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* mesa: Correct glGet{Boolean,Integer}i_v namesMatt Turner2013-01-101-2/+2
| | | | | | Reviewed-by Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow GL_DEPTH_STENCIL_ATTACHMENT in ES 3Matt Turner2013-01-101-1/+1
| | | | | | | Fixes framebuffer_srgb_default_encoding_fbo and 5 packed_depth_stencil tests from es3conform. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Support more glGet enums for ES3Chad Versace2013-01-102-3/+11
| | | | | | | | | | | | | | | | | | For glGetIntegerv, add support for the following in an OpenGL ES 3.0 context: GL_MAJOR_VERSION GL_MINOR_VERSION GL_NUM_EXTENSIONS See Table 6.29 of the OpenGL ES 3.0 spec. Fixes error GL_INVALID_ENUM in piglit egl-create-context-verify-gl-flavor, testcase for OpenGL ES 3.0. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3Matt Turner2013-01-104-0/+23
| | | | | | | | | The ES 3 spec says that the minumum allowable value is 2^24-1, but the GL 4.3 and ARB_ES3_compatibility specs require 2^32-1, so return 2^32-1. Fixes es3conform's element_index_uint_constants test. Reviewed-by: Ian Romanick <[email protected]>
* mesa: De-duplicate ES2 queriesMatt Turner2013-01-102-11/+11
| | | | | | | | From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2. Yes, we really were exposing ES2_compatibility queries on ES 1. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3Matt Turner2013-01-101-3/+7
| | | | | | Fixes the remaining 4 texture_lod_bias failures in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_framebuffer_blit data in ES 3Matt Turner2013-01-101-4/+4
| | | | | | Fixes 2 framebuffer_blit es3conform tests. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3Matt Turner2013-01-101-4/+6
| | | | | | | Fixes uniform_buffer_object_implementation_dependent_limits in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_framebuffer_object data in ES 3Matt Turner2013-01-101-3/+3
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_transform_feedback2 data in ES 3Matt Turner2013-01-102-6/+11
| | | | | | | | | Fixes the transform_feedback2_init_defaults test from es3conform. The ES 3 spec lists these as TRANSFORM_FEEDBACK_PAUSED and TRANSFORM_FEEDBACK_ACTIVE. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_transform_feedback data in ES 3Matt Turner2013-01-101-7/+7
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_sync data in ES 3Matt Turner2013-01-101-3/+3
| | | | | | Fixes the sync_coverage_max_server_wait_timeout test in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries of EXT_pbo data in ES 3Matt Turner2013-01-101-4/+4
| | | | | | | Fixes pixel_buffer_object_default_binding and gets other tests in es3conform closer to passing. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries of select ARB_ubo data in ES 3Matt Turner2013-01-101-9/+14
| | | | | | Fixes 5 uniform_buffer_object tests in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* Add ES 3 handling to get.c and get_hash_generator.pyMatt Turner2013-01-103-1/+24
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glapi: Move ARB_base_instance to the correct locationMatt Turner2013-01-101-3/+5
| | | | | | | It's #107, it shouldn't be added after the #116 comment. Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/tests: Add ARB_ES3_compatibility enumsMatt Turner2013-01-101-0/+14
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add enums for ARB_ES3_compatibilityMatt Turner2013-01-103-0/+31
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa/program: Fix both Classic and Gallium buildQuentin Glidic2013-01-101-1/+1
| | | | | | | | | Follow-up for 907844107252260c646aca361191ef7f121f3d23 and 3a5ad21cd3f026579eeacc25b39513711556c7ee Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57044 Tested-by: Fabio Pedretti <[email protected]> Tested-by: Brad King <[email protected]>
* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-103-11/+5
| | | | | | | | | | | but an MSAA resource is bound. This effectively makes the MSAA disable switch not affect rasterization, but it still affects the alpha-to-one and alpha-to-coverage states. This hardware just lacks a proper MSAA disable switch. This fixes graphics corruption in sauerbraten. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59194
* intel: Clean up confusion between logical and physical surface dimensions.Paul Berry2013-01-098-153/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In most cases, the width, height, and depth of the physical surface used by the driver to implement a texture or renderbuffer is equal to the logical width, height, and depth exposed to the client through functions such as glTexImage3D(). However, there are two exceptions: cube maps (which have a physical depth of 6 but a logical depth of 1) and multisampled renderbuffers (which have larger physical dimensions than logical dimensions to allow multiple samples per pixel). Previous to this patch, we accounted for the difference between physical and logical surface dimensions at inconsistent places in the call graph (multisampling was accounted for in intel_miptree_create_for_renderbuffer(), and cubemaps were accounted for in intel_miptree_create_internal()). As a result, it