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* i965/fs: Allocate fragment output temporaries on demand.Francisco Jerez2016-08-251-46/+27
* i965/fs: Rework representation of fragment output locations in NIR.Francisco Jerez2016-08-253-10/+55
* i965: Fix undefined signed overflow in INTEL_MASK for bitfields of 31 bits.Francisco Jerez2016-08-251-1/+1
* i965/fs: Special-case nir_intrinsic_store_output for the fragment shader.Francisco Jerez2016-08-251-0/+15
* i965/fs: Implement non-coherent framebuffer fetch using the sampler unit.Francisco Jerez2016-08-252-0/+94
* i965/fs: Emit interpolation setup if non-coherent framebuffer fetch is in use.Francisco Jerez2016-08-251-1/+2
* i965/fs: Force per-sample dispatch if the shader reads from a multisample FBO.Francisco Jerez2016-08-251-1/+2
* i965: Allocate space in the binding table for non-coherent FB fetch.Francisco Jerez2016-08-254-7/+16
* i965/fs: Add brw_wm_prog_key bit specifying whether FB reads should be coherent.Francisco Jerez2016-08-252-0/+7
* i965/fs: Get rid of fs_visitor::do_dual_src.Francisco Jerez2016-08-253-26/+14
* nir: Handle FB fetch outputs correctly in nir_lower_io_to_temporaries.Francisco Jerez2016-08-251-0/+21
* nir: Pass through fb_fetch_output and OutputsRead from GLSL IR.Francisco Jerez2016-08-252-0/+11
* vc4: Add support for fddx/fddyEric Anholt2016-08-251-0/+52
* vc4: Add register allocation support for MUL output rotation.Eric Anholt2016-08-252-0/+14
* vc4: Add support for MUL output rotation.Eric Anholt2016-08-256-0/+51
* vc4: Add support for the 2-bit LOAD_IMM variants.Eric Anholt2016-08-256-0/+58
* vc4: Add QPU scheduling to handle MUL rotate sources.Eric Anholt2016-08-251-0/+13
* vc4: Add disassembly for constant MUL rotatesEric Anholt2016-08-251-9/+11
* vc4: Add real validation for MUL rotation.Eric Anholt2016-08-252-10/+43
* vc4: Add a QIR value for the QPU element register.Eric Anholt2016-08-254-0/+8
* i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()Chad Versace2016-08-251-17/+4
* i965: Fix miptree layout for EGLImage-based renderbuffersChad Versace2016-08-251-0/+13
* intel: Flatten the makefile structureJason Ekstrand2016-08-258-182/+189
* isl/tests: Use a longer path for isl.hJason Ekstrand2016-08-251-2/+2
* intel/isl/gen9: Only use the magic 1D alignment for GEN9_1D surfacesJason Ekstrand2016-08-251-1/+1
* intel/isl: Pass the dim_layout into choose_alignment_elJason Ekstrand2016-08-2511-13/+24
* intel/isl: Use DIM_LAYOUT_GEN4_2D for tiled 1-D surfaces on SKLJason Ekstrand2016-08-251-5/+23
* nir/phi_builder: Don't recurse in value_get_block_defJason Ekstrand2016-08-251-29/+36
* nir: Walk blocks in source code order in lower_vars_to_ssa.Matt Turner2016-08-252-106/+106
* radeonsi: don't use allocas for arrays with LLVM 3.8Marek Olšák2016-08-251-1/+3
* gallium/radeon: unify and simplify checking for an empty gfx IBMarek Olšák2016-08-253-27/+23
* meta: Always do GenerateMipmaps in linear colorspace.Kenneth Graunke2016-08-251-2/+10
* swrast: fix incorrectly positioned putImage() in swrast driverBrian Paul2016-08-251-2/+2
* radeonsi: disable SDMA texture copying on CarrizoMarek Olšák2016-08-251-0/+6
* gallium/noop: use 3-space indentationMarek Olšák2016-08-252-292/+292
* gallium: add a pipe_context parameter to resource_get_handleMarek Olšák2016-08-2521-16/+46
* st/mesa: fix sRGB BlitFramebuffer regressionNicolai Hähnle2016-08-251-16/+18
* loader/dri3: Overhaul dri3_update_num_backMichel Dänzer2016-08-251-9/+6
* anv: Include the pipeline layout in the shader hashJason Ekstrand2016-08-244-4/+40
* anv: Add a --disable-vulkan-icd-full-driver-path optionJason Ekstrand2016-08-252-2/+8
* i965/fs: Don't consider the stencil output to be a color output.Francisco Jerez2016-08-241-1/+2
* glsl: Keep track of the set of fragment outputs read by a GL program.Francisco Jerez2016-08-242-0/+4
* glsl: Don't consider read-only fragment outputs to be written to.Francisco Jerez2016-08-241-1/+1
* glsl/linker: Allow fragment output overlap for gl_LastFragData.Francisco Jerez2016-08-241-0/+3
* glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...Francisco Jerez2016-08-241-0/+12
* glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.Francisco Jerez2016-08-241-3/+4
* glsl: Define a gl_LastFragData built-in for older GLSL versions.Francisco Jerez2016-08-241-0/+10
* glsl: Handle the inout qualifier in fragment shader output declarations.Francisco Jerez2016-08-242-1/+16
* glsl: Add support for representing framebuffer fetch in the GLSL IR.Francisco Jerez2016-08-242-0/+9
* glsl: Add parser state enables for the framebuffer fetch extensions.Francisco Jerez2016-08-242-0/+14