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* r600: fix viewport clipping handling (v2)Dave Airlie2015-12-223-12/+15
* radeonsi: fix viewport clipping handling. (v2)Dave Airlie2015-12-221-1/+4
* r600: drop VTX_CNT_EN write from initial stateDave Airlie2015-12-221-8/+4
* gallium/radeon: fix regression in a number of driver queriesNicolai Hähnle2015-12-211-3/+3
* i965: Only apply CS stall workaround pre-SKLBen Widawsky2015-12-211-2/+4
* glx/dri3: a drawable might not be bound at wait timeIlia Mirkin2015-12-211-2/+4
* glsl: count attributes for vertex inputs properly.Dave Airlie2015-12-191-1/+1
* ralloc: Fix ralloc_adopt() to the old context's last child's parent.Kenneth Graunke2015-12-181-0/+1
* glsl: fix transform feedback for 64-bit outupts.Dave Airlie2015-12-192-3/+30
* glsl: fix partial marking for fp64 types.Dave Airlie2015-12-191-0/+7
* glsl: only update doubles inputs for vertex inputs.Dave Airlie2015-12-191-1/+4
* vc4: Do instruction scheduling on the QIR to hide texture fetch latency.Eric Anholt2015-12-184-0/+624
* vc4: Fix latency handling for QPU texture scheduling.Eric Anholt2015-12-181-32/+50
* vc4: Keep sample mask writes from being reordered after TLB writesEric Anholt2015-12-181-1/+2
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-195-11/+30
* glsl: use dual slot helper in the linker code.Dave Airlie2015-12-191-10/+1
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-192-9/+9
* glsl: pass stage into mark functionDave Airlie2015-12-191-4/+4
* freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabledRob Herring2015-12-181-1/+1
* i965/vec4: Optimize predicate handling for any/all.Matt Turner2015-12-182-18/+77
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-187-37/+5
* glsl: Implement all(v) as all_equal(v, true).Matt Turner2015-12-181-14/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-189-165/+5
* glsl: Implement any(v) as any_nequal(v, false).Matt Turner2015-12-181-1/+14
* gallium/radeon: only dispose locally created target machine in radeon_llvm_co...Nicolai Hähnle2015-12-181-2/+3
* gallium/util: (trivial) include p_shader_tokens.h in u_simple_shaders.hRoland Scheidegger2015-12-181-0/+1
* draw: fix clip test with NaNsRoland Scheidegger2015-12-182-14/+18
* draw: fix pstipple and aaline stages wrt sampler_views/samplersRoland Scheidegger2015-12-182-7/+9
* swrast: move two global defines to the only place where they are usedMiklós Máté2015-12-172-2/+2
* mesa: improve debug log in atifragshaderMiklós Máté2015-12-171-0/+3
* program: fix comment about the fog formulaMiklós Máté2015-12-171-1/+1
* mesa: Don't leak ATIfs instructions in DeleteFragmentShaderMiklós Máté2015-12-171-1/+1
* configure.ac: use pkg-config for libelfJonathan Gray2015-12-172-3/+7
* i965/screen: Allow OpenGLES 3.1 for gen8+Jordan Justen2015-12-161-0/+5
* i965: Enable compute shaders in more cases for OpenGLES 3.1Jordan Justen2015-12-161-1/+4
* main/version: Don't require ARB_compute_shader for OpenGLES 3.1Jordan Justen2015-12-161-3/+6
* main: Allow compute shaders to be compiled with OpenGLES 3.1Jordan Justen2015-12-161-1/+1
* main: Add MESA_VERBOSE=api for LinkProgram & UseProgramJordan Justen2015-12-161-0/+5
* ir_to_mesa: Skip useless comparison instructions.Matt Turner2015-12-161-1/+7
* glsl: Remove inverse() from GLSL 1.20 and 1.30.Kenneth Graunke2015-12-161-3/+9
* nv50: free memory allocated by the prog which reads MP perf countersSamuel Pitoiset2015-12-161-0/+5
* st/osmesa: add OSMesaCreateContextAttribs() functionBrian Paul2015-12-161-3/+93
* osmesa: add new OSMesaCreateContextAttribs functionBrian Paul2015-12-161-1/+99
* svga: don't use debug code in update_state() in release buildsBrian Paul2015-12-161-0/+4
* nv50,nvc0: free memory allocated by performance metricsSamuel Pitoiset2015-12-166-4/+22
* nvc0: free memory allocated by the prog which reads MP perf countersSamuel Pitoiset2015-12-161-0/+1
* nvc0: fix metric-achieved_occupancy calculation on KeplerSamuel Pitoiset2015-12-161-1/+4
* st/va: remove fence handling v3Christian König2015-12-165-22/+7
* Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"Neil Roberts2015-12-161-6/+7
* i965: Fix crash when calling glViewport with no surface boundNeil Roberts2015-12-161-2/+4