| Commit message (Collapse) | Author | Age | Files | Lines |
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This renames BLEND_STATE to BLEND_STATE_ENTRY and adds an new struct
BLEND_STATE which is just an array of 8 BLEND_STATE_ENTRYs. This will make
it much easier to write gen-agnostic blend handling code.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
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To support general GL_TEXTURE_BASE_LEVEL we have to copy to a temporary
miptree. However, if a single level is being selected, we can use the
existing miptree and force all the sampling to be from that particular
level.
This avoids a ton of software fallbacks in glGenerateMipmaps(), which uses
base levels in the blit implementation in gallium. Improves "glmark2 -b
terrain" from 2 fps to 3 (perhaps some more precision would be useful?),
and cuts its CPU usage during the benchmarking from ~30% to ~10% (total
CPU time from 8.8s to 7.6s).
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The compiler uses the per-stage flags already, so it didn't need this.
vc4_uniforms was using it, so just replace it with both of the stage flags
for now.
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We use a big VC4_DIRTY_FRAGTEX/VC4_DIRTY_VERTEX on the stage, instead.
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We can't merge the non-simulator support until we merge the kernel side and
get a new libdrm release.
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If numSamples > 0, we can compute the size of the whole mipmapped texture.
That's the case for glTexStorage(GL_PROXY_TEXTURE_x).
Also, multiply the texture size by numSamples for MSAA textures.
Reviewed-by: Anuj Phogat <[email protected]>
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So we can use it for computing size of proxy textures.
Reviewed-by: Anuj Phogat <[email protected]>
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So that the function can work properly with glTexStorage(), where we know
how many mipmap levels there are. And so we can compute storage for MSAA
textures.
Also, remove the obsolete texture border parameter.
A subsequent patch will update _mesa_test_proxy_teximage() to use these
new parameters.
Reviewed-by: Anuj Phogat <[email protected]>
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This avoids a failed assert(img->_BaseFormat != -1) in
init_teximage_fields_ms() because the internalFormat argument is GL_NONE.
This was hit when using glTexStorage() to do a proxy texture test.
Fixes a failure with the updated Piglit tex3d-maxsize test.
Cc: <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Fixed the remaining redundant SetRenderTargets command emission.
Tested with lightsMark2008, Heaven, mtt piglit, glretrace, conform.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Yaakov Selkowitz <[email protected]>
Reviewed-by: Jon Turney <[email protected]>
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This reverts commit 091f1da902c71ac8d3d27b325a118e2f683f1ae5 .
Although a user may specify a specfic tiling bit, ISL should still
prevent incompatible tiling/surface combinations.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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In the next patch, ISL will unconditionally perform verification of a
surface's tiling and usage. Since it will require that w-tiled images
be stencil buffers, create a stencil surface to copy from a
w-tiled/stencil surface.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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If an internal user creates an image with Vulkan tiling VK_IMAGE_TILING_OPTIMAL
and an ISL tiling that isn't set, ISL will fail to create the image as
anv_image_create_info::isl_tiling_flags will be an invalid value.
Correct this by making anv_image_create_info::isl_tiling_flags an opt-in,
filtering bitmask, that allows the caller to specify which ISL tilings are
acceptable, but not contradictory to the Vulkan tiling.
Opt-out of filtering for vkCreateImage.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Set limits that are consistent with ISL's assertions in
isl_genX(buffer_fill_state_s)() and Anvil's format-DescriptorType
mapping in anv_isl_format_for_descriptor_type().
Fixes the following new crucible tests:
* stress.limits.buffer-update.range.uniform
* stress.limits.buffer-update.range.storage
These tests are in this patch: https://patchwork.freedesktop.org/patch/98726/
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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See inline PRM reference.
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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A ternary is clearer because the range member is assigned one of two values
dependant on one condition.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This became unused due to commit 612e35b2c65c99773b73e53d0e6fd112b1a7431f .
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Section 13.2.3. of the Vulkan spec requires that implementations be able to
bind sparsely-defined Descriptor Sets without any errors or exceptions.
