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*
egl/surfaceless: Move loop vars inside the loop
Chad Versace
2017-06-22
1
-7
/
+5
*
egl/x11: Declare loop vars inside the loop
Chad Versace
2017-06-22
1
-8
/
+7
*
egl/drm: Move loop vars inside the loop
Chad Versace
2017-06-22
1
-22
/
+15
*
egl/android: Declare loop vars inside their loops (v2)
Chad Versace
2017-06-22
1
-19
/
+15
*
svga: minor whitespace fixes in svga_pipe_vertex.c
Brian Paul
2017-06-22
1
-6
/
+10
*
svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)
Brian Paul
2017-06-22
1
-0
/
+2
*
svga: fix pre-mature flushing of the command buffer
Charmaine Lee
2017-06-22
5
-5
/
+24
*
swr: invalidate attachment on transition change
George Kyriazis
2017-06-22
3
-0
/
+28
*
Revert "getteximage: Return correct error value when texure object is not found"
Juan A. Suarez Romero
2017-06-22
1
-9
/
+3
*
egl: properly count configs
Eric Engestrom
2017-06-22
5
-6
/
+12
*
egl/android: Change order of EGLConfig generation (v2)
Chad Versace
2017-06-22
1
-7
/
+25
*
i915: Fix gl_Fragcoord interpolation
Ville Syrjälä
2017-06-22
5
-16
/
+21
*
egl: simplify dri_config conditionals
Eric Engestrom
2017-06-22
2
-17
/
+11
*
radeonsi/gfx9: enable DCC fast clear
Marek Olšák
2017-06-22
1
-4
/
+0
*
radeonsi/gfx9: don't ever flush the TC metadata cache
Marek Olšák
2017-06-22
1
-10
/
+3
*
radeonsi/gfx9: use TC L2 for fast color clear with CP DMA
Marek Olšák
2017-06-22
1
-2
/
+5
*
radeonsi: fix DCC fast clear for luminance and alpha formats
Marek Olšák
2017-06-22
1
-1
/
+10
*
radeonsi: don't emit partial flushes at the end of IBs (v2)
Marek Olšák
2017-06-22
1
-5
/
+9
*
anv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used with VkFormatProperties...
Andres Gomez
2017-06-22
1
-5
/
+0
*
change va max_entrypoints
Chandu Babu N
2017-06-22
2
-1
/
+3
*
st/va: Fix leak in VAAPI subpictures
Chandu Babu N
2017-06-22
1
-0
/
+1
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
mesa: fix using texture id 0 with glTextureSubImage*()
Samuel Pitoiset
2017-06-22
1
-5
/
+2
*
mesa: fix using texture id 0 with gl*TextureParameter*()
Samuel Pitoiset
2017-06-22
1
-4
/
+2
*
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
Samuel Pitoiset
2017-06-22
1
-3
/
+3
*
mesa: fix using texture id 0 with glTextureStorage*()
Samuel Pitoiset
2017-06-22
1
-6
/
+2
*
mesa: pass the 'caller' function to texturestorage() helper
Samuel Pitoiset
2017-06-22
1
-10
/
+13
*
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()
Samuel Pitoiset
2017-06-22
1
-10
/
+2
*
mesa: remove unused _mesa_delete_nameless_texture()
Samuel Pitoiset
2017-06-22
2
-46
/
+0
*
mesa: check for allocation failures in _mesa_new_texture_object()
Samuel Pitoiset
2017-06-22
1
-2
/
+5
*
radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
Nicolai Hähnle
2017-06-22
1
-6
/
+22
*
radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fence
Marek Olšák
2017-06-22
3
-8
/
+28
*
radeonsi/gfx9: enable the constant engine
Marek Olšák
2017-06-22
1
-4
/
+1
*
radeonsi/gfx9: indirect buffers and all CP packets use TC L2
Marek Olšák
2017-06-22
4
-13
/
+21
*
radeonsi: flush CB after MSAA only when transitioning from CB to textures
Marek Olšák
2017-06-22
2
-14
/
+60
*
radeonsi: unify CB_RESOLVE blitter invocation code
Marek Olšák
2017-06-22
1
-17
/
+18
*
radeonsi: flush DB caches only when transitioning from DB to texturing
Marek Olšák
2017-06-22
5
-25
/
+56
*
radeonsi: add separate HUD counters for CB and DB cache flushes
Marek Olšák
2017-06-22
4
-10
/
+20
*
st/mesa: don't set the border color if it's unused
Marek Olšák
2017-06-22
1
-4
/
+18
*
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Marek Olšák
2017-06-22
4
-6
/
+34
*
st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports
Marek Olšák
2017-06-22
1
-1
/
+1
*
st/mesa: simplify st_update_viewport
Marek Olšák
2017-06-22
1
-25
/
+10
*
st/mesa: remove redundant sample_mask checking
Marek Olšák
2017-06-22
2
-7
/
+1
*
st/mesa: use precomputed st_fb_orientation
Marek Olšák
2017-06-22
4
-8
/
+8
*
mesa: don't call _mesa_update_clip_plane in the GL core profile
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: set st_context::...num_samplers to 0 when there are no samplers
Marek Olšák
2017-06-22
1
-1
/
+3
*
st/mesa: unify fail paths for update_single_texture
Marek Olšák
2017-06-22
2
-7
/
+2
*
st/mesa: don't call u_sampler_view_default_template for sampler views
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: always set sampler swizzle according to the texture base format
Marek Olšák
2017-06-22
1
-32
/
+9
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