| Commit message (Collapse) | Author | Age | Files | Lines |
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This adds index support to the GLSL compiler.
I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.
Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.
v2: index requires layout - catch and error
setup explicit index properly.
v3: drop idx_offset stuff, assume index follow location
Signed-off-by: Dave Airlie <[email protected]>
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Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS
v2:
Add check in valid_to_render to address case in spec ERRORS.
v3:
Add index to ir.h so this patch compiles on its own
fixup comment
v4: fixup Brian's comments
The GLSL patch will setup the indices.
Signed-off-by: Dave Airlie <[email protected]>
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This commit adds initial support for acceleration
on SI chips. egltri is starting to work.
The SI/R600 llvm backend is currently included in mesa
but that may change in the future.
The plan is to write a single gallium driver and
use gallium to support X acceleration.
This commit contains patches from:
Tom Stellard <[email protected]>
Michel Dänzer <[email protected]>
Alex Deucher <[email protected]>
Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
The following commits were squashed in:
======================================================================
radeonsi: Remove unused winsys pointer
This was removed from r600g in commit:
commit 96d882939d612fcc8332f107befec470ed4359de
Author: Marek Olšák <[email protected]>
Date: Fri Feb 17 01:49:49 2012 +0100
gallium: remove unused winsys pointers in pipe_screen and pipe_context
A winsys is already a private object of a driver.
======================================================================
radeonsi: Copy color clamping CAPs from r600
Not sure if the values of these CAPS are correct for radeonsi, but the
same changed were made to r600g in commit:
commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc
Author: Marek Olšák <[email protected]>
Date: Mon Jan 23 03:11:17 2012 +0100
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
======================================================================
radeonsi: Remove PIPE_CAP_OUTPUT_READ
This CAP was dropped in commit:
commit 04e324008759282728a95a1394bac2c4c2a1a3f9
Author: Marek Olšák <[email protected]>
Date: Thu Feb 23 23:44:36 2012 +0100
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.
However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
======================================================================
radeonsi: Add missing parameters to rws->buffer_get_tiling() call
This was changed in commit:
commit c0c979eebc076b95cc8d18a013ce2968fe6311ad
Author: Jerome Glisse <[email protected]>
Date: Mon Jan 30 17:22:13 2012 -0500
r600g: add support for common surface allocator for tiling v13
Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
======================================================================
radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY
This was removed in commit:
commit 62f44f670bb0162e89fd4786af877f8da9ff607c
Author: Marek Olšák <[email protected]>
Date: Mon Mar 5 13:45:00 2012 +0100
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc.
It was decided to refactor the transfer API instead of adding workarounds
to address the performance issues.
======================================================================
radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT.
Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90.
======================================================================
radeonsi: nuke the fallback for vertex and fragment color clamping
Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853.
======================================================================
radeonsi: don't expose transform_feedback2 without kernel support
Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48.
======================================================================
radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL.
Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f.
======================================================================
radeonsi: set minimum point size to 1.0 for non-sprite non-aa points.
Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc.
======================================================================
radeonsi: rework and consolidate stencilref state setting.
Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070.
======================================================================
radeonsi: cleanup setting DB_SHADER_CONTROL.
Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b.
======================================================================
radeonsi: Get rid of register masks.
Ported from r600g commits
3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2.
======================================================================
radeonsi: get rid of r600_context_reg.
Ported from r600g commits
9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f.
======================================================================
radeonsi: Fix regression from 'Get rid of register masks'.
======================================================================
radeonsi: optimize r600_resource_va.
Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174.
======================================================================
radeonsi: remove u8,u16,u32,u64 types.
Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5.
======================================================================
radeonsi: merge r600_context with r600_pipe_context.
Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0.
======================================================================
radeonsi: Miscellaneous context cleanups.
Ported from r600g commits
e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888.
======================================================================
radeonsi: add a new simple API for state emission.
Ported from r600g commits
621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e.
======================================================================
radeonsi: Also remove sbu_flags member of struct r600_reg.
Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions,
so some code needs to be disabled for now.
======================================================================
radeonsi: Miscellaneous simplifications.
Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and
b0337b679ad4c2feae59215104cfa60b58a619d5.
======================================================================
radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION.
Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a.
======================================================================
radeonsi: Use a fake reloc to sleep for fences.
Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4.
======================================================================
radeonsi: adapt to get_query_result interface change.
Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
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clang warns on these:
stroker.c:626:19: warning: implicit conversion from enumeration
type 'VGPathCommand' to different enumeration type 'VGPathSegment'
[-Wconversion]
No change in the underlying value.
Reviewed-by: Brian Paul <[email protected]>
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Noticed by clang:
brw_wm_surface_state.c:330:30: warning: initializer overrides prior
initialization of this subobject [-Winitializer-overrides]
[MESA_FORMAT_Z24_S8] = 0,
^
brw_wm_surface_state.c:326:30: note: previous initialization is here
[MESA_FORMAT_Z24_S8] = 0,
^
No functionality change, since the array is declared static so
it was zero-initialized by default.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Silences a clang warning:
format_pack.c:2546:30: warning: implicit conversion from 'int' to
'GLubyte' (aka 'unsigned char') changes value from 65535 to 255
[-Wconstant-conversion]
d[i] = d[i] ? 0xffff : 0x0;
~ ^~~~~~
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Noticed by clang:
egl_st.c:57:50: warning: field precision should have type 'int',
but argument has type 'size_t' (aka 'unsigned long') [-Wformat]
ret = util_snprintf(path, sizeof(path), "%.*s/%s" UTIL_DL_EXT,
~~^~
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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C still treats array arguments exactly like pointer arguments.
