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* nir/nir_lower_io: Add vec4 supportIago Toral Quiroga2015-08-033-33/+86
| | | | | | | | | | The current implementation operates in scalar mode only, so add a vec4 mode where types are padded to vec4 sizes. This will be useful in the i965 driver for its vec4 nir backend (and possbly other drivers that have vec4-based shaders). Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir: Pass a is_scalar boolean to brw_create_nir()Eduardo Lima Mitev2015-08-035-7/+12
| | | | | | | | | | | | The upcoming introduction of NIR->vec4 pass will require that some NIR lowering passes are enabled/disabled depending on the type of shader (scalar vs. vector). With this patch we pass a 'is_scalar' variable to the process of constructing the NIR, to let an external context decide how the shader should be handled. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Add shader function implementationEduardo Lima Mitev2015-08-032-1/+11
| | | | | | | It basically allocates registers local to a function in a nir_locals map, then emits all its control-flow blocks. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Add setup for system valuesAlejandro Piñeiro2015-08-032-1/+50
| | | | | | | | | Similar to other variable setups, system values will initialize the corresponding register inside a 'nir_system_values' map, which will then be queried later when processing the different system value intrinsics for the appropriate register. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Redefine make_reg_for_system_value() to allow reuse in NIR->vec4 passAlejandro Piñeiro2015-08-038-11/+19
| | | | | | | | | | | The new virtual method is more flexible, it has a signature: dst_reg *make_reg_for_system_value(int location, const glsl_type *type); v2 (Jason Ekstrand): Use the new version in unit tests so make check passes again Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Add setup of uniform variablesIago Toral Quiroga2015-08-032-3/+97
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Add setup of input variables in NIR->vec4 passEduardo Lima Mitev2015-08-032-1/+12
| | | | | | | | | | This implementation sets up a map of input variable offsets to source registers that are already initialized with the corresponding register offset. This map will then be queried when processing load_input intrinsic operations, to obtain the correct register source from which the input data will be loaded. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Move type_size() method to brw_vec4_visitor classEduardo Lima Mitev2015-08-032-6/+17
| | | | | | | | The type_size() method is currently accessible only in the implementation of vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass, lets make it a method of the class instead. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor code-pathsEduardo Lima Mitev2015-08-032-10/+22
| | | | | | | | | | The NIR->vec4 pass will be activated if both the following conditions are met: * INTEL_USE_NIR environment variable is defined and is positive (1 or true) * The stage is vertex shader (support for geometry shaders and ARB_vertex_program will be added later). Reviewed-by: Jason Ekstrand <[email protected]>
* i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 passEduardo Lima Mitev2015-08-033-0/+273
| | | | | | | | | | This patch will add a brw_vec4_nir.cpp file filled with entry point methods to the main functionality, following a structure similar to brw_fs_nir.cpp. Subsequent patches in this series will be adding the implementations for these methods, incrementally. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Replace F_TO_I() with _mesa_lroundevenf().Matt Turner2015-08-036-42/+42
| | | | | | | | | | | I'm not sure what the true meaning of "The rounding mode may vary." is, but it is the case that the IROUND() path rounds differently than the other paths (and does it wrong, at that). Like _mesa_roundeven{f,}(), just add an use _mesa_lroundeven{f,}() that has known semantics. Reviewed-by: Roland Scheidegger <[email protected]>
* r600,compute: force tiling on 2D and 3D texture compute resourcesZoltan Gilian2015-08-031-2/+9
| | | | | | | To circumvent a problem occuring when LINEAR_ALIGNED array mode is selected on a TEXTURE_2D RAT. This configuration causes MEM_RAT STORE_TYPED to write to incorrect locations.
