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Author
Age
Files
Lines
*
glsl_to_tgsi: implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLT
Bryan Cain
2011-08-20
1
-2
/
+23
*
glsl_to_tgsi: implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
Bryan Cain
2011-08-20
1
-4
/
+28
*
glsl_to_tgsi: make glsl_to_tgsi_visitor::emit_dp return the instruction
Bryan Cain
2011-08-20
1
-7
/
+7
*
glsl_to_tgsi: implement ir_binop_logic_or using an add w/saturate or add w/SLT
Bryan Cain
2011-08-20
1
-4
/
+27
*
glsl_to_tgsi: implement ir_unop_logic_not using 1-x
Bryan Cain
2011-08-20
1
-1
/
+11
*
st/egl: add a missing include
Chia-I Wu
2011-08-21
1
-0
/
+1
*
st/egl: improve error logging
Chia-I Wu
2011-08-21
2
-3
/
+12
*
st/egl: add buffer preserving support to Android
Chia-I Wu
2011-08-21
1
-4
/
+67
*
st/egl: improve buffer cache for Android
Chia-I Wu
2011-08-21
1
-31
/
+73
*
st/egl: swapping without a buffer is not an error
Chia-I Wu
2011-08-21
1
-1
/
+1
*
st/egl: use HAL formats for Android backend
Chia-I Wu
2011-08-21
1
-26
/
+15
*
winsys/sw/android: use HAL formats
Chia-I Wu
2011-08-21
1
-18
/
+9
*
winsys/sw/android: set bo usage correctly
Chia-I Wu
2011-08-21
1
-10
/
+3
*
android: build shared glapi
Chia-I Wu
2011-08-21
1
-0
/
+60
*
android: build glsl
Chia-I Wu
2011-08-21
3
-0
/
+301
*
android: build core mesa
Chia-I Wu
2011-08-21
2
-0
/
+214
*
android: build core EGL
Chia-I Wu
2011-08-21
1
-0
/
+64
*
android: build softpipe
Chia-I Wu
2011-08-21
2
-1
/
+68
*
android: build android sw winsys
Chia-I Wu
2011-08-21
2
-0
/
+37
*
android: build targets/egl-static
Chia-I Wu
2011-08-21
2
-0
/
+53
*
android: build st/egl with android backend
Chia-I Wu
2011-08-21
2
-0
/
+55
*
android: build gallium auxiliaries
Chia-I Wu
2011-08-21
3
-0
/
+317
*
targets/egl-static: do not rely on libudev on Android
Chia-I Wu
2011-08-21
1
-0
/
+64
*
st/egl: add android backend
Chia-I Wu
2011-08-21
5
-0
/
+781
*
winsys/android: new SW winsys for Android
Chia-I Wu
2011-08-21
2
-0
/
+320
*
egl: add Android-specific extensions
Chia-I Wu
2011-08-21
4
-0
/
+39
*
egl: add _EGL_PLATFORM_ANDROID
Chia-I Wu
2011-08-21
2
-1
/
+3
*
mesa: android has no log2f nor ffs
Chia-I Wu
2011-08-21
1
-1
/
+7
*
ralloc: include limits.h for SIZE_MAX on Android
Chia-I Wu
2011-08-21
1
-0
/
+5
*
gallium: add PIPE_OS_ANDROID support
Chia-I Wu
2011-08-21
4
-2
/
+22
*
glsl: remove an unnecessary header include
Chia-I Wu
2011-08-21
1
-1
/
+0
*
mesa: fix !FEATURE_GL build
Chia-I Wu
2011-08-21
1
-18
/
+18
*
i965/gen7: Use align1 mode to set URB_WRITE_HWORD channel enables.
Kenneth Graunke
2011-08-20
1
-0
/
+3
*
i965/fs: Don't double-convert integer/boolean uniforms.
Kenneth Graunke
2011-08-19
1
-16
/
+20
*
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
Kenneth Graunke
2011-08-19
3
-27
/
+37
*
ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.
Kenneth Graunke
2011-08-19
1
-2
/
+2
*
i965/fs: Change incorrect use of 'struct fs_reg' to simply 'fs_reg'.
Kenneth Graunke
2011-08-19
1
-1
/
+1
*
glsl: Remove unused variable.
Kenneth Graunke
2011-08-19
1
-1
/
+0
*
i965/vs: Implement proper register allocation instead of 1:1 mapping.
Eric Anholt
2011-08-19
2
-1
/
+155
*
i965/vs: Add simple dead code elimination.
Eric Anholt
2011-08-19
3
-0
/
+38
*
i965/vs: Copy the live intervals calculation over from the FS.
Eric Anholt
2011-08-19
4
-0
/
+139
*
i965/vs: Remove stale comment about compressed instructions.
Eric Anholt
2011-08-19
1
-1
/
+0
*
r600g: don't allocate separate depth and stencil for transfer textures on EG
Marek Olšák
2011-08-19
1
-1
/
+2
*
r600g: finally enable float depth buffers on evergreen
Marek Olšák
2011-08-19
1
-0
/
+11
*
r600g: rename resource -> view in create_sampler_view
Marek Olšák
2011-08-19
2
-32
/
+26
*
r600g: hack around a problem with texture alignment
Marek Olšák
2011-08-19
1
-0
/
+10
*
r600g: simplify the conditionals determining array mode
Marek Olšák
2011-08-19
1
-20
/
+11
*
r600g: put depth and stencil into one backing buffer
Marek Olšák
2011-08-19
1
-10
/
+17
*
r600g: fix depth-stencil on evergreen
Marek Olšák
2011-08-19
4
-55
/
+99
*
mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()
Brian Paul
2011-08-19
1
-3
/
+21
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