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* intel: Fix MRT handling of glBitmap().Eric Anholt2013-05-281-9/+14
* intel: Rebuild PBO blit glTexImage() on top of miptrees.Eric Anholt2013-05-281-30/+32
* intel: Rebuild PBO blit glReadPixels() on top of miptrees.Eric Anholt2013-05-281-25/+23
* intel: Rework intel_miptree_create_for_region() to wrap a BO.Eric Anholt2013-05-283-24/+67
* intel: Make a temporary miptree for the blit path of miptree mapping.Eric Anholt2013-05-282-74/+29
* intel: Make a temporary miptree when doing blit uploads for glTexSubImage().Eric Anholt2013-05-281-44/+28
* intel: Extend the force_y_tiling flag to allow forcing no tiling.Eric Anholt2013-05-285-13/+26
* intel: Add an assert for glCopyTexSubImage() being called on MSAA buffers.Eric Anholt2013-05-281-0/+6
* i965: Allow glCopyTexSubImage() on depth textures.Eric Anholt2013-05-281-5/+0
* i965: Prefer blorp glBlitFramebuffer() to the glCopyTexSubImage-based blit.Eric Anholt2013-05-281-8/+9
* i965: Consistently do depth resolves before blitting.Eric Anholt2013-05-282-6/+6
* intel: Make a wrapper for intelEmitCopyBlit using miptrees.Eric Anholt2013-05-285-111/+127
* intel: Rename intel_renderbuffer_tile_offsets.Eric Anholt2013-05-283-6/+6
* intel: Reduce intel_renderbuffer_tile_offsets to a thin wrapper.Eric Anholt2013-05-282-28/+7
* intel: Make intel_miptree_get_tile_offsets return a page offset.Eric Anholt2013-05-284-10/+26
* glsl: Fix MSVC build.José Fonseca2013-05-281-3/+3
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-289-113/+167
* swrast: increase array size of TextureSampleMarek Olšák2013-05-282-4/+4
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-284-14/+9
* radeonsi: Enable GLSL 1.30Michel Dänzer2013-05-281-1/+1
* radeonsi: Handle TGSI TXQ opcodeMichel Dänzer2013-05-282-3/+33
* radeonsi: Add support for TGSI TXF opcodeMichel Dänzer2013-05-282-14/+51
* radeonsi: Use tgsi_util_get_texture_coord_dim()Michel Dänzer2013-05-281-25/+7
* radeonsi: Handle TGSI_SEMANTIC_CLIPDISTMichel Dänzer2013-05-281-4/+17
* radeonsi: Make border colour state handling safe for integer texturesMichel Dänzer2013-05-282-20/+27
* radeonsi: Fix hardware state for dual source blendingMichel Dänzer2013-05-284-6/+17
* r600g/sb: handle more cases for folding in gvn passVadim Girlin2013-05-282-28/+118
* st/vdpau: destroy handle table only when it's emptyChristian König2013-05-271-1/+1
* st/vdpau: remove vlCreateHTAB from surface functionsChristian König2013-05-271-9/+0
* st/vdpau: invalidate the handles on destructionChristian König2013-05-273-0/+4
* r600g/sb: improve folding for SETccVadim Girlin2013-05-271-8/+98
* r600g/sb: optimize CNDcc instructionsVadim Girlin2013-05-273-1/+113
* r600g/sb: improve optimization of conditional instructionsVadim Girlin2013-05-276-21/+96
* ilo: enable multiple constant buffersChia-I Wu2013-05-271-1/+1
* ilo: add support for indirect access of CONST in FSChia-I Wu2013-05-272-2/+99
* ilo: add support for TBOs on GEN6Chia-I Wu2013-05-271-8/+26
* ilo: advertise supports for pure integer formatsChia-I Wu2013-05-271-2/+3
* ilo: add support for texture buffer objectsChia-I Wu2013-05-272-10/+32
* tgsi: add buffer texture to tgsi_util_get_texture_coord_dim()Chia-I Wu2013-05-272-0/+3
* r600g/sb: improve handling of KILL instructionsVadim Girlin2013-05-273-89/+139
* r600g/sb: fix peephole optimization for PRED_SETEVadim Girlin2013-05-271-1/+1
* r600g/sb: fix scheduling of PRED_SET instructionsVadim Girlin2013-05-272-2/+18
* r600g/sb: fix handling of preloaded inputs for compute shadersVadim Girlin2013-05-251-0/+4
* xlib: add null ctx check in glXDestroyContext()Brian Paul2013-05-241-10/+12
* st/glx: add null ctx check in glXDestroyContext()Brian Paul2013-05-241-10/+12
* st/mesa: add switch cases for new IR enums to silence warningsBrian Paul2013-05-241-0/+2
* st/glx/xlib: assorted whitespace, comment fixesBrian Paul2013-05-241-8/+17
* r600g/sb: fix incorrect assertVadim Girlin2013-05-241-1/+1
* r600g/sb: relax some restrictions for FETCH instructionsVadim Girlin2013-05-241-9/+8
* r600g/sb: relax register allocation for compute shadersVadim Girlin2013-05-242-2/+16