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* swr/rast: enable per-warp scratch space for CSTim Rowley2017-04-288-8/+33
* swr/rast: reduce simd{16}vertex stack for VS outputTim Rowley2017-04-282-16/+54
* swr/rast: remove default argument from SwrSync()Tim Rowley2017-04-281-1/+1
* swr/rast: remove unused variables in the SIMD16 FETim Rowley2017-04-283-14/+2
* swr/rast: move construction of const above gotoTim Rowley2017-04-281-2/+2
* swr/rast: name threads to aid debuggingTim Rowley2017-04-284-2/+126
* swr/rast: disable buffer overrun warning for Assemble()Tim Rowley2017-04-281-2/+4
* swr/rast: clean up clipper commentsTim Rowley2017-04-281-2/+2
* swr/rast: add SIMDAPI decorators in binner/clipperTim Rowley2017-04-282-6/+6
* swr/rast: add additional jit utility functionsTim Rowley2017-04-284-1/+76
* swr/rast: more flexible max attribute slotsTim Rowley2017-04-287-27/+30
* i965: Drop BRW_NEW_CONTEXT from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+0
* i965: Drop _NEW_TRANSFORM from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+2
* i965: Set point rasterization rule to UPPER_RIGHT on Gen6-7.5.Kenneth Graunke2017-04-282-0/+3
* i965: Always set AALINEDISTANCE_TRUE on Sandybridge.Kenneth Graunke2017-04-281-2/+1
* i965: Use true AA line distance on G45/Ironlake.Kenneth Graunke2017-04-281-1/+1
* radeonsi: don't load unused compute shader input SGPRs and VGPRsMarek Olšák2017-04-284-48/+76
* tgsi/scan: record compute shader system value usageMarek Olšák2017-04-282-0/+37
* radeonsi: add a HUD query for draw calls with primitive restartMarek Olšák2017-04-284-0/+11
* radeonsi: tell LLVM not to remove s_barrier instructionsMarek Olšák2017-04-281-12/+33
* radeonsi: fix tess offchip offset for per-patch attributesMarek Olšák2017-04-283-12/+18
* radeonsi: pass tessellation ring addresses via user SGPRsMarek Olšák2017-04-287-56/+112
* radeonsi: use si_insert_input_ret in si_llvm_emit_tcs_epilogueMarek Olšák2017-04-281-19/+10
* radeonsi: remove VS epilog code, compile VS with PrimID export on demandMarek Olšák2017-04-285-210/+31
* radeonsi: get InstanceID from VGPR1 (or VGPR2 for tess) instead of VGPR3Marek Olšák2017-04-284-13/+33
* radeonsi: don't load PrimID in TES if it's not usedMarek Olšák2017-04-281-3/+3
* radeonsi: explain (non-)monolithic shadersMarek Olšák2017-04-281-0/+67
* radeonsi/gfx9: enable OpenGL 4.5Marek Olšák2017-04-281-5/+0
* radeonsi/gfx9: 2nd shader of merged shaders should hold a reference of the 1stMarek Olšák2017-04-282-10/+26
* radeonsi: add reference counting for shader selectorsMarek Olšák2017-04-282-3/+25
* radeonsi/gfx9: set VGT_VERTEX_REUSE for ES in ES-GSMarek Olšák2017-04-281-6/+12
* radeonsi/gfx9: set TES registers for merged ES-GSMarek Olšák2017-04-281-4/+7
* radeonsi/gfx9: disallow scratch buffer for LS-HS and ES-GSMarek Olšák2017-04-281-0/+10
* radeonsi/gfx9: always compile monolithic ES-GS (asynchronously)Marek Olšák2017-04-282-1/+28
* radeonsi/gfx9: add support for monolithic ES-GSMarek Olšák2017-04-282-9/+72
* radeonsi/gfx9: make sure the 1st shader's main part exists for merged shadersMarek Olšák2017-04-281-18/+60
* radeonsi/gfx9: select shader parts for non-monolithic ES-GSMarek Olšák2017-04-281-3/+14
* radeonsi/gfx9: add GS prolog support for merged ES-GSMarek Olšák2017-04-281-17/+70
* radeonsi/gfx9: add VS prolog support for merged ES-GSMarek Olšák2017-04-281-0/+2
* radeonsi/gfx9: pass GS input SGPRs and VGPRs from the ES part to GSMarek Olšák2017-04-281-0/+32
* radeonsi/gfx9: store ES outputs to LDSMarek Olšák2017-04-281-4/+17
* radeonsi/gfx9: load GS inputs from LDSMarek Olšák2017-04-281-6/+39
* radeonsi/gfx9: get GS wave ID from the correct inputMarek Olšák2017-04-281-3/+11
* radeonsi/gfx9: add the function signature of merged ES-GSMarek Olšák2017-04-282-12/+74
* radeonsi/gfx9: set registers and shader key for merged ES-GSMarek Olšák2017-04-285-27/+218
* radeonsi/gfx9: add GS user SGPRsMarek Olšák2017-04-284-7/+25
* radeonsi: rename declare_tess_lds -> declare_lds_as_pointerMarek Olšák2017-04-281-4/+4
* radeonsi: simplify some shader type conditionsMarek Olšák2017-04-281-6/+2
* radeonsi: rename the swizzle parameter of lds_storeMarek Olšák2017-04-281-2/+2
* radeonsi: add si_shader::prolog2Marek Olšák2017-04-283-1/+25