wasn't always clear, when calling a miptree creation function, whether physical or logical dimensions were needed. Also, we weren't consistent about storing logical dimensions in the intel_mipmap_tree structure (we only did so in the intel_miptree_create_for_renderbuffer() code path, and we did not store depth). This patch refactors things so that intel_miptree_create_internal() is responsible for converting logical to physical dimensions and for storing both the physical and logical dimensions in the intel_mipmap_tree structure. As a result, all miptree creation functions interpret their arguments as logical dimensions, and both physical and logical dimensions are always available to functions that work with intel_mipmap_trees. In addition, it renames the fields in intel_mipmap_tree used to store the dimensions, so that it is clear from the name whether physical or logical dimensions are being referred to. This should fix the following bugs: - When creating a separate stencil surface for a depthstencil cubemap, we would erroneously try to convert the depth from 1 to 6 twice, resulting in an assertion failure. - When creating an MCS buffer for compressed multisampling, we used physical dimensions instead of logical dimensions, resulting in wasted memory. In addition, this should considerably simplify the implementation of ARB_texture_multisample, because it moves the code to compute the physical size of multisampled surfaces out of renderbuffer-only code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Add a force_y_tiling parameter to intel_miptree_create().Paul Berry2013-01-095-26/+34
| | | | | | | | | | | This allows intel_miptree_alloc_mcs() to force Y tiling for the MCS buffer. Previously we accomplished this by the hack of passing INTEL_MSAA_LAYOUT_CMS as the msaa_layout parameter, but that parameter is going to be going away soon. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Move compute_msaa_layout earlier in file.Paul Berry2013-01-091-38/+41
| | | | | | | | | | No functional change. This patch moves the compute_msaa_layout() function earlier in intel_mipmap_tree.c so that it can be used by other functions in that file. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* r600g: Fix memory leak in r600_bytecode_add_vtx.Vinson Lee2013-01-091-0/+1
| | | | | | Fixes resource leak defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* r300g: optionally log MSAA resources to stderrMarek Olšák2013-01-093-0/+8
| | | | Set: RADEON_DEBUG=msaa
* r300g: fix the GPU name in the renderer stringMarek Olšák2013-01-091-0/+1
| | | | Broken by ca474f98f2cda5cb333e9f851.
* r300g: fix CS checker errors caused by emit_dsa_stateMarek Olšák2013-01-091-1/+1
| | | | size is 10 on r500 and 8 on r300
* clover: Adapt libclc's INCLUDEDIR and LIBEXECDIR to make use of the new ↵Johannes Obermayr2013-01-082-3/+4
| | | | | | | | | introduced libclc.pc. Tom Stellard: -Keep --with-libclc-path and mark it deprecated. Reviewed-by: Tom Stellard <[email protected]>
* glsl: Don't add structure fields to the symbol tableIan Romanick2013-01-081-1/+0
| | | | | | | | | | | | | | | | | I erroneously added this back in January 2011 in commit 88421589. Looking at the commit message, I have no idea why I added it. It only added non-array structure fields to the symbol table, so array structure fields are treated correctly. Fixes piglit tests structure-and-field-have-same-name.vert and structure-and-field-have-same-name-nested.vert. It should also fix WebGL conformance tests shader-with-non-reserved-words. NOTE: This is a candidate for the stable release branches. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57622 Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fix struct vs. class in acp_entry definitions.Kenneth Graunke2013-01-081-1/+1
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* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-089-24/+140
| | | | | | | | | | R6xx doesn't work - the issue seems to be with flushing (sometimes the destination buffer contains garbage). There are no hangs, so we're good. R7xx doesn't seem to have any alignment restriction despite our initial thinking. Everything just works. Reviewed-by: Alex Deucher <[email protected]>
* st/mesa: fix possible MSVC build error v2Marek Olšák2013-01-081-2/+2
| | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=59143 Using GLubyte as per Brian's suggestion.
* glsl: Pack flat "varyings" of mixed types together.Paul Berry2013-01-082-14/+101
| | | | | | | | | | | | | | | | | | | | | This patch enhances the varying packing code so that flat varyings of uint, int, and float types can be packed together. We accomplish this in lower_packed_varyings.cpp by making the type of all flat varyings ivec4, and then using information-preserving type conversions (e.g. ir_unop_bitcast_f2i) to convert all other types to ints. The varying_matches::compute_packing_class() function is updated to reflect the fact that varying packing no longer needs to segregate varyings of different base types. Fixes piglit test varying-packing-mixed-types. Reviewed-by: Kenneth Graunke <[email protected]> v2: Split lower_packed_varyings_visitor::bitwise_assign into pack/unpack variants.
