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* swr: [rasterizer core] upper left rule for scissorsTim Rowley2016-08-292-4/+12
* swr: [rasterizer scripts] undef DEFINE_KNOB after usageTim Rowley2016-08-291-0/+2
* swr: [rasterizer core] minor cleanup to thread initializationTim Rowley2016-08-293-13/+12
* swr: [rasterizer core] remove KNOB_MAX_THREADSTim Rowley2016-08-296-51/+77
* swr: [rasterizer core] track guardbands per viewport rectTim Rowley2016-08-293-18/+26
* swr: [rasterizer core] per-primitive viewports/scissorsTim Rowley2016-08-297-71/+214
* radeonsi: Don't use global variables for tess ldsTom Stellard2016-08-291-9/+6
* softpipe: (trivial) honor render_condition_enabled for clear_rt/clear_dsRoland Scheidegger2016-08-291-2/+2
* llvmpipe: (trivial) honor render_condition_enabled for clear_rt/clear_dsRoland Scheidegger2016-08-291-2/+2
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-2910-10/+16
* gallium: Use enum pipe_shader_type in set_shader_buffers()Kai Wasserbäch2016-08-297-9/+12
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-2934-42/+54
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-2928-38/+63
* gallium/radeon: clear dirty_level_mask when discarding CMASKMarek Olšák2016-08-291-0/+1
* tgsi/scan: remember sampler view typesMarek Olšák2016-08-292-0/+5
* st/vdpau: use temporary buffers while applying filtersNayan Deshmukh2016-08-291-18/+57
* st/vdpau: Revert "change the order in which filters are applied(v3)"Christian König2016-08-291-18/+10
* i965/vec4: remove the generator hack for dual instanced GSIago Toral Quiroga2016-08-291-31/+0
* glsl: initialise pointer to NULLTimothy Arceri2016-08-291-1/+1
* Update Khronos-supplied headers to r33100Ilia Mirkin2016-08-281-185/+1779
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-286-7/+16
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-284-10/+2
* main: use KHR_blend_equation_advanced enable for ES 3.2 availabilityIlia Mirkin2016-08-281-1/+1
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
* scons: Take indirect gl_and_es_API.xml dependencies in consideration.Jose Fonseca2016-08-272-2/+3
* isl: Allow multisampled array texturesJason Ekstrand2016-08-261-4/+4
* mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+1
* i965: Enable OES_texture_cube_map_array on Gen8+Ian Romanick2016-08-261-0/+1
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-2614-40/+63
* mesa: Add and use _mesa_has_texture_cube_map_array helperIan Romanick2016-08-263-8/+13
* mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding itIan Romanick2016-08-263-4/+3
* mesa: Cosmetic changes in legal_texobj_targetIan Romanick2016-08-261-12/+12
* mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_lev...Ian Romanick2016-08-261-11/+26
* glsl: Add and use has_texture_cube_map_array helperIan Romanick2016-08-262-4/+8
* glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10Ian Romanick2016-08-261-4/+4
* glsl: Silence unused parameter warningIan Romanick2016-08-264-6/+5
* i965: Enable GL_OES_geometry_shader on Gen8+Ian Romanick2016-08-261-0/+1
* glsl/linker: Fail linking on ES if uniform precision qualifiers don't matchIan Romanick2016-08-261-0/+7
* glsl: Allow invocations layout qualifier with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+4
* glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+11
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-266-2/+27
* mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_ge...Ian Romanick2016-08-261-2/+31
* mesa: Remove redundant _mesa_has_shader_subroutineIan Romanick2016-08-263-26/+16
* nouveau: Enable EXT_texture_env_dot3 on NV10 and NV20Ian Romanick2016-08-263-1/+17
* nouveau: Fix non-1x post-scale factor with DOT3 combinerIan Romanick2016-08-261-10/+8
* svga: minor whitespace, etc clean-ups in svga_pipe_misc.cBrian Paul2016-08-261-26/+23
* svga: move some code in svga_propagate_surface()Brian Paul2016-08-261-18/+19
* svga: simplify surface propagation code in svga_set_framebuffer_state()Brian Paul2016-08-261-12/+4
* svga: add some comments in the svga_surface structBrian Paul2016-08-261-0/+16
* svga: use new svga_check_sampler_framebuffer_resource_collision()Brian Paul2016-08-261-18/+3