| Commit message (Collapse) | Author | Age | Files | Lines |
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Unnamed struct types are now equal if they have the same field.
Reviewed-by: Timothy Arceri <[email protected]>
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Unnamed struct types are now equal across stages based on the fields they
contain, so overriding the type to make sure names match has become
unnecessary.
The check was originally introduced in commit 955c93dc089f ("glsl: Match
unnamed record types across stages.")
v2: clarify the commit message
Reviewed-by: Timothy Arceri <[email protected]>
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Previously, if an unnamed and a named struct contained the same fields,
they were considered the same type during linking of globals.
The discussion around commit e018ea81bf58 ("glsl: Structures must have
same name to be considered same type.") doesn't seem to have considered
this thoroughly, and I see no evidence that an unnamed struct should
ever be considered to be the same type as a named struct.
Reviewed-by: Timothy Arceri <[email protected]>
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As a result, unnamed structs defined in different places of the program
are considered the same types if they have the same fields in the same
order.
This will simplify matching of global variables whose type is an unnamed
struct.
It also fixes a memory leak when the same shader containing unnamed
structs is compiled over and over again: instead of creating a new type
each time, the existing type is re-used.
Finally, this does have the effect that some previously rejected programs
are now accepted, such as:
struct {
float a;
} s1;
struct {
float a;
} s2;
s2 = s1;
C/C++ do not allow that, but GLSL does seem to want to treat unnamed
structs with the same fields as the same type at least during linking
(and apparently, some applications require it), so it seems odd to treat
them as different types elsewhere.
Reviewed-by: Timothy Arceri <[email protected]>
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We removed the need for lookups, and we will assign them all the same
name in the future.
Reviewed-by: Timothy Arceri <[email protected]>
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This changes the logic during the conversion of the declaration list
struct S {
...
} v;
from AST to IR, but should not change the end result.
When assigning the type of v, instead of looking `S' up in the symbol
table, we read the type from the member variable of ast_struct_specifier.
This change is necessary for the subsequent change to how anonymous types
are handled.
v2: remove a type override when redefining a structure; should be
the same type in that case anyway
Reviewed-by: Timothy Arceri <[email protected]>
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By splitting glsl_type::mutex into two, we can avoid dropping the hash
mutex while creating the new type instance (e.g. struct/record,
interface).
This fixes a time-of-check/time-of-use race where two threads would
simultaneously attempt to create the same type but end up with different
instances of glsl_type.
Reviewed-by: Timothy Arceri <[email protected]>
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Based on the same logic in the i965 driver 2f225f61451abd51 and
16060c5adcd4.
perf reports st_finalize_texture() going from 0.60% -> 0.16% with
this change when running the Xonotic benchmark from PTS.
Reviewed-by: Marek Olšák <[email protected]>
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has_hw_decode is assigned twice.
Pointed out by coverity.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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coverity complains about the deref before NULL check.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Coverity pointed out this was returning uninitialised.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just use a temporary 16-bit index.
This fixes coverity issue, pointed to me by Ilia.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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>>> Ignoring storage allocated by "reralloc_size(buf->mem_ctx, buf->data, buf->size)" leaks it.
Reviewed-by: Thomas Helland<[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The max_array_access field applies to the first dimension, which means
we only want to set it for the 1D clip dist arrays.
This fixes an ir_validate assert seen with
KHR-GL44.cull_distance.functional
on nouveau and radeon with debug builds.
Fixes: a08c4ebbe (glsl: rewrite clip/cull distance lowering pass)
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Pretty obvious missing break statement.
CID: 1412564
Fixes: 641405f797 "i965: Use the new tracking mechanism for HiZ"
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed by: Elie Tournier <[email protected]>
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there isn't much to gain here
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It makes si_vertex_elements a little smaller.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Each element has over 700 bytes.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The previous patch helps with this.
