summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
|
* r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul2009-01-142-0/+12
| | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
* i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul2009-01-143-2/+21
| | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
* i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
|
* i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
|
* intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
|
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-148-24/+90
|
* glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
| | | | Don't overload the Size field with the texture target, to avoid confusion.
* mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-142-1/+14
| | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
| | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
|
* i965: indentation fixesBrian Paul2009-01-142-9/+15
|
* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
|
* i965: fix indentationBrian Paul2009-01-141-5/+6
|
* i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
|
* mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
|
* i965: fix indentationBrian Paul2009-01-141-7/+7
|
* intel: bump driver dateXiang, Haihao2009-01-141-1/+1
|
* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
|
* glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
|
* glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74
| | | | | | Two forms are supported: Pragmas are silently ignored at this time.
* windows: try to create a context in wglCreateLayerContext()Karl Schultz2009-01-131-1/+2
|
* i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul2009-01-121-4/+8
| | | | As for glBitmap, it needs to be an NDC coord in [-1,1].
* i965: fix broken glBitmap + depth testBrian Paul2009-01-121-4/+16
| | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
* i965: fix broken ARB fp fog optionsBrian Paul2009-01-122-52/+6
| | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
* glsl: better fix for for-loop scope issue (commit ↵Brian Paul2009-01-123-31/+4
| | | | 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
* Build fixes for gcc 2.95Matthieu Herrb2009-01-112-6/+5
|
* Big endian fixes.Matthieu Herrb2009-01-111-1/+2
|
* build fix on big endian OpenBSD architectures.Matthieu Herrb2009-01-111-0/+6
|
* replace nearbyint() by rint() for now.Matthieu Herrb2009-01-111-1/+1
|
* Fix build with GCC 2.95.Owain G. Ainsworth2009-01-111-2/+2
|
* __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.Matthieu Herrb2009-01-111-0/+4
| | | | Patch suggested by miod@. Thanks.
* mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul2009-01-102-1/+66
|
* mesa: deprecate the GL/fxmesa.h headerBrian Paul2009-01-102-1/+104
|
* xmesa: deprecate the "XMesa" interfaceBrian Paul2009-01-107-4/+709
| | | | | Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
* glsl: force creation of new scope for for-loop bodyBrian Paul2009-01-101-0/+18
| | | | | | | | | | | Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
* glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul2009-01-101-18/+18
|
* swrast: Fix GL_ATI_separate_stencilIan Romanick2009-01-091-0/+2
| | | | | | GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
| | | | | | | 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
|
* mesa: set version string to 7.3-rc1Brian Paul2009-01-081-1/+1
|
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
| | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-081-1/+1
|
* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-071-1/+1
|
* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-071-4/+0
| | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-078-41/+5
| | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]>
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-073-61/+0
|
* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-071-2/+9
| | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former.
* mesa: additional case in file_string()Brian Paul2009-01-071-0/+2
|
* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-073-35/+65
| | | | Now the #extension directives can be handled properly.