By sheer coincidence, this still worked fine on 64-bit
machines where 2 * sizeof(float) == sizeof(void*), but not
on 32-bit.
Noticed by clang:
text.c:76:51: warning: sizeof on array function parameter will
return size of 'const VGfloat *' (aka 'const float *') instead of
'const VGfloat [2]' [-Wsizeof-array-argument]
memcpy(glyph->glyph_origin, glyphOrigin, sizeof(glyphOrigin));
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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Noticed by clang:
eglimage.c:48:28: warning: argument to 'sizeof' in 'memset' call is
the same expression as the destination; did you mean to dereference
it? [-Wsizeof-pointer-memaccess]
memset(attrs, 0, sizeof(attrs));
~~~~~ ^~~~~
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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Most of the 256 values in the 'generic_to_slot' table were supposed to
be initialized with the default value 0xff, but were left at zero
(from CALLOC_STRUCT()) instead.
Noticed by clang:
u_linkage.h:60:31: warning: argument to 'sizeof' in 'memset' call is the same expression as the destination;
did you mean to provide an explicit length? [-Wsizeof-pointer-memaccess]
memset(table, 0xff, sizeof(table));
~~~~~ ^~~~~
Also fix a signed/unsigned comparison and a comment typo here.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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container_of() can legally return anything, even invalid addresses
that cause segfaults, when 'sample' is an uninitialized pointer.
Bug exposed by clang.
NOTE: This is a candidate for the 8.0 branch.
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Fix uninitialized scalar field defect reported by Coverity.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Commit 272bc48976 removed the damage implementation for the
wl_buffer_interface because that has been removed from git master of
Wayland. However this breaks building with the 0.85 branch of Wayland
because it would end up initialising the struct incorrectly.
For the time being it's quite convenient for some compositors to track
the 0.85 branch of Wayland because the protocol is stable but they
will also want to track the master branch of Mesa so that they can use
the gbm surface changes.
This patch adds a compile-time check for the version of Wayland so
that it can work with either Wayland master or the 0.85 branch.
krh: Edited to also account for API changes in 6802eaa68, which
removes the timestamp argument from wl_resource_destroy().
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This reverts commit 3cff45fdb182a1327f6b89fdc4e0ddc5d680372a.
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This reverts commit be6a02266d1a934c6eff9aaf12fc618588b2d586.
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Reviewed-by: Ian Romanick <[email protected]>
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The include files were all missing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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The upstream of gtest has decided that the intended usage model is for
projects to import the source and use it, which is reflected in their
recent removal of the gtest-config tool.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The param wasn't added until drm-intel-next for 3.4, so we were
missing our various LLC fast-paths.
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By making a bool fs_reg only have a defined low bit (matching CMP
output), instead of being a full 0 or 1 value, we reduce the ANDs
generated in logic chains like:
if (v_texcoord.x < 0.0 || v_texcoord.x > texwidth ||
v_texcoord.y < 0.0 || v_texcoord.y > 1.0)
discard;
My concern originally when writing this code was that we would end up
generating unnecessary ANDs on bool uniforms, so I put the ANDs right
at the point of doing the CMPs that otherwise set only the low bit.
However, in order to use a bool, we're generating some instruction
anyway (e.g. moving it so as to produce a condition code update), and
those instructions can often be turned into an AND at that point. It
turns out in the shaders I have on hand, none of them regress in
instruction count:
Total instructions: 262649 -> 262545
39/2148 programs affected (1.8%)
14253 -> 14149 instructions in affected programs (0.7% reduction)
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This change (before the previous two) produced a .23% +/- .11%
performance improvement in Unigine Tropics at 1024x768 on IVB.
Total instructions: 269270 -> 262649
614/2148 programs affected (28.6%)
179386 -> 172765 instructions in affected programs (3.7% reduction)
v2: Move some of the logic of finding the instruction that produced
the result of an expression tree to a helper.
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This should fit in well with our lower_mat_op_to_vec code: now, in
addition to having expressions on each column of a matrix, we also
split the columns to separate variables so they can be tracked
individually by the copy propagation, dead code, and other passes.
This optimizes out some more code generation in unigine and gstreamer
shaders.
Total instructions: 269342 -> 269270
14/2148 programs affected (0.7%)
2226 -> 2154 instructions in affected programs (3.2% reduction)
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I've had this code laying around almost done for a long time. The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences. While driver
backends may manage some optimization after they split matrices up
themselves, it would be better to bring all of our optimization to
bear on the problem.
