| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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- Based on the work of Себастьян Gliţa Κατινα <[email protected]>
- Split Makefile.template into Makefile.defines and Makefile.targets
- Adapt other drivers to new situation
- Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35441
Signed-off-by: Brian Paul <[email protected]>
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These are handled separately in the winsys, so don't need the calculations
done at this point. this manifested as a crash in point-sprite,
Thanks to XoD on #radeon for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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The flush function, when asked for, should not return a NULL fence.
NULL can only be returned if fences are not implemented, and st/mesa
doesn't call any of the fence functions if it receives a NULL fence
(because some drivers don't even set the fence hooks).
ARB_sync is exposed if fence_finish is set.
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With minor clean-ups by Brian Paul.
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=37839
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For example, "mov o0.w, l(1)" would use imm_values[3], which is
not valid.
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Mesa now limits, by default, the max number of texture levels to 15 so we
can now support the architectural maximum for gen4-6 of 14.
Signed-off-by: Chris Wilson <[email protected]>
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This modifies the VGT state and move the SPI setup to its own discrete state.
It then just sets the SPI state up and the VGT state up once and modifies
them thereafter.
Signed-off-by: Dave Airlie <[email protected]>
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This splits the initialisation and the setting of values in the resource
buffers. We only should end up initialising once and updateing with new values
when needed.
Signed-off-by: Dave Airlie <[email protected]>
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This moves the overhead of working out the range/block to state build time,
it also allows the compiler to use constants for a lot of things instead
of working them out each time.
Signed-off-by: Dave Airlie <[email protected]>
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This is going to get too big to be a forced inline. Also going to remove it
from some hotpaths.
Signed-off-by: Dave Airlie <[email protected]>
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This moves the functions down the file, and also adds a ctx parameter.
This is precursor patch just moving stuff around and getting it ready.
Signed-off-by: Dave Airlie <[email protected]>
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this is just an precursor change for some later patches.
Signed-off-by: Dave Airlie <[email protected]>
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These aren't used anymore.
Signed-off-by: Dave Airlie <[email protected]>
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This just avoids copying stuff if its going to modify the number of dwords
later anyways.
Signed-off-by: Dave Airlie <[email protected]>
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This drop the r600_draw_vbo CPU usage on a run of nexuiz from 1.40% to 0.72%
in sysprof for me on my Fusion APU.
Signed-off-by: Dave Airlie <[email protected]>
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This range was 76 dwords long, the 75th dword changes, the first 60 or so
don't. split the block so it emits less often.
Signed-off-by: Dave Airlie <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=37839
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glx code hasn't lived under xserver/GL for a long time now.
Signed-off-by: Nathan Kidd <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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OpenGL 4.0 Compatibility, page 449:
If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
framebuffer is bound to target. In this case querying pname FRAMEBUFFER_-
ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate
an INVALID_OPERATION error.
Reviewed-by: Chad Versace <[email protected]>
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I couldn't find this being required by the spec.
Reviewed-by: Brian Paul <[email protected]>
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And renumber the options.
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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This avoids the extra CMP and the predication on SEL, so in addition
to one less instruction, it makes scheduling less constrained.
Improves glbenchmark Egypt performance 0.6% +/- 0.2% (n=3). Reduces
FS instruction count across affected shaders in shader-db by 1.3%
without regressing any.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reduces compiled size of brw_wm_surface_state.o another 1.9%.
Overall, this brw_wm_surface_state reduction series cuts
firefox-talos-gfx runtime by 0.68% +/- 0.42% (n=6).
Reviewed-by: Ian Romanick <[email protected]>
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This reduces compiled size (4.7% of brw_wm_surface_state.o).
Reviewed-by: Ian Romanick <[email protected]>
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This massively reduces compiled size (6.7% of brw_wm_surface_state.o).
Reviewed-by: Ian Romanick <[email protected]>
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This massively reduces compiled size (4.9% of brw_wm_surface_state.o).
Reviewed-by: Ian Romanick <[email protected]>
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It turns out that gcc is just awful at generating code for
brw_structs.h style state setup, and using bitshifting on u32s
generates better code while being similarly readable (and more
verifiable compared to the specs, using the INTEL_MASK macro).
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It's only used in the old fragment program path, to avoid projection
when w is always 1. We do want to do this in the new path pre-gen6
too, but we'll probably do it through the ir.
Reviewed-by: Kenneth Graunke <[email protected]>
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Oddly, this increases compiled code size. (marking the 'if' as likely
also increases code size, but not as much).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Interestingly, the compiler wasn't doing this for us at -O2, so we
were doing the computation for every non-_ReallyEnabled unit.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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