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* r300/compiler: Hax around instructions limits in mirroring code.Corbin Simpson2010-04-121-0/+10
* ffvertex: don't touch tex coords if coord replace is enabled.Dave Airlie2010-04-132-1/+12
* r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-135-21/+85
* progs/gallium: Move into src/gallium/testsJosé Fonseca2010-04-1388-0/+6713
* gallium/auxiliary: add dynamically sized buffer/array/vectorLuca Barbieri2010-04-121-0/+57
* nvfx: add LRP in vertprogLuca Barbieri2010-04-121-0/+5
* nvfx: add SIN and COS in vertprogLuca Barbieri2010-04-121-0/+6
* nvfx: add missing vertprog setcond instructionsLuca Barbieri2010-04-121-0/+18
* nvfx: allocate a bigger block for queriesLuca Barbieri2010-04-122-4/+11
* nvfx: support an unlimited number of occlusion queriesLuca Barbieri2010-04-123-8/+22
* r300g: Move declaration before code.Vinson Lee2010-04-121-2/+4
* nvfx: fix TXL opcode valueLuca Barbieri2010-04-121-1/+1
* nvfx: Add support for two sided colorLuca Barbieri2010-04-122-2/+4
* nvfx: fix compile errorLuca Barbieri2010-04-121-1/+1
* nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri2010-04-122-2/+3
* nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri2010-04-121-0/+2
* nvfx: add support for ARB_half_float_vertexLuca Barbieri2010-04-122-0/+11
* st/mesa: half float vertex support (unexposed)Luca Barbieri2010-04-121-1/+10
* nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri2010-04-121-2/+1
* nvfx: move check for NOUVEAU_SWTNLLuca Barbieri2010-04-123-11/+5
* nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-1218-285/+127
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-124-4/+6
* nvfx: so->RING_3D: vertprogLuca Barbieri2010-04-122-27/+19
* nvfx: so->RING_3D: srLuca Barbieri2010-04-121-9/+6
* nvfx: so->sb: blendLuca Barbieri2010-04-123-27/+25
* nvfx: so->sb: zsaLuca Barbieri2010-04-123-40/+36
* nvfx: so->sb: rasterizerLuca Barbieri2010-04-123-52/+48
* nvfx: so->RING_3D: screenLuca Barbieri2010-04-121-93/+89
* nvfx: so->RING_3D: viewportLuca Barbieri2010-04-121-29/+25
* nvfx: so->RING_3D: stippleLuca Barbieri2010-04-122-15/+11
* nvfx: so->RING_3D: scissorLuca Barbieri2010-04-122-13/+10
* nvfx: so->RING_3D: blendLuca Barbieri2010-04-121-7/+4
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-123-77/+117
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-124-34/+49
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-125-72/+83
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-124-118/+157
* nvfx: stop using flush_notifyLuca Barbieri2010-04-123-4/+15
* nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri2010-04-122-0/+28
* nouveau: don't autobind in state objects relocationsLuca Barbieri2010-04-121-8/+4
* nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri2010-04-123-0/+17
* nvfx: avoid flushes in primitivesLuca Barbieri2010-04-121-5/+20
* r300/compiler: Comment code, add much better mirror maths.Corbin Simpson2010-04-122-29/+161
* nvfx: fix bind flagsLuca Barbieri2010-04-122-3/+3
* r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson2010-04-114-37/+140
* r300g: Setup external state for wrap modes.Corbin Simpson2010-04-111-0/+26
* r300g: Cleanup fragment program external state setup.Corbin Simpson2010-04-111-18/+16
* r300/compiler: Add NPOT compatibility fields to external state.Corbin Simpson2010-04-111-2/+26
* llvmpipe: Respect pipe_sampler_view::format.José Fonseca2010-04-123-4/+11
* st/python: Fix regressions.José Fonseca2010-04-123-48/+117