* clover: handle setKernelArg errorsZoltan Gilian2015-08-031-0/+15
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* clover: fix image resource depth and array_sizeZoltan Gilian2015-08-032-1/+2
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* nir: Use a single bit for the dual-source blend indexTimothy Arceri2015-08-031-2/+6
| | | | | | | | | | The only values allowed are 0 and 1, and the value is checked before assigning. This is a copy of 8eeca7a56c that seems to have been made to the glsl ir type after it was copied for use in nir but before nir landed. Reviewed-by: Tapani Pälli <[email protected]>
* clover: pass image attributes to the kernelZoltan Gilian2015-08-034-11/+171
| | | | | | | Read-only and write-only image arguments are recognized and distinguished. Attributes of the image arguments are passed to the kernel as implicit arguments.
* clover: move find_kernels to functionsZoltan Gilian2015-08-031-13/+15
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* mesa: fix type for array indexing validationTimothy Arceri2015-08-031-1/+1
| | | | | | | | | | | | | parse_program_resource_name returns -1 when the index is invalid this needs to be tested before assigning the value to the unsigned array_index. In link_varyings.cpp (the other place parse_program_resource_name is used) after the -1 check is done the value is just assigned to an unsigned variable so it seems long is just used so we can return the -1 rather than actually expecting index values to be ridiculously large. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow multisampled textures for GLES 3.1Marta Lofstedt2015-08-031-2/+2
| | | | | | | GLES 3.1 must be allowed to create multisampled textures. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow query of GL_TEXTURE_MULTISAMPLEMarta Lofstedt2015-08-031-1/+3
| | | | | | | GLES 3.1 must allow a query for GL_TEXTURE_MULTISAMPLE. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow enable of GL_SAMPLE_MASKMarta Lofstedt2015-08-031-1/+1
| | | | | | | GLES 3.1 must be able to enable GL_SAMPLE_MASK. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow textures with target GL_TEXTURE_2D_MULTISAMPLEMarta Lofstedt2015-08-032-3/+3
| | | | | | | | GLES 3.1 should be able to bind a texture with the target GL_TEXTURE_2D_MULTISAMPLE. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow GL_DEPTH_STENCIL_TEXTURE_MODEMarta Lofstedt2015-08-031-1/+3
| | | | | | | GLES 3.1 must support the parameter GL_DEPTH_STENCIL_TEXTURE_MODE. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow GL_SAMPLE_MASKMarta Lofstedt2015-08-031-1/+1
| | | | | | | GLES 3.1 should be allowed to enable GL_SAMPLE_MASK. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa/es3.1: Allow binding GL_DRAW_INDIRECT_BUFFER with gles 3.1Marta Lofstedt2015-08-031-2/+3
| | | | | Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* r600g: re-enable single-sample fast clearMarek Olšák2015-08-031-6/+1
| | | | | | | Fixed by the CB_SHADER_MASK fix. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* r600g: fix the CB_SHADER_MASK setupMarek Olšák2015-08-032-4/+5
| | | | | | | | This fixes the single-sample fast clear hang. Cc: 10.6 <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* r600g: fix the single-sample fast clear setupMarek Olšák2015-08-031-2/+6
| | | | | | | No effect, but this is what we should be doing. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radeonsi: flush if the memory usage for an IB is too highMarek Olšák2015-08-022-0/+17
| | | | | | | Picked from the amdgpu branch. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]>
* opencl: use versioned .so in mesa.icdIgor Gnatenko2015-08-013-2/+2
| | | | | | | | | | | | We must have versioned library in mesa.icd, because ICD loader would fail if the mesa-devel package wasn't installed. Cc: "10.6" <[email protected]> Reported-by: Fabian Deutsch <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73512 Signed-off-by: Igor Gnatenko <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Acked-by: Michel Dänzer <[email protected]>
* winsys/radeon: don't leak the fd when it is 0Emil Velikov2015-08-011-2/+2
