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*
radeonsi: update invariant registers for tessellation
Marek Olšák
2015-07-23
1
-2
/
+6
*
radeonsi: add assertions into draw_vbo and check tessellation
Marek Olšák
2015-07-23
1
-1
/
+7
*
radeonsi: set the rasterization primitive type for tessellation
Marek Olšák
2015-07-23
1
-0
/
+3
*
radeonsi: set VGT_LS_HS_CONFIG for tessellation
Marek Olšák
2015-07-23
3
-4
/
+28
*
radeonsi: update IA_MULTI_VGT_PARAM for tessellation
Marek Olšák
2015-07-23
1
-3
/
+51
*
radeonsi: add derived tessellation state
Marek Olšák
2015-07-23
4
-3
/
+146
*
radeonsi: implement a fixed-function tessellation control shader and its state
Marek Olšák
2015-07-23
4
-1
/
+68
*
radeonsi: set up a ring buffer for tessellation factors
Marek Olšák
2015-07-23
4
-0
/
+42
*
radeonsi: add tessellation shader states
Marek Olšák
2015-07-23
3
-13
/
+203
*
radeonsi: update si_get_vs_info and si_get_vs_state for tessellation
Marek Olšák
2015-07-23
1
-2
/
+8
*
radeonsi: add shader code generation for tessellation
Marek Olšák
2015-07-23
5
-29
/
+851
*
radeonsi: implement TGSI_OPCODE_BARRIER
Marek Olšák
2015-07-23
1
-0
/
+12
*
radeonsi: program VGT_SHADER_STAGES_EN for tessellation
Marek Olšák
2015-07-23
4
-23
/
+45
*
radeonsi: add translation of PATCH primitives
Marek Olšák
2015-07-23
1
-0
/
+2
*
radeonsi: add support for tessellation shader resources and samplers
Marek Olšák
2015-07-23
2
-8
/
+37
*
radeonsi: add code for creating, binding and destroying tessellation shaders
Marek Olšák
2015-07-23
3
-0
/
+74
*
radeonsi: add debug flags for dumping tessellation shaders
Marek Olšák
2015-07-23
2
-9
/
+17
*
radeonsi: rework how shader pointers to descriptors are set
Marek Olšák
2015-07-23
5
-91
/
+156
*
radeonsi: rename build_streamout_store -> build_tbuffer_store_dwords
Marek Olšák
2015-07-23
1
-12
/
+12
*
radeonsi: separate primitive ID computation
Marek Olšák
2015-07-23
1
-7
/
+20
*
radeonsi: move declaring streamout parameters to its own function
Marek Olšák
2015-07-23
1
-13
/
+23
*
radeonsi: make ES2GS offset sgpr location dynamic
Marek Olšák
2015-07-23
2
-6
/
+3
*
gallium/radeon: expose emit_fetch
Marek Olšák
2015-07-23
2
-19
/
+15
*
gallium/radeon: expose LLVM functions implementing emit_store
Marek Olšák
2015-07-23
2
-5
/
+13
*
st/mesa: enable tessellation if the driver supports it
Marek Olšák
2015-07-23
1
-0
/
+5
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
6
-1
/
+67
*
st/mesa: add barrier support
Ilia Mirkin
2015-07-23
1
-1
/
+4
*
st/mesa: disable copy propagation for tessellation shaders
Ilia Mirkin
2015-07-23
1
-1
/
+5
*
st/mesa: set vertices_per_patch when drawing
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: add 2d indexing support to outputs
Ilia Mirkin
2015-07-23
1
-10
/
+37
*
st/mesa: handle tessellation 2D varyings correctly
Marek Olšák
2015-07-23
1
-8
/
+20
*
st/mesa: lower gl_TessLevel from float[] to vecn
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: query shader CAPs for tessellation
Ilia Mirkin
2015-07-23
1
-0
/
+15
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
4
-0
/
+72
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
3
-1
/
+95
*
st/mesa: add conversion for tessellation shaders
Marek Olšák
2015-07-23
2
-98
/
+274
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
9
-1
/
+459
*
mesa: implement GL_IS_PER_PATCH
Marek Olšák
2015-07-23
1
-2
/
+8
*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
4
-12
/
+49
*
glsl: fix locations of 2-dimensional varyings without varying packing (v2)
Marek Olšák
2015-07-23
1
-9
/
+28
*
glsl: don't demote tess control shader outputs
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: disable varying packing between tessellation shaders
Marek Olšák
2015-07-23
1
-8
/
+21
*
glsl: allow indexing of gl_out with a non-const if length isn't known
Marek Olšák
2015-07-23
1
-0
/
+10
*
glsl: allow redeclaration of TCS gl_out[]
Chris Forbes
2015-07-23
1
-4
/
+16
*
glsl: validate restrictions on use of barrier()
Chris Forbes
2015-07-23
1
-0
/
+99
*
glsl: allow barrier() in tessellation control shaders
Marek Olšák
2015-07-23
1
-2
/
+2
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
3
-0
/
+27
*
glsl: push vertex count determination down one level
Chris Forbes
2015-07-23
3
-17
/
+11
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
4
-7
/
+12
*
glsl: properly size unsized arrays in tess stages
Chris Forbes
2015-07-23
1
-2
/
+47
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