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* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
* radeonsi: Fix VGPR_BIT() definition.Michel Dänzer2012-04-191-1/+1
* radeonsi: Replace magic numbers for vertex buffer resource.Michel Dänzer2012-04-191-4/+8
* radeonsi: (User) SGPR related cleanups.Michel Dänzer2012-04-193-16/+33
* radeonsi: Fix sampler offsets for shader intrinsic.Michel Dänzer2012-04-191-2/+2
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
* nv50,nvc0: prevent multiple flushes when user spins on get_query_resultChristoph Bumiller2012-04-192-19/+31
* nv50/ir/opt: swap VP inputs to first source where possibleChristoph Bumiller2012-04-191-0/+17
* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-195-12/+8
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-197-12/+16
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-197-16/+14
* vbo: remove unused variables in vbo_contextMarek Olšák2012-04-191-4/+0
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-195-9/+11
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-196-45/+25
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* st/mesa: use bitshifting to define state flagsMarek Olšák2012-04-191-6/+6
* radeonsi: MIMG shader instructions require waiting for the results.Michel Dänzer2012-04-191-0/+2
* radeonsi: Replace more magic numbers for sampler state.Michel Dänzer2012-04-191-7/+7
* radeonsi: Fix mip filter encoding in sampler state.Michel Dänzer2012-04-191-3/+3
* radeonsi: Set tiling mode index for depth/stencil buffers.Michel Dänzer2012-04-191-19/+37
* glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.Kenneth Graunke2012-04-181-1/+0
* i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.Kenneth Graunke2012-04-182-4/+4
* i965: Fix outdated comments about binding tables.Kenneth Graunke2012-04-181-12/+8
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3
* svga: flush drawing before clearingBrian Paul2012-04-181-0/+3
* pipebuffer: split up assertionBrian Paul2012-04-181-1/+2
* svga: return PIPE_OK instead of 0Brian Paul2012-04-181-1/+1
* gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-23/+4
* gallium/u_blit: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-19/+4
* gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZEDMarek Olšák2012-04-183-3/+2
* st/mesa: write vertices directly into the buffer for glClear fallbackMarek Olšák2012-04-182-20/+21
* st/mesa: use u_upload_mgr to upload vertices for glClear fallbackMarek Olšák2012-04-184-66/+11
* st/mesa: write vertices directly into the buffer in glDrawPixelsMarek Olšák2012-04-181-17/+15
* st/mesa: use u_upload_mgr to upload vertices for glDrawPixelsMarek Olšák2012-04-181-8/+9
* st/mesa: use u_upload_mgr to upload vertices for glDrawTexOESMarek Olšák2012-04-181-13/+13
* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-182-30/+32
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-183-59/+23
* radeonsi: Improve calculation of number of pixel shader interpolants.Michel Dänzer2012-04-181-23/+7
* radeonsi: Fix calculation of pitch value in sampler view state.Michel Dänzer2012-04-181-4/+2
* radeonsi: Set tiling mode index in sampler view state.Michel Dänzer2012-04-181-0/+1
* radeonsi: Replace magic numbers with register definitions in sampler state.Michel Dänzer2012-04-181-15/+15
* radeonsi: Fix white border color type in sampler state.Michel Dänzer2012-04-181-1/+1
* glsl/builtins: Rework profiles to use the new '.glsl' common suffix.Kenneth Graunke2012-04-1720-4807/+1902
* glsl/builtins: Support stage-agnostic built-in profiles.Kenneth Graunke2012-04-171-2/+4
* glsl: Make the standalone compiler accept '.glsl' files.Kenneth Graunke2012-04-171-1/+1
* mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()Brian Paul2012-04-171-7/+55
* glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.Kenneth Graunke2012-04-173-4/+4
* nv50: specify location of UCPs to code generatorChristoph Bumiller2012-04-171-0/+2