index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: use _mesa_lookup_enum_by_nr() in print_array()
Brian Paul
2015-06-22
1
-4
/
+4
*
ilo: emit 3DPRIMITIVE from gen6_3dprimitive_info
Chia-I Wu
2015-06-22
11
-87
/
+91
*
ilo: align vertex buffer size in buf_create()
Chia-I Wu
2015-06-22
2
-19
/
+20
*
ilo: move ilo_format.[ch] out of core
Chia-I Wu
2015-06-22
5
-8
/
+8
*
ilo: add ilo_state_surface_valid_format()
Chia-I Wu
2015-06-22
4
-284
/
+364
*
ilo: add ilo_state_vf_valid_element_format()
Chia-I Wu
2015-06-22
3
-124
/
+132
*
nvc0: use NV_VRAM_DOMAIN() macro
Alexandre Courbot
2015-06-22
11
-22
/
+27
*
nouveau: support for custom VRAM domains
Alexandre Courbot
2015-06-22
2
-0
/
+14
*
ilo: add ilo_state_compute
Chia-I Wu
2015-06-22
8
-92
/
+586
*
r600g: ignore sampler views for now.
Dave Airlie
2015-06-22
1
-0
/
+1
*
freedreno/ir3: pass sz to split_dest()
Rob Clark
2015-06-21
2
-5
/
+7
*
freedreno/ir3/nir: add more opcodes
Rob Clark
2015-06-21
1
-1
/
+8
*
freedreno/ir3: only unminify txf coords on a3xx
Rob Clark
2015-06-21
1
-1
/
+9
*
freedreno: remove int sampler shader variants
Rob Clark
2015-06-21
8
-104
/
+7
*
freedreno/ir3: block reshuffling and loops!
Rob Clark
2015-06-21
10
-126
/
+1025
*
freedreno/ir3: a4xx encodes larger immed offset
Rob Clark
2015-06-21
4
-7
/
+21
*
freedreno/ir3: simplify find_neighbors stop condition
Rob Clark
2015-06-21
1
-17
/
+1
*
freedreno/ir3: move inputs/outputs to shader
Rob Clark
2015-06-21
12
-176
/
+160
*
freedreno/ir3/ra: use register_allocate
Rob Clark
2015-06-21
6
-481
/
+590
*
freedreno/ir3: introduce ir3_compiler object
Rob Clark
2015-06-21
12
-31
/
+90
*
freedreno/ir3: dump nocp option
Rob Clark
2015-06-21
3
-8
/
+0
*
freedreno/ir3: silence warnings
Rob Clark
2015-06-21
1
-1
/
+10
*
freedreno/ir3: remove tgsi f/e
Rob Clark
2015-06-21
12
-3957
/
+25
*
freedreno/ir3/sched: convert to priority queue
Rob Clark
2015-06-21
4
-229
/
+242
*
freedreno/ir3: use standard list implementation
Rob Clark
2015-06-21
8
-209
/
+161
*
freedreno/ir3: drop dot graph dumping
Rob Clark
2015-06-21
10
-525
/
+228
*
freedreno/ir3: more builder helpers
Rob Clark
2015-06-21
4
-21
/
+16
*
gallium/ttn: add missing SNE
Rob Clark
2015-06-21
1
-0
/
+1
*
util/list: add list_first/last_entry
Rob Clark
2015-06-21
1
-0
/
+7
*
gallium/ttn: add texture-type support
Rob Clark
2015-06-21
1
-1
/
+43
*
glsl_to_tgsi: add SVIEW decl support
Rob Clark
2015-06-21
1
-1
/
+35
*
util/blitter (and friends): generate appropriate SVIEW decls
Rob Clark
2015-06-21
6
-47
/
+146
*
util/pstipple: updates for SVIEW decls
Rob Clark
2015-06-21
1
-5
/
+17
*
draw: updates to support SVIEW decls
Rob Clark
2015-06-21
2
-2
/
+32
*
tgsi/transform: add support for SVIEW decls
Rob Clark
2015-06-21
1
-0
/
+21
*
tgsi: update docs for SVIEW usage with TEX* instructions
Rob Clark
2015-06-21
1
-0
/
+12
*
mesa: Back out an accidental change I had in a VC4 commit.
Eric Anholt
2015-06-20
1
-1
/
+0
*
vc4: Use a defined t value for 1D textures.
Eric Anholt
2015-06-20
1
-1
/
+3
*
vc4: Fix write-only texsubimage when we had to align.
Eric Anholt
2015-06-20
2
-1
/
+6
*
ilo: clean up header includes
Chia-I Wu
2015-06-20
5
-2
/
+5
*
ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()
Chia-I Wu
2015-06-20
2
-10
/
+8
*
ilo: move gen6_so_SURFACE_STATE() out of core
Chia-I Wu
2015-06-20
2
-52
/
+53
*
ilo: add ilo_state_sol_buffer
Chia-I Wu
2015-06-20
6
-103
/
+317
*
ilo: add ilo_state_index_buffer
Chia-I Wu
2015-06-20
7
-70
/
+171
*
ilo: add ilo_state_vertex_buffer
Chia-I Wu
2015-06-20
7
-54
/
+189
*
ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vf
Chia-I Wu
2015-06-20
9
-67
/
+168
*
ilo: add 3DSTATE_VF to ilo_state_vf
Chia-I Wu
2015-06-20
9
-66
/
+190
*
ilo: embed pipe_index_buffer in ilo_ib_state
Chia-I Wu
2015-06-20
3
-45
/
+40
*
ilo: fix a buffer overrun
Chia-I Wu
2015-06-20
1
-1
/
+1
*
ilo: fix a -Wmaybe-uninitialized warning
Chia-I Wu
2015-06-20
1
-0
/
+1
[next]