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* swr: [rasterizer core] Affinitize thread scratch space to numa node of workerTim Rowley2016-04-123-4/+16
| | | | Acked-by: Brian Paul <[email protected]>
* swr: [rasterizer] Misc fixes identified by static code analysisTim Rowley2016-04-124-6/+21
| | | | | | No perf loss detected Acked-by: Brian Paul <[email protected]>
* st/mesa: fix memleak in glDrawPixels cache codeBrian Paul2016-04-121-5/+18
| | | | | | | | | | | | | | If the glDrawPixels size changed, we leaked the previously cached texture, if there was one. This patch fixes the reference counting, adds a refcount assertion check, and better handles potential malloc() failures. Tested with a modified version of the drawpix Mesa demo which changed the image size for each glDrawPixels call. Cc: "11.2" <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* gallium: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-123-3/+3
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-121-2/+2
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* svga: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-123-7/+7
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-121-1/+1
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* r600g: use common scissor and viewport codeMarek Olšák2016-04-126-209/+34
| | | | | | | | It's the same as radeonsi. This adds guard band support to r600g. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add R600/Evergreen/Cayman support to common viewport codeMarek Olšák2016-04-123-17/+50
| | | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move scissor and viewport states into gallium/radeonMarek Olšák2016-04-1212-319/+388
| | | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use guard band clippingMarek Olšák2016-04-121-4/+69
| | | | | | | | | | | | Guard band clipping speeds up rasterization for primitives that are partially off-screen. This change in particular results in small framerate improvements in a wide range of games. Started by Grigori Goronzy <[email protected]>. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: compute scissor from viewport in set_viewport_statesMarek Olšák2016-04-122-30/+48
| | | | | | | | | and clamp it right before emitting. This is a prerequisite for computing the guard band. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: set GTT WC on tiled texturesMarek Olšák2016-04-121-1/+2
| | | | | | | | Just for consistency. This should have no effect, because OpenGL textures always go to VRAM. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium/radeon: relax requirements on VRAM placements on APUsMarek Olšák2016-04-124-0/+37
| | | | | | | This makes Tonga with vramlimit=128 2x faster in Heaven. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* winsys/amdgpu: remove hack for low VRAM configurationMarek Olšák2016-04-121-10/+0
| | | | | | | A better solution will be used. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* r600g: disable aniso filtering for non-mipmap textures on EGMarek Olšák2016-04-121-1/+3
| | | | | | this is the default behavior of the closed driver when running on VI Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: clean up aniso state translationMarek Olšák2016-04-126-31/+29
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: disable aniso filtering for non-mipmap textures on SI-CIMarek Olšák2016-04-122-1/+45
| | | | | | | | | The closed driver does this, but it looks at base_level and last_level and uses a conditional assignment, which LLVM can't generate on SGPRs. That led me to invent this solution that abuses the image descriptor. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up aniso state translationMarek Olšák2016-04-123-15/+23
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: enable some sampler fields to match the closed driverMarek Olšák2016-04-122-2/+10
| | | | | | copied from the Vulkan driver Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fix maximum texture anisotropy setupMarek Olšák2016-04-121-5/+9
| | | | | | We were overdoing it for non-power-of-two values. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: never choose a linear tiling for DB surfacesMarek Olšák2016-04-121-7/+6
| | | | | | | Just for consistency. This is actually not a problem, because both addrlib and radeon check and fix this. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: removing dead code for sharing stencil buffersMarek Olšák2016-04-121-4/+0
| | | | | | | This is a remnant of the times when the DDX was allocating depth-stencil buffers for windows. Now, st/dri allocates them and doesn't share them. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: allow clearing buffers >= 4 GBMarek Olšák2016-04-124-7/+7
| | | | | | | Only CMASK and DCC clears can use this, because only textures can be so large. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: allow allocating textures >= 4 GBMarek Olšák2016-04-123-14/+17
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/radeon: fix printing allocation failuresMarek Olšák2016-04-121-4/+4
| | | | | | print as unsigned instead of signed Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: add support for 64-bit buffer sizesMarek Olšák2016-04-125-19/+30
| | | | | | v2: fail in radeon_winsys_bo_create if size > 32 bits Reviewed-by: Nicolai Hähnle <[email protected]>
* pb_buffer: switch pb_buffer::size to 64 bitsMarek Olšák2016-04-128-16/+21
| | | | | | being able to allocate more than 4 GB may be useful Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove R600_QUERY_HW_FLAG_TIMERMarek Olšák2016-04-124-7/+3
| | | | | | | not used anymore Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: merge timer and non-timer query listsMarek Olšák2016-04-124-82/+23
| | | | | | | All of them are paused only between IBs. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: don't manually stop queries for blitterMarek Olšák2016-04-121-3/+0
| | | | | | | r600_set_active_query_state does it better. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: add pausing pipeline & streamout queries into set_active_query_stateMarek Olšák2016-04-125-1/+38
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: implement set_active_query_state for pausing occlusion queriesMarek Olšák2016-04-127-9/+24
| | | | | | | Use ZPASS_INCREMENT_DISABLE everywhere. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: simplify r600_set_occlusion_query_stateMarek Olšák2016-04-124-7/+3
| | | | | | | The caller does the same checking. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: move pipeline stat context flags to common codeMarek Olšák2016-04-124-10/+10
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: fix typo in r600 register definitionsMarek Olšák2016-04-121-1/+1
| | | | Acked-by: Edward O'Callaghan <[email protected]>
* gallium/radeon: unify checking streamout enable stateMarek Olšák2016-04-124-11/+9
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix mask checking when emitting scissors and viewportsMarek Olšák2016-04-121-4/+8
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]>
* radeonsi: implement and rely on set_active_query_stateMarek Olšák2016-04-124-4/+45
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: pause queries for all meta opsMarek Olšák2016-04-128-0/+14
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-1220-0/+142
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: Synchronize a streamout write after read hazard.Bas Nieuwenhuizen2016-04-121-0/+6
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()Hans de Goede2016-04-121-0/+1
| | | | | | | | Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to nv30_screen_get_shader_param(). Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* dri/i965: extend GLES3 sRGB workaround to cover all formatsHaixia Shi2016-04-121-4/+3
| | | | | | | | | | It is incorrect to assume BGRA byte order for the GLES3 sRGB workaround. v2: use _mesa_get_srgb_format_linear to handle all formats Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add autogenerated 'brw_nir_trig_workarounds.c' to gitignoreEduardo Lima Mitev2016-04-121-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Update hash table comments in constant propagationRhys Kidd2016-04-121-3/+3
| | | | | Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* softpipe: add SSBO/shader atomics support.Dave Airlie2016-04-1211-6/+466
| | | | | | | | | | This adds support for the features requires for ARB_shader_storage_buffer_object and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops. [airlied: some cleanups applied] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add support for passing buffers to vs/gs shaders.Dave Airlie2016-04-125-3/+32
| | | | | | | | Like the image code, but for shader buffers this time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi: add support for buffer/atomic operations to tgsi_exec.Dave Airlie2016-04-125-14/+245
| | | | | | | | | This adds support for doing load/store/atomic operations on buffer objects. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi: set nonhelpermask for vertex shadersDave Airlie2016-04-121-0/+1
| | | | | | | | | | | For atomic operations we really need to avoid executing unnecessary shaders, so for some tests that just draw a single point we only want one vertex to get processed not 4, this fixes a number of the atomic counters tests. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>