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* glsl: Restrict initializers for global variables to constant expression in ESIan Romanick2015-10-121-3/+17
* glsl: Only set ir_variable::constant_value for const-decorated variablesIan Romanick2015-10-121-3/+6
* glsl: Use constant_initializer instead of constant_value to determine whether...Ian Romanick2015-10-121-1/+1
* glsl/linker: Use constant_initializer instead of constant_value to initialize...Ian Romanick2015-10-121-2/+2
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00Ian Romanick2015-10-121-5/+46
* u_vbuf: fix vb slot assignment for translated buffersNicolai Hähnle2015-10-121-0/+1
* glsl: include variable name in error messages about initializersIago Toral Quiroga2015-10-121-12/+17
* glsl: shader outputs cannot have initializersIago Toral Quiroga2015-10-121-0/+6
* i965: Fix unsafe pointer when dumping VS/FS IRIago Toral Quiroga2015-10-122-2/+2
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37
* ilo: improve Gen8 defines based on its PRMsChia-I Wu2015-10-1213-121/+399
* i965/vec4: Implement b2f and b2i using negation.Matt Turner2015-10-111-7/+1
* nv50,nvc0: don't base decisions on available pushbuf spaceIlia Mirkin2015-10-113-35/+10
* nouveau: avoid emitting new fences unnecessarilyIlia Mirkin2015-10-111-3/+9
* nvc0: make use of NVC0_COMPUTE_CLASS for GF110Samuel Pitoiset2015-10-101-5/+2
* i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.Kenneth Graunke2015-10-103-4/+2
* i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.Kenneth Graunke2015-10-102-52/+42
* i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.Kenneth Graunke2015-10-101-5/+7
* i965/vs: Unify URB entry size/read length calculations between backends.Kenneth Graunke2015-10-104-30/+38
* i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.Kenneth Graunke2015-10-101-1/+5
* i965/gen8: Remove gen<8 checks in gen8 codeChad Versace2015-10-091-4/+4
* i965/gen9: Enable rep clears on gen9Chad Versace2015-10-092-1/+6
* i965/gen9: Disable MCS for 1x color surfacesChad Versace2015-10-091-0/+8
* tgsi: (trivial) kill c99-ism.Roland Scheidegger2015-10-091-2/+3
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-0910-184/+50
* program: remove other unused functionsMarek Olšák2015-10-092-143/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-092-294/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-092-48/+0
* st/mesa: release the glsl_to_tgsi visitor after translationMarek Olšák2015-10-091-2/+17
* st/mesa: translate tessellation shaders into TGSI when we get themMarek Olšák2015-10-093-36/+64
* st/mesa: translate geometry shaders into TGSI when we get themMarek Olšák2015-10-093-15/+30
* st/mesa: translate fragment shaders into TGSI when we get themMarek Olšák2015-10-094-37/+55
* st/mesa: translate vertex shaders into TGSI when we get themMarek Olšák2015-10-093-36/+44
* st/mesa: fix glDrawPixels with a textureMarek Olšák2015-10-095-29/+111
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-0910-504/+303
* st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2Marek Olšák2015-10-095-136/+60
* st/mesa: implement glBitmap shader transformation using tgsi_transform_shaderMarek Olšák2015-10-097-244/+202
* st/mesa: remove old emulation for VS and FS variantsMarek Olšák2015-10-095-107/+17
* st/mesa: use TGSI utility to emulate features for FS variantsMarek Olšák2015-10-091-6/+21
* st/mesa: use TGSI utility to emulate features for VS variantsMarek Olšák2015-10-091-12/+29
* st/mesa: decrease the size of st_vertex_programMarek Olšák2015-10-092-51/+48
* st/mesa: inline st_prepare_vertex_programMarek Olšák2015-10-092-40/+11
* tgsi/scan: add info about declared samplers (v2)Marek Olšák2015-10-092-0/+3
* tgsi: add a utility for emulating some GL featuresMarek Olšák2015-10-093-0/+208
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* glsl: move shader_enums into nirRob Clark2015-10-0911-13/+11
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-094-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-093-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2