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* glsl: Fix constant expression handling for <, >, <=, >= on vectors.Kenneth Graunke2010-11-171-48/+60
* r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák2010-11-171-7/+17
* r600c/evergreen: texture align is group_bytes just like 6xx/7xxAlex Deucher2010-11-172-14/+15
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
* mesa: reorder texture_error_check() paramsBrian Paul2010-11-161-15/+15
* mesa: 80-column wrappingBrian Paul2010-11-161-13/+16
* mesa: whitespace cleanupsBrian Paul2010-11-161-35/+37
* mesa: fix error messages and minor reindentingBrian Paul2010-11-161-6/+9
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-11-162-200/+210
* glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke2010-11-161-0/+3
* r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet2010-11-171-1/+4
* r600g: Swizzle vertex data only once.Henri Verbeet2010-11-172-35/+4
* r300g: remove the hack with OPCODE_RETMarek Olšák2010-11-161-4/+1
* glsl: Simplify generation of swizzle for vector constructorsIan Romanick2010-11-161-6/+5
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-163-68/+101
* libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.José Fonseca2010-11-163-146/+64
* mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee2010-11-151-0/+3
* glsl: Add ir_constant_expression.cpp to SConscript.Vinson Lee2010-11-151-0/+1
* glsl: remove opt_constant_expression.cpp from SConscriptBrian Paul2010-11-151-3/+2
* mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul2010-11-151-0/+3
* glsl: fix assorted MSVC warningsBrian Paul2010-11-151-13/+13
* st/mesa: fix glDrawPixels(depth/stencil) bugsBrian Paul2010-11-151-13/+39
* glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke2010-11-1525-47/+47
* glsl: Remove unused and out of date Makefile.am.Kenneth Graunke2010-11-151-81/+0
* glsl: Add constant expression handling for asinh, acosh, and atanh.Kenneth Graunke2010-11-151-0/+12
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-11-151-2999/+189
* glsl: Implement the asinh, acosh, and atanh built-in functions.Kenneth Graunke2010-11-155-4/+79
* generate_builtins.py: Fix inconsistent use of tabs and spaces warning.Kenneth Graunke2010-11-151-3/+3
* glsl: Refresh autogenerated lexer and parser files.Kenneth Graunke2010-11-153-2015/+2183
* glsl: Add support for the 'u' and 'U' unsigned integer suffixes.Kenneth Graunke2010-11-151-6/+8
* glsl: Add new keywords and reserved words for GLSL 1.30.Kenneth Graunke2010-11-152-0/+22
* glsl: Rework reserved word/keyword handling in the lexer.Kenneth Graunke2010-11-151-117/+122
* glsl: Convert glsl_type::base_type from #define'd constants to an enum.Kenneth Graunke2010-11-152-12/+14
* glsl: Remove GLSL_TYPE_FUNCTION define.Kenneth Graunke2010-11-152-9/+2
* r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet2010-11-151-0/+2
* r600: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* r600g: Cleanup the fenced_bo list in r600_context_fini().Henri Verbeet2010-11-151-0/+13
* gallium/noop: no operation gallium driverJerome Glisse2010-11-158-0/+989
* dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez2010-11-157-24/+33
* dri/nouveau: Fix typo.Francisco Jerez2010-11-152-2/+1
* dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný2010-11-151-4961/+0
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-158-250/+248
* dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný2010-11-159-231/+228
* dri/nouveau: nv04: Use rules-ng-ng headersViktor Novotný2010-11-158-17/+23
* dri/nouveau: Import headers from rules-ng-ngViktor Novotný2010-11-156-0/+6200
* evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()Brian Paul2010-11-151-0/+4
* r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()Brian Paul2010-11-151-2/+8
* r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()Brian Paul2010-11-151-2/+8
* r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()Brian Paul2010-11-151-0/+4