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* i965/vs: Store texturing results into a vec4 temporary.Kenneth Graunke2013-01-181-6/+7
* i965/vs: Set LOD to 0 for ordinary texture() calls.Kenneth Graunke2013-01-181-2/+5
* i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type.Kenneth Graunke2013-01-181-5/+8
* i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell.Kenneth Graunke2013-01-181-6/+9
* llvmpipe: turn on integer texture supportRoland Scheidegger2013-01-181-6/+16
* llvmpipe: more fixes for integer color buffersRoland Scheidegger2013-01-181-3/+39
* llvmpipe: trivial code and comment cleanup.Roland Scheidegger2013-01-181-14/+12
* llvmpipe: fix using wrong format with MRT in blend codeRoland Scheidegger2013-01-184-11/+26
* mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_typeIan Romanick2013-01-173-12/+3
* mesa: Don't allow DEPTH_STENCIL for 3D texturesIan Romanick2013-01-171-1/+2
* swrast: fix assorted bugs in software blit codeBrian Paul2013-01-171-10/+20
* radeonsi: Actually keep track if we are using depth textures for samplers.Michel Dänzer2013-01-171-3/+7
* radeonsi: Fix Z24 texture formats.Michel Dänzer2013-01-171-2/+2
* radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel shader actually exports.Michel Dänzer2013-01-175-7/+14
* radeonsi: Use proper hardware format for stencil texturing.Michel Dänzer2013-01-171-1/+2
* radeonsi: Enable tiling for depth/stencil resources.Michel Dänzer2013-01-171-4/+3
* radeonsi: Consolidate calculation of tile mode index.Michel Dänzer2013-01-171-111/+71
* nvc0: add support for accelerated video decoding through the dedicated enginesMaarten Lankhorst2013-01-176-3/+1833
* radeonsi: Pass texture type to sampling intrinsics.Michel Dänzer2013-01-171-4/+2
* nvc0: add space checks to clear functionsMaarten Lankhorst2013-01-171-5/+14
* nv50: add space checks to clear functions, and respect depthMaarten Lankhorst2013-01-171-13/+24
* st/mesa: a couple fixes for st_BlitFramebuffer()Brian Paul2013-01-161-30/+52
* st/mesa: simplify some src/dst surface setup in BlitFramebufferBrian Paul2013-01-161-4/+4
* meta: add 'f' suffix to floats to silence some MSVC warningsBrian Paul2013-01-161-1/+1
* mesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_GetInternalformativ()Brian Paul2013-01-161-0/+3
* Fix mapi code generator for out-of-tree buildJon TURNEY2013-01-161-1/+1
* nvc0: Add support for video bufferMaarten Lankhorst2013-01-167-11/+310
* vl/video_buffer: fix up surface ordering for the interlaced caseMaarten Lankhorst2013-01-161-6/+6
* vl/compositor: fix weave shader bugsMaarten Lankhorst2013-01-161-5/+7
* mesa: add new formatquery.c file to SConscript file to fix buildBrian Paul2013-01-161-0/+1
* radeonsi/vdpau: remove nonsense state tracker depChristian König2013-01-161-1/+0
* glapi: Remove duplicate ARB_base_instance from gl_API.xmlIan Romanick2013-01-151-2/+0
* intel: Enable GL_ARB_internalformat_queryIan Romanick2013-01-152-0/+24
* mesa: Add driver method to determine the possible sample countsIan Romanick2013-01-153-4/+44
* mesa: Add dispatch and extension XML for GL_ARB_internalformat_queryIan Romanick2013-01-154-4/+30
* mesa: Add extension tracking bit for GL_ARB_internalformat_queryIan Romanick2013-01-152-0/+2
* mesa: Add skeleton implementation of glGetInternalformativIan Romanick2013-01-153-0/+160
* meta: Move loop variable declaration outside for loop.Vinson Lee2013-01-151-1/+2
* mesa: move declarations before code to fix MSVC buildBrian Paul2013-01-151-4/+8
* mesa: Round float param in glTexparameterf() to nearest integerAnuj Phogat2013-01-151-9/+4
* mesa: Add support to allow blitting to multiple color draw buffersAnuj Phogat2013-01-151-261/+300
* mesa: Add error checking in _mesa_BlitFramebuffer() for MRTsAnuj Phogat2013-01-151-47/+62
* mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()Anuj Phogat2013-01-151-1/+28
* intel: Support blitting to multiple color draw buffersAnuj Phogat2013-01-152-34/+63
* meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glslAnuj Phogat2013-01-151-93/+344
* mesa: Fix GL error generation in glBlitFramebuffer()Anuj Phogat2013-01-151-15/+49
* mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo.Kenneth Graunke2013-01-151-5/+17
* mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().Kenneth Graunke2013-01-151-4/+19
* egl/dri2: Fix typo in the previous commitIan Romanick2013-01-151-1/+1
* libgl-gdi: Avoid hangs on DLL_PROCESS_DETACH.Rob Schneider2013-01-151-2/+4