Reviewed-by: Nicolai Hähnle <[email protected]>
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the next patch will benefit from this
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101254
Reviewed-by: Nicolai Hähnle <[email protected]>
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Unused and radeonsi ignores it anyway.
Acked-by: Nicolai Hähnle <[email protected]>
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Otherwise, `make distcheck` will fail.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Otherwise, `make distcheck` will fail.
Reviewed-by: Jason Ekstrand <[email protected]>
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The resolve code looks at the current color draw buffers. These are not
valid until intel_prepare_render() is called. You can end up with one
color buffer bound, but where the renderbuffer has zero width/height and
no miptree allocated.
You can get a call chain like: _mesa_Clear -> _mesa_update_state ->
intel_update_state, where no brw driver hooks were called, so there is
no other point at which we could have called this.
Fixes crashes in KWin where Clear was causing intel_disable_rb_aux_buffer
to crash on irb != NULL but irb->mt == NULL.
According to Tapani, this also fixes crashes seen on Android.
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Tapani Pälli <[email protected]>
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Fixes trace dumping crash for SI or when RADV_DEBUG=noibs is set.
Fixes: 97dfff5410 "radv: Dump command buffer on hang."
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Before bcae327469 this was emitting CP DMA packet even on SI, but
apparently hasn't caused too many problems. After that commit the
CP DMA code now always sets the CIK+ only bit for prefetch. Just
follow radeonsi there and don't try to prefetch at all.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101334
Fixes: bcae327469 "radv: realign cp dma code with radeonsi"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The register header (and radeonsi comment) states V_411_SRC_ADDR_TC_L2
is for CIK+ only, so let's assert on earlier ASICs.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This patch adds support for the EGL_KHR_partial_update extension for
android platform. It passes 36/37 tests in dEQP for EGL_KHR_partial_update.
1 test not supported.
v2: add fallback for eglSetDamageRegionKHR (Tapani)
v3: The native_window_set_surface_damage call is available only from
Android version 6.0. Reintroduce the ANDROID_VERSION guard and
advertise extension only if version is >= 6.0. (Emil Velikov)
v4: use newly introduced ANDROID_API_LEVEL guard rather than
ANDROID_VERSION guard to advertise the extension.The extension
is advertised only if ANDROID_API_LEVEL >= 23 (Android 6.0 or
greater). Add fallback function for platforms other than Android.
Fix possible math overflow. (Emil Velikov)
Return immediately when n_rects is 0. Place function's entrypoint
in alphabetical order. (Eric Engestrom)
v5: Replace unnecessary calloc with malloc (Eric)
Check for BAD_ALLOC error (Emil)
Check for error in native_window_set_damage_region. (Emil, Tapani,
Eric).
Signed-off-by: Harish Krupo <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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softpipe throws integer division by zero exceptions on windows
when using % with integers in a geometry shader.
v2: Made error results consistent with existing div/mod zero handling in
tgsi. 64 bit signed integer division by zero returns zero like in
micro_idiv, unsigned returns ~0u like in micro_udiv.
Modulo operations always set all result bits to one (like in
micro_umod).
Reviewed-by: Roland Scheidegger <[email protected]>
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This will allow to constify other things.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v2 (Anuj):
Rebased on master and updated pci ids
Remove redundant initialization of max_wm_threads to 64 * 12.
For gen9+ max_wm_threads are initialized in gen_get_device_info().
v3 (Anuj):
Move the patch to end of series.
Remove unused gt1, gt2, gt3 functions.
Remove l3_banks variable. Variable is now available on master.
Signed-off-by: Anuj Phogat <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This will prevent the driver from even trying to work on Cannon Lake
until we get actual support added.
Reviewed-by: Anuj Phogat <[email protected]>
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Suggested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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v1: By Ben Widawsky <[email protected]>
v2: v1 had an assert only for VS. Add the restriction for GS, HS and
DS as well and make sure the allocated sizes are not multiple of 3.
v3: Move the entry_size checks in to compiler code (Ken)
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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