While I wasn't expecting changes quite yet, a few programs end up
winning: a gstreamer convolution shader, and the Humus dynamic
branching demo:
Total instructions: 269430 -> 269342
3/2148 programs affected (0.1%)
1498 -> 1410 instructions in affected programs (5.9% reduction)
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The builtins we have are generally optimized, having been
hand-written. This avoids generating bad code when an optimization
pass prints debug output.
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This function can be called in gdb to find out how much memory is used
by all texture objects.
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This function can be called in gdb to find out how much memory is used
by buffer objects.
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The Android build was broken by
commit ca760181b4420696c7e86aa2951d7203522ad1e8
Author: Kristian Høgsberg <[email protected]>
Date: Fri Mar 16 12:55:40 2012 -0400
shared-glapi: Convert to automake
The offending change was that it redefined the filepaths in sources.mak
like this:
- FOO_FILES := bar.c
+ FOO_FILES := $(TOP)/src/mapi/mapi/bar.c
This broke the build because source filepaths in Android makefiles must be
relative to the makefile.
Ideally, this could be fixed by reverting the change in sources.mak and
making shared-glapi's Makefile.am use $(addprefix $(TOP)/src/mapi/mapi,
$(FOO_FILES)). However, automake doesn't understand builtin GNU make
functions, such as addprefix. So, it seems that automake and Android can
no longer share sources.mak.
Fix the build by duplicating the source lists from sources.mak into
Android.mk.
Signed-off-by: Chad Versace <[email protected]>
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Keep a reference to any newly allocated aux buffers to avoid
re-allocating for every st_framebuffer_validate() (i.e. leaking).
Signed-off-by: Mandeep Singh Baines <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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When using a separate stencil buffer, i965 requires that the pitch of
the buffer (in the 3DSTATE_STENCIL_BUFFER command) be specified as 2x
the actual pitch.
Previously this was accomplished by doubling the "cpp" and "pitch"
values stored in the intel_region data structure, and halving the
height. However, this was confusing, and it led to a subtle (but
benign) bug: since a stencil buffer is W-tiled, its true height must
be aligned to a multiple of 64; we were accidentally aligning its faux
height to a multiple of 64, causing memory to be wasted.
Note that for window system stencil buffers, the DDX also doubles the
cpp and pitch values. To facilitate fixing this DDX server bug in the
future, we fix the cpp and pitch values we receive from the X server
only if cpp has the "incorrect" value of 2.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
v2: Clarify comments about the DDX.
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This is a related fix for the Wayland change:
commit 83685c506e76212ae4e5cb722205d98d3b0603b9
Author: Kristian Høgsberg <[email protected]>
Date: Mon Mar 26 16:33:24 2012 -0400
Remove wl_buffer.damage and simplify shm implementation
Apparently, this should also fix a memory leak. When wl_buffer.damage
was removed from Wayland and Mesa was not fixed, wl_buffer.destroy ended
up in the (empty) damage function instead of calling
wl_resource_destroy().
Spotted during build as:
CC wayland-drm-protocol.lo
wayland-drm.c:80:2: warning: initialization from incompatible pointer type
wayland-drm.c:82:1: warning: excess elements in struct initializer
wayland-drm.c:82:1: warning: (near initialization for 'drm_buffer_interface')
Signed-off-by: Pekka Paalanen <[email protected]>
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Fixes uninitialized member defects reported by Coverity.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I forgot to free the string returned by strdup().
Note: This is a candidate for the stable branches.
CC: Johannes Obermayr <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This should help to prevent gpu lockups.
See https://bugs.freedesktop.org/show_bug.cgi?id=48472
NOTE: This is a candidate for the stable branches.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Use the hash of the variable name instead of the pointer value.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This was hacked in in one place for EGL image stuff, but the right
thing to do was just to provide the mapping from the mesa format to
the native hardware format, which includes render target support.
This turns out to be required for GL_ARB_texture_buffer_object, which
sees data in this layout.
Reviewed-by: Kenneth Graunke <[email protected]>
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It turns out this field *is* used, and it's the stride between samples
from the buffer. Discovered during TBO debugging.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There was a function full of unused mappings from the GLenum to
datatype/comps, but that wasn't all the information a driver would
want, which includes the other fields that a gl_format has. Given
that all the texture buffer formats were represented in gl_format,
just use that as our description.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We have to skip some work that wants to look at texture images, since
buffer textures don't have any of that complexity.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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All that should be needed is that it exists. Fixes segfaults on first
_mesa_update_context() with a samplerBuffer-using shader active but
without a particular buffer texture enabled.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fix texelFetch(sampler2DRect) and textureSize(samplerBuffer)
generation to not reference a LOD at the same time because it's easier
than not fixing it.
Reviewed-by: Kenneth Graunke <[email protected]>
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The samplerBuffer type will be undefined in !glsl 1.40, and the
keyword is marked as reserved. The [iu]samplerBuffer types are not
marked as reserved pre-1.40, so they don't have separate tokens and
fall through to normal type handling.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes piglit GL_ARB_texture_buffer_object/get
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We're supposed to just immediately call it. Fixes piglit
GL_ARB_texture_buffer_object/dlist
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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