| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Add SKL support.
Reviewed-by: Jason Ekstrand <[email protected]>
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This works as-is on SKL, only the assertion needs to be relaxed.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
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A TNL state update now requires a DrawBuffer to be set, which it isn't
early on in context creation. Since we init swtnl from context init,
this caused crashes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91570
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6" <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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reg_width is kind of an outdated concept.
Reviewed-by: Matt Turner <[email protected]>
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They are never used after the set is finalized so there's no reason to keep
them around.
Reviewed-by: Matt Turner <[email protected]>
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All this commit does is change an early return to an if with an else
clause.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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On BDW+, the negation source modifier on NOT, AND, OR, and XOR, is actually
a boolean negate and not an integer negate. However, NIR's soruce
modifiers are the integer version. We have to resolve it with a MOV prior
to emitting the actual instruction. This is basically the same thing we do
in the FS backend.
Reviewed-by: Matt Turner <[email protected]>
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The analysis code was already there and running, we just weren't doing
anything with the result of it yet.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Previously, we were explicitly listing every instruction that needs a
resolve. However, those instructions were precicely the ones that returned
booleans so there's no reason why we shouldn't just have that check. Also,
all of the reduction opcodes such as bany and ball were missing so it
didn't properly flag stuff on vec4. If an opcode gets added in the future
that returns a bool but doesn't need a resolve, we can special-case that.
Reviewed-by: Matt Turner <[email protected]>
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This better ensures that the src_bits == dst_bits case gets optimized away.
Reviewed-by: Neil Roberts <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: just clear the flag before the allocation
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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For gmem restore (mem2gmem), we swap blit programs, in order to have a
different frag shader for depth vs color restore. But we weren't
actually clearing the cached fp, so it would not actually change the
frag shader as expected.
Signed-off-by: Rob Clark <[email protected]>
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For gmem restore (mem2gmem), we swap blit programs, in order to have a
different frag shader for depth vs color restore. But we weren't
actually clearing the cached fp, so it would not actually change the
frag shader as expected.
Signed-off-by: Rob Clark <[email protected]>
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GLES 3.1 must be allowed to use multisampled framebuffer textures.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v3 : Removed space in comment.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This patch fixes a bug in big-endian treatment, where the previous
swizzle info wasn't cleared before a new swizzle info was inserted into
the format field using a bitwise-OR operation.
v2: use MESA_ARRAY_FORMAT_SWIZZLE_*_MASK instead of numeric constants
v3: align according to coding style
Signed-off-by: Oded Gabbay <[email protected]>
CC: "10.5 10.6" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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More portable. Based on Roland Scheidegger's idea.
Tested with roundevent_test on Linux, MinGW, and MSVC.
https://bugs.freedesktop.org/show_bug.cgi?id=91591
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Neither MSVC nor MinGW defines LONG_BIT. For MSVC this was not a problem as
it doesn't define __x86_64__ macro (it's GCC specific.)
However on Windows long type is guaranteed to be 32bits.
Also add an #error, as GCC will just warn, not throw any error, when no
value is returned.
Trivial.
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Fixes build with MinGW x86_64 build with GCC 4.9, due to conflicting
definition _mm_shuffle_epi8 of u_sse.h and system headers.
Trivial.
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To avoid collission with windows.h's PURE macro.
We could consider eventually renaming to __pure, but that would require
further care, so it's left to the future.
Reviewed-by: Brian Paul <[email protected]>
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We don't need to free driverName string from dri2 reply, on the other
hand, the driver name acquired from loader doesn't need duplication.
Fixes: 45e110bad9d (egl/x11: trust our loader over the xserver for the
drivername)
Reported-by: Timothy Arceri <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
[Emil Velikov: use brackets for both branches of conditional]
Reviewed-by: Emil Velikov <[email protected]>
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This should have been a part of:
commit 7eaacc1678195738fab3bb98870828611cae066d
Author: Ben Widawsky <[email protected]>
Date: Wed Jul 29 12:35:24 2015 -0700
i965/skl: Add production thread counts and URB size
Signed-off-by: Ben Widawsky <[email protected]>
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Since the introduction of new gl_shader_stages in
commit a2af956963b6bc4d29f37485e44c98008d2ef077
Author: Fabian Bieler <[email protected]>
Date: Fri Mar 7 10:19:09 2014 +0100
mesa: add tessellation shader enums
the translation table for the stage into the HW binding table edit
command was broken, and so we used illegal commands. Fix the array
initialisation to be impervious to changes in the gl_shader_stages enum
and add the asserts that would have caught the issue earlier.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Abdiel Janulgue <[email protected]>
Cc: Jordan Justen <[email protected]>
Cc: Matt Turner <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This was causing a failure to build on SCons due to a missing
-Isrc/egl. Instead of adding in that path, lets just -Isrc/
and include "utils/u_atomic.h".
Reviewed-by: Matt Turner <[email protected]>
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Identical to commit 60e9c35b3a0(egl/x11: bail out if we cannot fetch
the xcb connection) but for the swrast codepath.
Signed-off-by: Emil Velikov <[email protected]>
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No real change, apart from keeping the calls to the underlying winsys
(x11) next to each other. Just like platform_wayland.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is a port of commit 7bd95ec437a(dri2: Trust our own driver name
lookup over the server's.) from glx/dri2.
v2: Add newline between code and multiline comment. (Matt)
Cc: Julien Isorce <[email protected]>
Reported-by: Julien Isorce <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Allows us, with the next commit, to use alternative driver_name rather
than the one from xserver.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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With the follow up commits we're about to further reshuffle things. Thus
we'll honour our our driver_name lookup (src/loader), and use the one
provided by xserver as a fall-back.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If the connection is NULL we won't be able to get here.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The documentation of xcb_connection_has_error() does not mention
what will happen, if NULL is fed to the function.
Upon closer look (props to Matt), it seems that we'll crash as the
implementation dereferences conn.
This will also allow us to remove the dri2_dpy->conn checking with the
next commit.
v2: Reword commit message as per Matt's findings.
Acked-by: Alex Deucher <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: 10.6 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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As sugested by Tom a long time ago
and in order to be able to create Piglit tests
v2:
replace NOT_SUPPORTED_BY_CL_1_1 macro with an inline function
remove extra space in clLinkProgram arg
v3:
use __func__
v4:
back to a macro, it make more sense to use it with __func__
[ Francisco Jerez: Rename to CLOVER_NOT_SUPPORTED_UNTIL and pass the
minimum API version required by the entry point so the error
messages don't become stale when support for additional CL versions
is introduced. ]
Reviewed-by: Francisco Jerez <[email protected]>
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When a program is compiled, but linking failed the sh->InfoLog
could be NULL. This is expoloited by OpenGL ES 3.1 conformance tests.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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The dst is always written, in this case the predicate is only used to select
the value to write, so if we are spilling the dst we always want to write
whatever value we selected to scratch.
Reviewed-by: Francisco Jerez <[email protected]>
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Stage ref cannot be queried for transform feedback.
Also simplify the build_stageref function by passing the
correct mode for uniforms.
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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