| Commit message (Collapse) | Author | Age | Files | Lines |
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See comments in the code for details.
Note: we only need to special-case the generic compressed formats since
specific texture formats are error-checked earlier to see if the compression
format is compatible with the texture type.
Reviewed-by: Anuj Phogat <[email protected]>
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This will let us choose the actual hardware format depending on the
type of texture.
v2: fixup radeon, nouveau, intel and swrast drivers too
Reviewed-by: Eric Anholt <[email protected]>
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I think this was left-over debug code from long ago.
Reviewed-by: Ian Romanick <[email protected]>
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'target' was used both as a parameter of type st_texture_type and then
re-used for GL_TEXTURE_x targets. Rename the function parameter and
add a new local 'GLenum target'.
And remove an extraneous break statement.
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No point in having an extra function call for inlinable functions.
Reviewed-by: Tapani Pälli <[email protected]>
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Patches changes mesa to use 'HAVE_DLOPEN' defined by configure and Android.mk
instead of _GNU_SOURCE for detecting dlopen capability. This makes dlopen to
work also on Android where _GNU_SOURCE is not defined.
[mattst88] v2: HAVE_DLOPEN is sufficient for including dlfcn.h, remove
mingw/blrts checks around dlfcn.h inclusion.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
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Xlib-GLX and OSMesa support static building.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=53962
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Can be used by other modules.
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Namely, for Xlib-GLX, OSMesa, or test programs.
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Previously, when performing a fast depth clear, we would also clear
the miptree's resolve map. This destroyed important information,
since the resolve map contains information about needed resolves for
all levels and layers of the miptree, whereas a depth clear only
applies to a single level/layer combination at a time. As a result,
resolves would sometimes fail to occur, leading to incorrect
rendering.
Fixes rendering artifacts with shadow maps in Unigine Heaven and
Unigine Sanctuary.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50270
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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There are three possible resolve map states for each (level, layer) of
a depth miptree: "needs HiZ resolve", "needs depth resolve", and
"needs neither". When HiZ was first implemented on i965, any attempt
to directly transition between "needs HiZ resolve" and "needs depth
resolve" without passing through the "needs neither" state would have
been a bug indicating that a necessary resolve hadn't been performed.
Accordingly, intel_resolve_map_set() contained an assertion to verify
that no such direct transition happened.
However, now that we support fast depth clears, there is a valid
transition from the "needs HiZ resolve" to the "needs depth resolve"
state. When doing a fast depth clear, the old state of the buffer is
irrelevant, since we are completely replacing it with the clear value,
so it is not necessary to do any resolves before clearing--we can
transition, if necessary, directly from the "needs HiZ resolve" state
to the "needs depth resolve" state.
To avoid spurious assertions in this valid case, this patch just
removes the assertion.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Just use the functionality provided by the surface manager instead.
This fixes just another bunch of piglit tests.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously you could always glGetProgramiv one of the transform feedback
or geometry shader enums even if the extension wasn't supported.
In addtion, this reverts part of bda6ad27. I think the hunks involving
GL_PROGRAM_BINARY_LENGTH_OES were spurious. Mesa has no support for any
other part of GL_OES_get_program_binary.
v2: Remove redundant return in get_programiv based on review feedback
from Matt Turner.
v3: Correctly handle UBO related enums.
v4: Emit the bad enum in the _mesa_error call based on review feedback
from Brian Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes a few more failures in the piglit copyteximage test.
Reviewed-by: Ian Romanick <[email protected]>
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Fix API functions for memory objects to accept CL_MEM_READ_WRITE flag.
Signed-off-by: Blaž Tomažič <[email protected]>
[ Francisco Jerez: Drop incorrect change in clCreateSubBuffer. ]
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As with the previous commit.
This fixes the last crash in the piglit copyteximage test but there's
still some failures.
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Fix-up the texel fetch functions so that they handle 3D coords (as used for
array textures) and remove the "f_2d" part from their names.
Helps fix swrast crashes in piglit's copyteximage test. More to come.
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To get rid of a forward declaration.
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There was a lot of similar or duplicated code before.
To minimize this patch's size, use a forward declaration for
compressed_texture_error_check(). Move the function in the next patch.
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Next up, we can combine the teximage() and compressed_teximage() functions.
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To be consistent with other files related to texture compression.
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No real change here, just use the right type.
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Not a real big help now, but will be useful for the
GL_ARB_texture_cube_map_array extension in the future.
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It's not used by any other file.
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If a proxy texture call generates a regular GL error, we should not
clear the proxy image's width/height/depth/format fields. Use a new
PROXY_ERROR token to distinguish proxy errors from regular GL errors.
Reviewed-by: Anuj Phogat <[email protected]>
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When calling glTexImage() with a proxy target most error conditions should
generate a GL error. We were erroneously doing the proxy-error behaviour
(where we zeroed-out the image's width/height/depth/format fields) in too
many places.
There's another issue with proxy textures, but that'll be fixed in the
next patch.
Reviewed-by: Anuj Phogat <[email protected]>
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draw->samplers(_views) now has PIPE_SHADER_TYPES elements, instead of
PIPE_MAX_SAMPLERS as before.
Also, shader_stage must be less than PIPE_SHADER_TYPES to prevent buffer
overflow.
Trivial.
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Fixes "`main/git_sha1.h.tmp': Permission denied" build error.
See https://bugs.freedesktop.org/show_bug.cgi?id=52064
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This code was accidently dropped during the MCCodeEmitter conversion.
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This should fix an assertion failure that was happening in some compute
shaders.
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Reported-by: U. Artie Eoff <[email protected]>
Tested-by: U. Artie Eoff <[email protected]>
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Reported-by: Ian Romanick <[email protected]>
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Render Target Write message should include source zero alpha value when
sample-alpha-to-coverage is enabled for an FBO with multiple render targets.
Source zero alpha value is used as fragment coverage for all the render
targets.
This patch makes piglit tests draw-buffers-alpha-to-coverage and
alpha-to-coverage-no-draw-buffer-zero to pass on Sandybridge. No
regressions are observed with piglit all.tests.
V2: Revert all the changes made in emit_color_write() function to
include src0 alpha for targets > 0. Now handling this case in a if
block.
V3: Correctly calculate the instruction length for buffer zero.
Properly handle the case of dual_src_blend when alpha-to-coverage
is enabled.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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When too may uniforms are used, the error will be caught in
check_resources (src/glsl/linker.cpp).
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Benoit Jacob <[email protected]>
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than the ES wrapper
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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than the ES wrapper
v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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ES wrapper
v2: Add GLES3 filtering. I'm not 100% sure this is correct.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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