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* radv: Add ycbcr subsampled & multiplane formats to csv.Bas Nieuwenhuizen2019-04-251-0/+12
* radv: Add ycbcr format features.Bas Nieuwenhuizen2019-04-251-0/+27
* radv: Add hashing for the ycbcr samplers.Bas Nieuwenhuizen2019-04-252-7/+7
* radv: Run the new ycbcr lowering pass.Bas Nieuwenhuizen2019-04-253-3/+6
* radv: Add ycbcr lowering pass.Bas Nieuwenhuizen2019-04-254-0/+376
* radv: Update descriptor sets for multiple planes.Bas Nieuwenhuizen2019-04-253-18/+35
* radv: Add ycbcr samplers in descriptor set layouts.Bas Nieuwenhuizen2019-04-252-2/+77
* ac/nir: Add support for planes.Bas Nieuwenhuizen2019-04-253-4/+26
* radv: Allow mixed src/dst aspects in copies.Bas Nieuwenhuizen2019-04-251-104/+116
* radv: Add support for image views with multiple planes.Bas Nieuwenhuizen2019-04-253-21/+41
* radv: Add ycbcr conversion structs.Bas Nieuwenhuizen2019-04-253-4/+42
* radv: Support different source & dest aspects for planar images in blit2d.Bas Nieuwenhuizen2019-04-251-2/+9
* radv: Add single plane image views & meta operations.Bas Nieuwenhuizen2019-04-254-10/+45
* radv: Add multiple planes to images.Bas Nieuwenhuizen2019-04-257-135/+204
* radv: Add logic for multisample format descriptions.Bas Nieuwenhuizen2019-04-254-10/+86
* radv: Add logic for subsampled format descriptions.Bas Nieuwenhuizen2019-04-253-0/+28
* intel/fs: Don't handle texop_tex for shaders without implicit LODCaio Marcelo de Oliveira Filho2019-04-252-6/+2
* nir: Add option to lower tex to txl when shader don't support implicit LODCaio Marcelo de Oliveira Filho2019-04-252-0/+8
* intel/compiler/fs/icl: Use dummy masked urb write for tess evalTopi Pohjolainen2019-04-251-1/+50
* iris: make the TFB result visible to othersAndrii Simiklit2019-04-251-10/+15
* iris: Some tidying for preemption supportKenneth Graunke2019-04-254-98/+102
* radeonsi: remove dirty slot masks from scissor and viewport statesMarek Olšák2019-04-256-93/+40
* radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)Marek Olšák2019-04-258-48/+68
* radeonsi/gfx9: set that window_rectangles always roll the contextMarek Olšák2019-04-251-1/+2
* meson: Force '.so' extension for DRI driversJon Turney2019-04-255-0/+5
* radeonsi: add radeonsi_sync_compile optionNicolai Hähnle2019-04-252-3/+11
* radeonsi: add radeonsi_aux_debug option for aux context debug dumpsNicolai Hähnle2019-04-253-1/+33
* ddebug: expose some helper functions as non-inlineNicolai Hähnle2019-04-252-59/+70
* ddebug: dump driver state into a separate fileNicolai Hähnle2019-04-251-5/+12
* ddebug: log calls to pipe->flushNicolai Hähnle2019-04-252-20/+61
* ddebug: set thread nameNicolai Hähnle2019-04-251-0/+10
* util/u_log: flush auto loggers before starting a new pageNicolai Hähnle2019-04-251-0/+4
* radeonsi: add si_debug_options for convenient adding/removing of optionsNicolai Hähnle2019-04-258-31/+89
* Revert "intel/compiler: split is_partial_write() into two variants"Juan A. Suarez Romero2019-04-2511-54/+30
* nir: fix nir_remove_unused_varyings()Timothy Arceri2019-04-251-18/+33
* i965: fix icelake performance query enablingLionel Landwerlin2019-04-251-0/+2
* radeonsi: add BOs after need_cs_spaceMarek Olšák2019-04-242-6/+6
* glsl: handle interactions between EXT_gpu_shader4 and texture extensionsMarek Olšák2019-04-246-324/+415
* st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supportedMarek Olšák2019-04-241-0/+7
* mesa: only allow EXT_gpu_shader4 in the compatibility profileMarek Olšák2019-04-241-1/+3
* mesa: expose EXT_texture_buffer_objectMarek Olšák2019-04-241-0/+1
* glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4Marek Olšák2019-04-243-2/+19
* glsl: add texture builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-25/+667
* glsl: add arithmetic builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-13/+35
* glsl: add builtin variables for EXT_gpu_shader4Marek Olšák2019-04-241-3/+4
* glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as wellMarek Olšák2019-04-243-8/+12
* glsl: enable types for EXT_gpu_shader4Chris Forbes2019-04-242-25/+57
* glsl: add `unsigned int` type for EXT_GPU_shader4Marek Olšák2019-04-242-2/+11
* glsl: enable noperspective|flat|centroid for EXT_gpu_shader4Chris Forbes2019-04-241-3/+3
* glsl: add scaffolding for EXT_gpu_shader4Chris Forbes2019-04-243-0/+4