| | | | | | | | | | | | | | Earlier commit added an extra dup(fd) to fix a ZaphodHeads issue. Although it did not consider the (very unlikely) case where we might end up with the valid fd == 0. Fixes: 28dda47ae4d(winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.) Cc: 10.6 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Mario Kleiner <[email protected]>
* egl/wayland: use drmGetNodeTypeFromFd helper instead of opencoding itEmil Velikov2015-08-011-18/+2
| | | | | | Cc: Axel Davy <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Boyan Ding <[email protected]>
* egl/wayland: use designated initializersEmil Velikov2015-08-011-13/+13
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Thomas Helland <[email protected]>
* egl: remove ifdef $(egl_extension) compile guardsEmil Velikov2015-08-013-65/+1
| | | | | | All of these are already defined in the headers provided. Signed-off-by: Emil Velikov <[email protected]>
* egl/wayland: libdrm is a hard requirement, treat it as suchEmil Velikov2015-08-011-2/+0
| | | | | | | | Prompt at configure time if it's missing otherwise we'll fail later on in the build. Remove ambiguous HAVE_LIBDRM guard. Cc: 10.6 <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: consolidate ifdef HAVE_LIBDRM blocksEmil Velikov2015-08-011-108/+102
| | | | | | | | Move the code around rather than having it scattered. No functional change. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Thomas Helland <[email protected]>
* Revert "gallium/radeon: re-enable unsafe math for graphics shaders"Marek Olšák2015-08-011-4/+0
| | | | | | This reverts commit 8559f6ce62a9d5b52fa8189ba2352cd48bdabccf. It causes hangs in DOTA 2 Reborn.
* clover: make dispatch matches functions defEdB2015-07-311-5/+18
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* gallivm: Fix GCC unused-variable warning.Vinson Lee2015-07-311-2/+1
| | | | | | | | | | lp_bld_tgsi_soa.c: In function 'lp_emit_immediate_soa': lp_bld_tgsi_soa.c:3065:18: warning: unused variable 'size' [-Wunused-variable] const uint size = imm->Immediate.NrTokens - 1; ^ Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glx: Fix missing bit decl for EXT_texture_integerAdam Jackson2015-07-311-0/+1
| | | | | | | | | | | | Missing from: commit b15aba940a3b6fc7c9bebc692968e7e9b72b9f29 Author: Adam Jackson <[email protected]> Date: Tue Jul 21 11:43:42 2015 -0400 glx: Fix image size computation for EXT_texture_integer (v2) Signed-off-by: Adam Jackson <[email protected]>
* glsl: Initialize parse-state in constructor of lower_subroutine.Matt Turner2015-07-311-3/+3
| | | | | | Static analysis tools don't like partial object initializations. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glx: Fix image size computation for EXT_texture_integer (v2)Adam Jackson2015-07-312-0/+11
| | | | | | | | | | | Without this this extension basically can't work in indirect contexts, TexImage2D will compute the image size as 0 and we'll send no image data to the server. v2: Add EXT_texture_integer to the client extension list too (Ian) Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* radeonsi: copy *8_SNORM bits exactly in resource_copy_regionMarek Olšák2015-07-311-1/+3
| | | | | | | | | | Disabling the FP16 mode didn't help. If needed, we can use this trick for blits too, but not for scaled blits. + 4 piglits Reviewed-by: Michel Dänzer <[email protected]>
* r600g: early exit in r600_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: early exit in si_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix a regression since the resource_copy_region cleanupMarek Olšák2015-07-311-1/+1
| | | | | | | | | Broken since: 46b2b3b - radeonsi: don't change pipe_resource in resource_copy_region Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91444 Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* radeonsi: fix broken st/nine from merging tessellationMarek Olšák2015-07-311-2/+7
| | | | st/nine uses GENERIC slots greater than 60.
* radeonsi: move CP DMA functions to their own fileMarek Olšák2015-07-316-236/+274
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add a debug flag that disables printing ISA in shader dumpsMarek Olšák2015-07-313-9/+13
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* radeonsi: add a debug flag that disables printing TGSI in shader dumpsMarek Olšák2015-07-313-1/+3
| | | | Reviewed-by: Dave Airlie <[email protected]>