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* gallium/st + hgl: Build fixes for HaikuAlexander von Gluck IV2015-05-133-0/+5
* i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().Francisco Jerez2015-05-132-2/+31
* i965/fs: set execution size to 8 with simd8 ddy instructionTapani Pälli2015-05-131-0/+1
* i965/cs: drop explicit initialisers in C++ fileDave Airlie2015-05-131-4/+6
* nouveau: document nouveau_heapIlia Mirkin2015-05-121-0/+20
* nvc0: switch mechanism for shader eviction to be a while loopIlia Mirkin2015-05-121-5/+6
* st/mesa: update stencil surface if it comes from textureIlia Mirkin2015-05-121-1/+4
* st/mesa: translate st_api robustness flags to gl_context flagsMarek Olšák2015-05-121-0/+4
* st/dri: add support for create_context_robustness GLX and EGL extensionsMarek Olšák2015-05-124-9/+43
* st/mesa: implement GetGraphicsResetStatusMarek Olšák2015-05-124-6/+42
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-1215-0/+16
* gallium: add an interface for querying a device reset statusMarek Olšák2015-05-122-0/+17
* clover: Implement locking of the wait_count, _chain and _status members of ev...Francisco Jerez2015-05-121-0/+8
* clover: Wrap event::_status in a method to prevent unlocked access.Francisco Jerez2015-05-122-7/+12
* clover: Refactor event::trigger and ::abort to prevent deadlock and reentranc...Francisco Jerez2015-05-122-12/+34
* nir: Translate memory barrier intrinsics from GLSL IR.Francisco Jerez2015-05-121-0/+4
* nir: Translate image load, store and atomic intrinsics from GLSL IR.Francisco Jerez2015-05-121-11/+115
* nir: Fix indexing of atomic counter arrays with a constant value.Francisco Jerez2015-05-121-1/+2
* nir: Add memory barrier intrinsic.Francisco Jerez2015-05-121-0/+7
* nir: Define image load, store and atomic intrinsics.Francisco Jerez2015-05-121-0/+27
* i965/fs: Have component() set the register stride to zero.Francisco Jerez2015-05-121-0/+1
* i965/fs: Fix offset() for registers with zero stride.Francisco Jerez2015-05-121-2/+3
* i965: Don't forget the force_sechalf flag in lower_load_payload().Francisco Jerez2015-05-121-0/+1
* i965: Document brw_mask_reg().Francisco Jerez2015-05-121-1/+5
* nir: fix sampler lowering pass for arraysTapani Pälli2015-05-121-19/+12
* i965: Use predicate enable bit for conditional rendering w/o stallingNeil Roberts2015-05-129-12/+240
* i956: Add a function to load a 64-bit register from a bufferNeil Roberts2015-05-122-14/+46
* i965: Store the command parser version number in intel_screenNeil Roberts2015-05-122-1/+14
* st/mesa: make sure to create a "clean" bool when doing i2bIlia Mirkin2015-05-111-1/+1
* clover: Fix a bug with multi-threaded events v2Tom Stellard2015-05-112-3/+17
* clover: Add a mutex to guard queue::queued_eventsTom Stellard2015-05-112-0/+4
* i965/fs: Add missing initializer in fs_visitor().Matt Turner2015-05-111-1/+1
* egl: Remove skeleton implementation of EGL_MESA_screen_surfaceAdam Jackson2015-05-1112-1196/+0
* egl/swrast: Enable config extension for swrastAxel Davy2015-05-113-14/+15
* egl/wayland: Implement swrast supportAxel Davy2015-05-113-17/+696
* egl/wayland: Simplify dri2_wl_create_surfaceAxel Davy2015-05-111-25/+13
* egl/x11: move dri2_x11_swrast_create_image_khr to egl_dri2_fallback.hAxel Davy2015-05-112-10/+10
* egl/wayland: Implement DRI_PRIME supportAxel Davy2015-05-112-15/+92
* egl/wayland: Add support for render-nodesAxel Davy2015-05-112-14/+56
* glx/dri3: Add additional check for gpu offloading caseAxel Davy2015-05-111-0/+5
* egl/wayland: properly destroy wayland objectsAxel Davy2015-05-112-1/+6
* i965/fs: Disable opt_sampler_eot for textureGatherNeil Roberts2015-05-111-0/+10
* mesa: use _mesa_has_compute_shaders instead of extension checkTapani Pälli2015-05-111-1/+3
* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-111-0/+1
* r600: use pipe->hw prim convert from radeonsiDave Airlie2015-05-111-15/+16
* freedreno/ir3/nir: fix build break after f752effaRob Clark2015-05-101-4/+3
* nv50/ir: only enable mul saturate on G200+Ilia Mirkin2015-05-091-1/+4
* nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin2015-05-091-0/+6
* nvc0: keep track of PGRAPH state in nvc0_screenIlia Mirkin2015-05-094-24/+34
* nv50: keep track of PGRAPH state in nv50_screenIlia Mirkin2015-05-094-30/+36