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* r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().Henri Verbeet2011-03-141-18/+14
* r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet2011-03-146-31/+32
* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-143-95/+97
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-143-49/+49
* r600g: Evergreen add support for log opcode.Rafael Monica2011-03-141-1/+1
* i965: Enable texture lookups whose return type is 'float'Kenneth Graunke2011-03-141-1/+4
* i965: Fix tex_swizzle when depth mode is GL_REDChad Versace2011-03-141-1/+2
* i965: Remove dead assignmentChad Versace2011-03-141-2/+0
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-145-33/+42
* texture_builtins.py: Add support for 130-style Shadow sampler variants.Kenneth Graunke2011-03-141-1/+53
* mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8Marek Olšák2011-03-141-6/+6
* mesa: fix up assertion in _mesa_source_buffer_existsMarek Olšák2011-03-141-0/+2
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-143-14/+36
* glx: the server still needs __GLXcontext.Dave Airlie2011-03-141-2/+2
* ir_to_mesa: do not check the number of uniforms against hw limitsMarek Olšák2011-03-141-5/+3
* gallivm: Fix build with llvm 2.6 on 32bit platformsJosé Fonseca2011-03-131-2/+4
* gallivm: Use LLVM MC disassembler, instead of udis86.José Fonseca2011-03-137-227/+369
* util: Silence gcc unitialized member warningJosé Fonseca2011-03-131-0/+1
* draw: Fix draw_variant_output::format's type.José Fonseca2011-03-132-3/+4
* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-133-6/+2
* rbug: Use the call mutexJakob Bornecrantz2011-03-131-19/+187
* r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich2011-03-131-16/+13
* tgsi: Fix parsing of properties with digits in the nameJakob Bornecrantz2011-03-131-1/+1
* rbug: Skip drawing on disabled shadersJakob Bornecrantz2011-03-131-1/+4
* rbug: Remove flags from flushJakob Bornecrantz2011-03-132-6/+0
* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
* nvc0: support edge flagsChristoph Bumiller2011-03-134-14/+88
* nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller2011-03-131-1/+1
* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-132-10/+64
* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-135-38/+28
* nv50,nvc0: add some missing resource referencingChristoph Bumiller2011-03-134-7/+64
* nvc0: mask out centroid bit for writing FP headerChristoph Bumiller2011-03-131-1/+1
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-133-8/+17
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-134-12/+20
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-132-27/+8
* nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller2011-03-131-1/+1
* nvc0: fix unitialized variable in TGSI sysval decl processingChristoph Bumiller2011-03-131-0/+1
* nvc0: update/fix supported instruction src modifiersChristoph Bumiller2011-03-135-20/+31
* glsl: Document glsl_type::sampler_dimensionalityChad Versace2011-03-121-1/+1
* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-124-668/+783
* Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...Eric Anholt2011-03-122-10/+4
* Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt2011-03-122-5/+5
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128
* i915g: fix use after freeDaniel Vetter2011-03-122-3/+3
* gallium: Delay the creation of simple helper shadersJakob Bornecrantz2011-03-123-96/+154