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Author
Age
Files
Lines
*
Alias glStencilOpSeparateATI with glStencilOpSeparate.
Brian
2008-04-04
13
-283
/
+168
*
Finish up ATI_separate_stencil
Brian
2008-04-04
14
-1074
/
+1258
*
add missing _mesa_StencilFuncSeparateATI function
Roland Scheidegger
2008-04-04
2
-0
/
+77
*
gallium: fix two-side stencil handling
Roland Scheidegger
2008-04-04
2
-2
/
+3
*
gallium: make msvc less unhappy
Keith Whitwell
2008-04-04
1
-7
/
+8
*
gallium: Always allocate new const buffers instead of modifying existing ones.
Michel Dänzer
2008-04-04
1
-7
/
+6
*
cell: added some comments/ideas about better texture sampling
Brian
2008-04-03
1
-1
/
+17
*
cell: minor texture improvements
Brian
2008-04-03
3
-11
/
+26
*
gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...
Brian
2008-04-03
2
-8
/
+22
*
gallium: implement ycbcr->rgba tile conversion
Brian
2008-04-03
1
-0
/
+71
*
gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
Brian
2008-04-03
2
-0
/
+2
*
gallium: streamline viewport/raster/shader state for clearing with quads
Brian Paul
2008-04-03
4
-37
/
+45
*
gallium: include st_cb_bitmap.h to silence warning
Brian Paul
2008-04-03
1
-0
/
+1
*
gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
Brian Paul
2008-04-03
1
-12
/
+0
*
gallium: use identity viewport fix broken clear_with_quad() path
Brian Paul
2008-04-03
1
-7
/
+5
*
gallium: call st_flush_bitmap_cache()
Brian Paul
2008-04-03
1
-0
/
+2
*
gallium: set gl_rasterization_rules
Brian Paul
2008-04-03
1
-0
/
+1
*
gallium: Only build softpipe driver by default for xlib winsys with scons.
Michel Dänzer
2008-04-03
1
-2
/
+0
*
draw: add passthrough path to the pipeline
Keith Whitwell
2008-04-03
8
-67
/
+424
*
draw: add missing break statement
Keith Whitwell
2008-04-02
1
-0
/
+1
*
draw: Set the backend prim in the pt 'prepare' operation
Keith Whitwell
2008-04-02
4
-28
/
+31
*
gallium: add a flag to turn on gl rasterization rules
Keith Whitwell
2008-04-02
3
-6
/
+16
*
gallium: add temporary facility for rasterization-time clamping of point sizes
Keith Whitwell
2008-04-02
3
-1
/
+19
*
cell: more multi-texture fixes (mostly working now)
Brian
2008-04-01
4
-16
/
+17
*
cell: turn off some debug output
Brian
2008-04-01
1
-1
/
+1
*
cell: pass tex unit to get_texel()
Brian
2008-04-01
1
-3
/
+2
*
cell: fix bug in texture tiling function (non-square textures work now)
Brian
2008-04-01
1
-2
/
+4
*
cell: checkpoint: more multi-texture work
Brian
2008-04-01
6
-14
/
+42
*
cell: assert num samplers/textures <= CELL_MAX_SAMPLERS
Brian
2008-04-01
1
-4
/
+6
*
cell: return CELL_MAX_SAMPLERS to indicate number of texture units
Brian
2008-04-01
1
-1
/
+2
*
gallium: init ctx->Const.MaxTextureUnits
Brian
2008-04-01
1
-1
/
+2
*
cell: enable #define CACHE_STATS to print a cache report upon exit
Brian
2008-04-01
3
-0
/
+23
*
handle IsPositionInvariant flag
Ben Skeggs
2008-04-01
1
-0
/
+4
*
draw: remove dead code
Keith Whitwell
2008-04-01
1
-37
/
+0
*
draw: more flatshade_first changes
Keith Whitwell
2008-04-01
5
-97
/
+144
*
draw: respect flatshade_first in flatshade stage
Keith Whitwell
2008-04-01
1
-6
/
+49
*
draw: associate rhw divide with clipping not viewport flag
Keith Whitwell
2008-04-01
3
-18
/
+18
*
draw: flush between pt/non-pt modes
Keith Whitwell
2008-04-01
1
-0
/
+4
*
gallium: Fencing fix.
Michel Dänzer
2008-04-01
1
-1
/
+1
*
scons: Fix test for building dri/intel winsys.
Michel Dänzer
2008-04-01
1
-1
/
+1
*
cell: update some of the CAP, texformat queries
Brian
2008-03-31
1
-8
/
+12
*
cell: more work for multi-texture support
Brian
2008-03-31
6
-57
/
+90
*
cell: set cell->num_textures in cell_set_sampler_textures()
Brian
2008-03-31
1
-0
/
+1
*
gallium: Do not assume that buffers are freed in the same order they are fenced.
José Fonseca
2008-04-01
1
-18
/
+21
*
cell: initial work to support multi-texture
Brian
2008-03-31
6
-37
/
+55
*
cell: added const qualifier
Brian
2008-03-31
2
-3
/
+5
*
cell: updated comments: s/test/SPE/
Brian
2008-03-31
1
-3
/
+3
*
cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM
Brian
2008-03-31
1
-10
/
+26
*
gallium: Compute YCBCR bit depth.
José Fonseca
2008-04-01
1
-6
/
+7
*
gallium: used inverted bitmap texture to simplify the fragment shader.
Brian
2008-03-31
1
-29
/
+20
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