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* glsl: fix lowering outputs for early/nested returnsLars Hamre2016-04-281-4/+54
* nir: rewrite nir_foreach_block and friendsConnor Abbott2016-04-272-83/+202
* nir/opt_cp: use nir_block_get_following_if()Connor Abbott2016-04-271-7/+3
* vbo: Return INVALID_OPERATION during draw with a mapped bufferJordan Justen2016-04-272-47/+42
* anv/formats: Return proper error code for unsupported formatsNanley Chery2016-04-271-1/+1
* anv/device: Set the compressed texture feature flags correctlyNanley Chery2016-04-271-2/+3
* nir/algebraic: Add a bit-size validatorJason Ekstrand2016-04-271-0/+270
* nir/opt_algebraic: Fix some expressions with ambiguous bit sizesJason Ekstrand2016-04-271-3/+3
* nir/search: Respect the bit_size parameter on nir_search_valueJason Ekstrand2016-04-272-1/+18
* nir/algebraic: Add a mechanism for specifying the bit size of a valueJason Ekstrand2016-04-273-4/+31
* nir/algebraic: Use "uint" instead of "unsigned" for uint typesJason Ekstrand2016-04-271-2/+2
* nir/algebraic: Do better error reporting of bad expressionsJason Ekstrand2016-04-271-1/+16
* isl: move -lm at the end of tests_ldaddAlejandro Piñeiro2016-04-271-2/+2
* i965/blorp/gen8: Fix blitting of interleaved msaa surfacesTopi Pohjolainen2016-04-271-2/+16
* llvmpipe: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2712-54/+54
* tgsi: s/Elements/ARRAY_SIZE/Brian Paul2016-04-276-28/+28
* os: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-1/+1
* hud: s/Elements/ARRAY_SIZE/Brian Paul2016-04-273-7/+7
* gallivm: s/Elements/ARRAY_SIZE/Brian Paul2016-04-279-29/+29
* draw: s/Elements/ARRAY_SIZE/Brian Paul2016-04-277-24/+24
* softpipe: s/Elements/ARRAY_SIZE/Brian Paul2016-04-277-27/+27
* winsys/radeon: remove use_reusable_pool parameter from buffer_createNicolai Hähnle2016-04-2711-26/+17
* gallium/radeon: remove use_reusable_pool parameter from r600_init_resourceNicolai Hähnle2016-04-275-9/+7
* radeon/video: always use the reusable buffer poolNicolai Hähnle2016-04-274-5/+5
* radeonsi: work around an MSAA fast stencil clear problemNicolai Hähnle2016-04-271-3/+15
* radeonsi: expclear must be disabled on first Z/S clearNicolai Hähnle2016-04-271-2/+2
* radeonsi: move blend choice out of loop in si_blit_decompress_colorNicolai Hähnle2016-04-271-9/+9
* radeonsi: use level mask for early out in si_blit_decompress_colorNicolai Hähnle2016-04-271-6/+8
* radeonsi: si_blit_decompress_depth is only used for stagingNicolai Hähnle2016-04-271-21/+5
* radeonsi: only decompress the required ZS planes from si_blitNicolai Hähnle2016-04-271-6/+7
* radeonsi: decompress Z & S planes in one passNicolai Hähnle2016-04-271-28/+73
* radeonsi: early out of si_blit_decompress_depth_in_place based on dirty maskNicolai Hähnle2016-04-271-6/+14
* radeonsi: use MIN2 instead of expanded ?: operatorNicolai Hähnle2016-04-271-3/+3
* radeonsi: fix brace styleNicolai Hähnle2016-04-271-2/+4
* gallium/util: add u_bit_consecutive for generating a consecutive range of bitsNicolai Hähnle2016-04-271-0/+12
* swr: s/Elements/ARRAY_SIZE/Tim Rowley2016-04-273-7/+7
* radeonsi: emit s_waitcnt for shader memory barriers and volatileNicolai Hähnle2016-04-271-13/+23
* swr: [rasterizer] warning cleanupTim Rowley2016-04-279-74/+27
* swr: [rasterizer core] implement legacy depth bias enableTim Rowley2016-04-274-21/+25
* swr: [rasterizer jitter] support for dumping x86 asmTim Rowley2016-04-272-0/+50
* swr: [rasterizer core] more backend refactoringTim Rowley2016-04-278-963/+573
* swr: [rasterizer jitter] add mSimdInt1TyTim Rowley2016-04-272-0/+2
* swr: [rasterizer core] backend refactorTim Rowley2016-04-275-238/+633
* svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS queryBrian Paul2016-04-271-0/+3
* nouveau: codegen: LOAD: Take src swizzle into accountHans de Goede2016-04-272-2/+9
* nouveau: codegen: LOAD: Do not call fetchSrc(1) if the address is immediateHans de Goede2016-04-271-2/+3
* nouveau: codegen: LOAD: Always use component 0 when getting the addressHans de Goede2016-04-271-1/+3
* dri3: Check for dummyContext to see if the glx_context is validStefan Dirsch2016-04-271-6/+2
* dri2: Check for dummyContext to see if the glx_context is validEgbert Eich2016-04-271-1/+1
* glsl: move uniform block validation to link_uniform_blocks.cppTimothy Arceri2016-04-272-53/+53