When binding a descriptor set that contains a dynamic buffer binding/descriptor,
the driver attempts to dereference the descriptor's buffer_view field if it is
non-NULL. It currently segfaults on undefined descriptors as this field is never
zero-initialized. Zero undefined descriptors to avoid segfaulting. This
solution was suggested by Jason Ekstrand.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96850
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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in svga_init_shader_key_common(). Since the CSO module only tracks
sampler views for fragment shaders, the number of samplers and sampler
views can be mismatched for other types of shaders. This situation
triggered an assertion in Chrome with maps.google.com
This patch adds defensive code to handle that situation.
Fixes VMware bug 1694027
Cc: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The uninitialized list should be checked and returned.
Thank Julien for the notification and suggested fix.
Signed-off-by: Leo Liu <[email protected]>
Cc: "12.0" <[email protected]>
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Fixes: 2aa1197 ("nouveau: Add support for SV_WORK_DIM")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
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This reverts commit 513fccdfb68e6a71180e21827f071617c93fd09b.
Bioshock Infinite hangs with that.
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Using vtx 0 does not work for dynamic offsets.
v2: add explanatory comment
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This is the bare minimum for reporting the error to the user.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Required by our UVD code.
Reviewed-by: Christian König <[email protected]>
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This is way better than the stupid string approach especially since you
could overflow the string. Again, I thought I had something better at one
point but it obviously got lost.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "12.0" <[email protected]>
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It was returning true if the function types have different lengths rather
than false. This was new with the SPIR-V to NIR pass and I thought I'd
fixed it a while ago but it may have gotten lost in rebasing somewhere.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "12.0" <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Replace the previous hardcoded value with newly defined parameters
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Assign previously hardcoded values for OMX to newly defined
structure. As a result, OMX behaviour will not change at all.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Allow to specify more parameters in the encoding interface
which previously just hardcoded in the encoder
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Otherwise we leak the resources created for the DMA-buf descriptors.
Signed-off-by: Christian König <[email protected]>
Cc: 12.0 <[email protected]>
Tested-and-Reviewed by: Leo Liu <[email protected]>
Ack-by: Tom St Denis <[email protected]>
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If a block might be entered from multiple locations, then the uniform
stream will (probably) be at different points, and we need to make sure
that it's pointing where we expect it to be. The kernel also enforces
that any block reading a uniform resets uniforms, to prevent reading
outside of the uniform stream by using looping.
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For now we don't fill the delay slots, and instead just drop in NOPs.
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We'll want to schedule them individually, to handle delay slots.
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It's a really valuable pass currently, but it will be a mess to rewrite
for control flow. For now, just disable it if we have multiple blocks
present.
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With control flow, we can't be sure that we'll see the uses of a variable
before its def as we walk backwards. Given that NIR is eliminating our
long chains of dead code, a simple solution for now seems fine.
This slightly changes the order of some optimizations, and so an opt_vpm
happens before opt_dce, causing 3 dead MOVs to be turned into dead FMAXes
in Minecraft:
instructions in affected programs: 52 -> 54 (3.85%)
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Previously, we could assume that a MOV from a temp was always an available
copy, because all temps were SSA in NIR, and their non-SSA state in QIR
was just due to the fact that they were from a bcsel or pack_unorm_4x8, so
we could use the current value of the temp after that series of QIR
instructions to define it.
However, this is no longer the case with control flow. Instead, we track
a new array of MOVs defined within the block that haven't had their source
or dest killed yet, and use that primarily. We fall back to looking
through the QIR defs array to handle across-block MOVs, but now require
that copies from the SSA defs have an SSA src as well.
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v2 (Matt):
- Use brw_imm_df() as source argument of DIM instruction.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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According to HSW's PRM, vol02b, the DIM instruction has the following
restriction:
"Restriction : src0 must be immediate. src0 must specify the :f (F, Float)
type encoding but is an immediate 64-bit DF (Double Float) value. dst
must have type DF."
This commit allows to upload the immediate 64-bit DF value to the source
of a DIM instruction even when it is of float type encoding.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2 (Matt):
- Take a DF source argument for the DIM instruction emission
in the visitors.
- Indentation.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This reverts commit d8d6091a846ac2a40a011d512d6d57f6c8442e6a.
Heap allocations may be only 8-byte aligned on 32-bit system, and so having
members with 16-byte alignment (such as in the case where pipe_blend_color is
embedded in radeonsi's si_context) is undefined behavior which indeed causes
crashes when compiled with gcc -O3.
Cc: <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96835
Signed-off-by: Tim Rowley <[email protected]>
Acked-by: Chuck Atkins <[email protected]>
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