| Commit message (Collapse) | Author | Age | Files | Lines |
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Mesa shouldn't call into the drivers if there are no renderbuffers
bound to the attachments for the buffers to be cleared.
Fixes a number of the clearbuffer-* tests on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the test to allow cube/depth combinations on GL3
or EXT_gpu_shader4.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes piglit
glsl-1.30/compiler/interpolation-qualifiers/local-smooth-01.frag.
Reviewed-by: Kenneth Graunke <[email protected]>
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We're not quite ready to actually support it in the implementation,
but at least this allows GL 3.0 API-reliant applications to hopefully
run successfully, though they won't get multisampling.
Reviewed-by: Kenneth Graunke <[email protected]>
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The EXT_texture_array required only 64, but GL 3.0 required 256.
Since we're already exposing values that can get us way beyond our
ability to map the single object directly, go ahead and expose all the
way to hardware limits.
Tested with new piglit EXT_texture_array/maxlayers on gen7.
Reviewed-by: Kenneth Graunke <[email protected]>
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We were doing the kill of the updated channels, then adding our copy
to the list of available stuff to copy. But if the copy was updating
its own source channels, we didn't notice, breaking this code:
R0.xyzw = arg0 + arg1;
R0.xyzw = R0.wwwx;
gl_FragColor.xyzw = clamp(R0.xyzw, 0.0, 1.0);
Fixes piglit glsl-copy-propagation-self-2.
Reviewed-by: Kenneth Graunke <[email protected]>
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Change from 5 to 3.
Signed-off-by: Chad Versace <[email protected]>
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This patch modifies all batches needed for HiZ. The batch length for
3DSTATE_HIER_DEPTH_BUFFER is also corrected from 4 to 3.
Performance +6.7% on Citybench.
num-frames: 400
resolution: 1918x1031
avg-hiz-off: 127.90 fps
avg-hiz-on: 136.50 fps
kernel: git://people.freedesktop.org/~anholt/linux.git branch=gen7-reset-sol sha=23360e4
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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It is unwise to use a stencil region's size to determine its
renderbuffer's size, because at region creation we fudge the width and
height to accomodate interleaved rows. (See the comment for MESA_FORMAT_S8
in intel_miptree_create()). Most users of stencil_region->{width,height}
should be converted to use stencil_rb->{Width,Height}.
We have already done the replacement in several locations. This patch
continues the replacement in {brw,gen7}_emit_depthbuffer(). To make those
functions look consistent, I've also done the equivalent replacement for
the depth buffer.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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It was named GEN6_WM_DEPTH_RESOLVE. Luckily, this caused no conflict,
because the value is identical for gen6 and gen7.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Don't create clip outputs if no clip planes are enabled.
Move clip validation after program validation: we were calling
linkage validation in case the VP needed rebuilding before the
FP was validated.
The vertex program needs to be built first because when
ClipDistance is used we'll want to only enable those outputs that
are also written.
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Found by Eirik Byrkjeflot Anonsen.
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The u_surface_default_template() function does the memset()/zero now.
Jakob Bornecrantz <[email protected]>
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These initialization functions weren't initializing all the fields so
some had undefined values. The callers of these functions sometimes use
a structure assignment to initialize new objects from these templates
so we'd just propagate the undefined values. That made for some confusing
info when debugging, plus it could lead to bugs.
v2: fix surf pointer mix-up: "&surf" -> "surf"
Jakob Bornecrantz <[email protected]>
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Fixes _mesa_clear_accum_buffer() being multiply defined if
FEATURE_accum is false.
Tested-by: Chih-Wei Huang <[email protected]>
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Reviewed-By: Jose Fonseca <[email protected]>
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This code isn't used anymore in preference for DRI2 client side swap buffers
throttling or throttling done inside the xa or xorg driver.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
Reviewed-by Ian Romanick <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
Reviewed-by Ian Romanick <[email protected]>
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This peice of code has been here since the inital commit (c5c5cd71) and the
code that used instance_id_index was removed in (caede752) by José.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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So the targets can drop the sw_wrapper winsys when no sw driver is being used.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <[email protected]>
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This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
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Fixes isnan().
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This could lead to incorrect code when fixed regs are involved.
Surprisingly, the increased freedom actually leads to lower
register usage in some cases. Still want to find a better way
to treat constraints though ...
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Prevent infinite loops in shaders from locking up the GPU.
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Always set position to insert before the current instruction,
the previous behaviour led to confusion (bug in checkPredicate
for BBs with only a single conditional branch).
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c
commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 17:59:22 2012 +0100
d3d1x: adapt to new clip state
commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:16:51 2012 +0100
gallium/docs: update for clip state changes
commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:21:43 2012 +0100
tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS
commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <[email protected]>
Date: Thu Jan 5 08:30:00 2012 -0700
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <[email protected]>
commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 12:48:09 2012 +0100
gallium: extend user_clip_plane_enable to apply to clip distances
commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 02:39:09 2012 +0100
nvfx: adapt to new clip state
commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 01:41:39 2012 +0100
st/mesa: fix DrawPixels with GL_DEPTH_CLAMP
commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:51:30 2012 +0100
nv50: adapt to new clip state
commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:32:36 2012 +0100
nvc0: adapt to new clip state
commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <[email protected]>
Date: Thu Dec 29 01:32:51 2011 +0100
draw: initalize pt.user.planes in draw_init
This fixes a crash in glean/fpexceptions.
commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:26:55 2011 +0100
svga: adapt to new clip state
commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:11:51 2011 +0100
r600g: adapt to new clip state
commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:10:26 2011 +0100
r300g: adapt to new clip state
commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:39:16 2011 +0100
draw: adapt to new clip state
This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".
commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:14:59 2011 +0100
u_blitter: don't save/set/restore clip state
commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:11:56 2011 +0100
gallium: don't cso_save/set/restore clip state
The enable bits are in the rasterizer state.
commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:58:55 2011 +0100
gallium: default depth_clip to 1
depth_clip = !depth_clamp
commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:14:19 2011 +0100
trace,util: update state logging to new clip state
Also dump the other missing flags.
commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 10:43:43 2011 +0100
st/mesa: adapt to new clip state
commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <[email protected]>
Date: Sat Dec 17 15:45:19 2011 +0100
gallium: move state enable bits from clip_state to rasterizer_state
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This brings the code in sync with gen6_sf_state.c; presumably the
mistake was a botched rebase on initial Ivybridge bring-up patches.
Found by diffing batch buffer dumps and noticing the random values.
Thanks to Eric for catching the obvious mistake.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In f3e9ccb3b, I renamed gen6_upload_wm_constants to
gen6_upload_wm_push_constants, but neglected to update this comment.
I don't think there ever was a gen7_prepare_wm_constants function; it
was probably a search and replace error. Of course, "prepare" functions
died a while back as well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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CACHE_NEW_SAMPLER doesn't cover max_wm_threads, but it does cover
brw->sampler.count. BRW_NEW_PS_BINDING_TABLE is obvious, but it's
probably worth adding a comment anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The dirty bit was already correctly in place, but there was no comment.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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