_max_svbi()Chia-I Wu2013-05-012-13/+35
* ilo: expose register indices of OUTs in ilo_shaderChia-I Wu2013-05-014-4/+30
* ilo: allow one-off flags to be specified for CPChia-I Wu2013-05-012-0/+15
* ilo: fix tiling/size for special-purpose resourcesChia-I Wu2013-05-011-2/+30
* ilo: use UMS layout for render targetsChia-I Wu2013-05-014-19/+117
* ilo: support and prefer compact array spacingChia-I Wu2013-05-014-15/+77
* ilo: move device limits to ilo_dev_info or to GPEsChia-I Wu2013-05-0110-96/+127
* ilo: use ilo_dev_info in toy compilerChia-I Wu2013-05-0110-33/+33
* ilo: use ilo_dev_info in GPE and 3D pipelineChia-I Wu2013-05-0112-597/+587
* ilo: add ilo_dev_info shared by the screen and contextsChia-I Wu2013-05-019-51/+71
* ilo: fix indentation of ilo_gpe_gen*.hChia-I Wu2013-05-012-258/+258
* glsl: Ignore redundant prototypes after a function's been defined.Kenneth Graunke2013-04-301-4/+11
* build: Remove libpipe_loader.la from GALLIUM_PIPE_LOADER_LIBS.Matt Turner2013-04-303-0/+3
* build: Remove HAVE_PIPE_LOADER_SW.Matt Turner2013-04-301-4/+0
* build: Remove libws_null.la from GALLIUM_PIPE_LOADER_LIBS.Matt Turner2013-04-303-0/+3
* build: Rename PIPE_LOADER_HAVE_XCB to HAVE_PIPE_LOADER_XCB.Matt Turner2013-04-301-2/+2
* i965: Stop passing num_samples to intel_miptree_alloc_hiz().Paul Berry2013-04-303-8/+6
* draw: don't crash if GS doesn't emit anythingZack Rusin2013-04-272-0/+18
* i965: Implement color clears using a simple shader in blorp.Eric Anholt2013-04-308-14/+344
* mesa: Make a Mesa core function for sRGB render encoding handling.Eric Anholt2013-04-304-41/+36
* i965: Don't flush the batch at the end of blorp.Eric Anholt2013-04-303-18/+19
* r600g/sb: remove unused codeVadim Girlin2013-04-302-34/+0
* r600g/sb: collect shader statisticsVadim Girlin2013-04-305-8/+162
* r600g/sb: don't propagate dead values in GVN passVadim Girlin2013-04-301-0/+3
* r600g/sb: use simple heuristic to limit register pressureVadim Girlin2013-04-302-3/+33
* r600g/sb: improve error checking in ra_coalesce passVadim Girlin2013-04-302-14/+27
* r600g/sb: use source bytecode in case of optimization errorsVadim Girlin2013-04-305-11/+25
* r600g: plug in optimizing backendVadim Girlin2013-04-308-3/+155
* r600g/sb: initial commit of the optimizing shader backendVadim Girlin2013-04-3035-0/+17498
* r600g: use enum type for domains field in struct r600_resourceVadim Girlin2013-04-301-1/+1
* r600g: add new flags to isa instruction tablesVadim Girlin2013-04-301-116/+127
* r600g: always create reverse lookup isa tablesVadim Girlin2013-04-301-10/+2
* r600g: mask unused source components for SAMPLEVadim Girlin2013-04-301-0/+20
* intel: Remove the last spans code!Eric Anholt2013-04-3011-148/+6
* intel: Move the S8 offset calc function near its remaining usage.Eric Anholt2013-04-303-58/+56
* intel: Ensure renderbuffers are current when mapping them.Eric Anholt2013-04-301-6/+1
* mesa: Add a clarifying comment about rowStride of compressed textures.Eric Anholt2013-04-301-1/+3
* mesa: Remove the Map field from texture images.Eric Anholt2013-04-301-1/+0
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-3011-300/+64
* nouveau: Replace swrast_texture_image->Map usage with ->Buffer.Eric Anholt2013-04-301-3/+1
* nouveau: Just use MapTextureImage instead of duplicating the logic.Eric Anholt2013-04-301-81/+18