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* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
* cell: minor texture improvementsBrian2008-04-033-11/+26
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
* gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer2008-04-031-2/+0
* draw: add passthrough path to the pipelineKeith Whitwell2008-04-038-67/+424
* draw: add missing break statementKeith Whitwell2008-04-021-0/+1
* draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell2008-04-024-28/+31
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-023-6/+16
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-023-1/+19
* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
* cell: turn off some debug outputBrian2008-04-011-1/+1
* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
* draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-013-18/+18
* draw: flush between pt/non-pt modesKeith Whitwell2008-04-011-0/+4
* gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
* scons: Fix test for building dri/intel winsys.Michel Dänzer2008-04-011-1/+1
* cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
* cell: more work for multi-texture supportBrian2008-03-316-57/+90
* cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
* gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca2008-04-011-18/+21
* cell: initial work to support multi-textureBrian2008-03-316-37/+55
* cell: added const qualifierBrian2008-03-312-3/+5
* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
* cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
* gallium: Compute YCBCR bit depth.José Fonseca2008-04-011-6/+7
* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20