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* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-232-14/+37
* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
* dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg2010-09-2210-22/+20
* rbug: fix rbug when contexts are being destroyedZack Rusin2010-09-221-0/+1
* r600g: fix typo in evergreen register listDave Airlie2010-09-231-1/+1
* r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie2010-09-232-12/+32
* r600g: use floats instead of hex for blit vboDave Airlie2010-09-231-10/+9
* i965: Warning fix for vector result any_nequal/all_equal change.Eric Anholt2010-09-221-1/+3
* i965: Update expression splitting for the vector-result change to compares.Eric Anholt2010-09-221-8/+9
* i965: When splitting vector variable assignment, ignore unset channels.Eric Anholt2010-09-221-2/+5
* glx: Invalidate buffers after binding a drawableKristian Høgsberg2010-09-221-4/+15
* i965: Fix the vector/expression splitting for the write_mask change.Eric Anholt2010-09-222-7/+1
* tgsi: Fix missing test before checkJakob Bornecrantz2010-09-221-1/+2
* ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt2010-09-221-2/+18
* glsl: Fix copy'n'wasted ir_noop_swizzle conditions.Eric Anholt2010-09-221-2/+2
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-2211-112/+181
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-223-9/+7
* r600g: fix multiple occlusion query on same idJerome Glisse2010-09-222-3/+11
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-222-22/+13
* llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
* intel: Fix GL_ARB_shading_language_120 commitKristian Høgsberg2010-09-222-11/+3
* r600g: flush color buffer after draw commandJerome Glisse2010-09-221-1/+36
* llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca2010-09-221-14/+8
* llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79
* gallivm: Add unorm support to lp_build_lerp()José Fonseca2010-09-221-9/+75
* util: Flush stdout on util_format.José Fonseca2010-09-221-0/+8
* d3d1x: fix segfault when hashingLuca Barbieri2010-09-221-1/+1
* d3d1x: fix warningLuca Barbieri2010-09-221-1/+1
* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
* d3d1x: link with CXXFLAGSLuca Barbieri2010-09-221-1/+1
* d3d1x: add missing memory barrierLuca Barbieri2010-09-221-2/+6
* d3d1x: don't build progs automaticallyLuca Barbieri2010-09-221-1/+1
* winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri2010-09-221-0/+10
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-224-6/+25
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
* d3d1x: attempt to fix/workaround bug #30322Luca Barbieri2010-09-221-1/+1
* r600g: disable dirty handling on texture from depth code.Dave Airlie2010-09-221-8/+1
* r600g: make stencil readback workDave Airlie2010-09-221-2/+1
* r600g: cleanup some of the DB blit codeDave Airlie2010-09-222-4/+65
* r600g: fix typo in struct member nameDave Airlie2010-09-225-7/+7
* r600g: occlusion query for new designJerome Glisse2010-09-214-6/+237
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-219-21/+60
* glut: Define eventParser for non-Windows only.Vinson Lee2010-09-211-1/+1
* glut: Define markWindowHidden for non-Windows only.Vinson Lee2010-09-211-2/+2