* glsl: Prohibit structs and bools from being used as "varyings".Paul Berry2013-01-081-21/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GLSL 1.30 spec only allows vertex shader outputs and fragment shader inputs ("varyings" in pre-GLSL-1.30 parlance) to be of type int, uint, float, or vectors, matrices, or arrays thereof. Bools, bvec's, and structs are prohibited. (Integral varyings were prohibited prior to GLSL 1.30). Previously, Mesa only performed this check on variables declared with the "varying" keyword, and it always performed the check according to the pre-GLSL-1.30 rules. As a result, bools and structs were allowed to slip through, provided they were declared using the new in/out syntax. This patch modifies the error check so that it occurs after "varying" is converted to "in/out", and corrects it to properly account for GLSL version. Fixes piglit tests: in-bool-prohibited.frag in-bvec2-prohibited.frag in-bvec3-prohibited.frag in-bvec4-prohibited.frag in-struct-prohibited.frag out-bool-prohibited.vert out-bvec2-prohibited.vert out-bvec3-prohibited.vert out-bvec4-prohibited.vert out-struct-prohibited.vert Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Plumb through is_parameter to apply_type_qualifier_to_variable()Paul Berry2013-01-081-3/+4
| | | | | | | | | | This patch adds logic to allow the ast_to_hir function apply_type_qualifier_to_variable() to tell whether it is acting on a variable declaration or a function parameter. This will allow it to correctly interpret the meaning of "out" and "in" keywords (which have different meanings in those two contexts). Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Separate varying linking code to its own file.Paul Berry2013-01-085-1124/+1240
| | | | | | | | linker.cpp is getting pretty big, and we're about to add even more varying packing code, so split out the linker code that concerns varyings to its own file. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add ALIGN() macro to main/macros.h.Paul Berry2013-01-085-17/+15
| | | | | | | | | Previously this macro existed in 3 separate places, some inside the intel driver and some outside of it. It makes more sense to have it in main/macros.h Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix loop bounds detection.Paul Berry2013-01-081-4/+4
| | | | | | | | | | | | | When analyzing a loop where the loop condition is expressed in the non-standard order (e.g. "4 > i" instead of "i < 4"), we were reversing the condition incorrectly, leading to a loop bound that was off by 1. Fixes piglit tests {vs,fs}-loop-bounds-unrolled.shader_test. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* winsys/radeon: bump the size of relocation hashlistMarek Olšák2013-01-081-2/+2
| | | | This should reduce the number of hash collisions in ETQW.
* nvc0: catch too high GENERIC indices to prevent GRAPH trapsChristoph Bumiller2013-01-081-0/+6
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* nvc0: use correct resource target to select blit shaderChristoph Bumiller2013-01-081-2/+2
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* nvc0: add missing call to map edge flag in push_vboChristoph Bumiller2013-01-081-0/+3
| | | | Note: this is a candidate for the 9.0 stable branch.
* nv50/ir: wrap assertion using typeid in #ifndef NDEBUGChristoph Bumiller2013-01-081-0/+2
| | | | Note: this is a candidate for the 9.0 stable branch.
* nvc0: fix out of bounds writes for unaligned sizes in push_dataChristoph Bumiller2013-01-081-2/+4
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* nouveau: increase max order of suballocated buffers by 1Christoph Bumiller2013-01-081-2/+9
| | | | | This is really a hack to make TF2 (considerably, up to 20 -> 70 fps at low res) faster.
* nouveau: improve buffer transfersChristoph Bumiller2013-01-0812-137/+551
| | | | | | Save double memcpy on uploads to VRAM in most cases. Properly handle FLUSH_EXPLICIT. Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.
* r300g: fix assertion failure in emit_dsa_stateMarek Olšák2013-01-082-3/+5
| | | | Broken by 8ed6b1400bc8a78f46340f41aaf2e88b24c23267.
* i965: Support GL_FIXED and packed vertex formats natively on Haswell+.Kenneth Graunke2013-01-072-12/+58
| | | | | | | Haswell and later support the GL_FIXED and 2_10_10_10_rev vertex formats natively, and don't need shader workarounds. Reviewed-by: Eric Anholt <[email protected]>
* i965: Add #defines for GL_FIXED vertex formats.Kenneth Graunke2013-01-071-0/+4
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: Add remaining #defines for packed vertex formats.Kenneth Graunke2013-01-071-0/+9
| | | | Reviewed-by: Eric Anholt <[email protected]>