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* r600g: it looks like r600 can handle dword offsets in the indices.Dave Airlie2010-11-291-7/+0
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-283-25/+22
* r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.Henri Verbeet2010-11-271-0/+1
* r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.Henri Verbeet2010-11-272-0/+2
* st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BITMathias Fröhlich2010-11-261-0/+6
* st/mesa: fix mapping of zero-sized buffer objectsBrian Paul2010-11-261-12/+18
* xorg/vmwgfx: Don't clip video to viewportThomas Hellstrom2010-11-261-1/+10
* xorg/vmwgfx: Flush even if we don't autopaint the color keyThomas Hellstrom2010-11-261-6/+6
* r300/compiler: move util functions to radeon_compiler_utilMarek Olšák2010-11-2610-89/+108
* r300/compiler: add a function for swizzling a maskMarek Olšák2010-11-262-6/+15
* r300/compiler: remove duplicate function rc_mask_to_swzMarek Olšák2010-11-263-14/+2
* r300/compiler: fix rc_rewrite_depth_out for it to work with any instructionMarek Olšák2010-11-261-21/+8
* u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stallMarek Olšák2010-11-251-2/+5
* nvfx: reset nvfx->hw_zetaXavier Chantry2010-11-251-1/+3
* nvfx: fb->nr_cbufs <= 1 on nv30Xavier Chantry2010-11-251-1/+1
* glsl: Add a virtual as_discard() method.Kenneth Graunke2010-11-251-0/+6
* glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke2010-11-251-20/+1
* glsl: Don't inline function prototypes.Kenneth Graunke2010-11-251-0/+2
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
* st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.Chia-I Wu2010-11-251-1/+1
* st/vega: No flipping in vg_prepare_blend_surface.Chia-I Wu2010-11-251-3/+2
* st/vega: Masks and surfaces should share orientation.Chia-I Wu2010-11-251-15/+0
* st/vega: Fix a crash with empty paths.Chia-I Wu2010-11-251-2/+11
* auxiliary: util_blit_pixels_tex should restore the viewport.Chia-I Wu2010-11-251-0/+2
* r300g/r600g: bump cache manager timeouts to 1sDave Airlie2010-11-252-2/+2
* mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
* meta: Mask Stencil.Clear against stencilMax in _mesa_meta_ClearPeter Clifton2010-11-241-1/+2
* x11: remove test_proxy_teximage() functionBrian Paul2010-11-241-38/+1
* mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
* mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
* i965: Don't write mrf assignment for pointsize outputKristian Høgsberg2010-11-241-1/+2
* gallium/targets/xorg-vmwgfx: Xv fixesThomas Hellstrom2010-11-241-2/+10
* st/xorg: Add a function to flush pending rendering and damageThomas Hellstrom2010-11-242-30/+37
* egl_dri2: Fix one context, multiple surfaces.Chia-I Wu2010-11-241-1/+5
* i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick2010-11-231-1/+7
* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* mesa: use gl_shader_type enumBrian Paul2010-11-231-3/+3
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-238-40/+53
* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-232-0/+103
* mesa: rename, make _mesa_register_file_name() non-staticBrian Paul2010-11-232-11/+12
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1
* gallium/egl: fix r300 vs r600 loadingAlex Deucher2010-11-231-1/+208
* i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.Eric Anholt2010-11-231-6/+24
* i965: Don't upload line smooth params unless we're line smoothing.Eric Anholt2010-11-231-2/+3
* i965: Don't upload line stipple pattern unless we're stippling.Eric Anholt2010-11-231-0/+3
* i965: Don't upload polygon stipple unless required.Eric Anholt2010-11-231-1/+7
* i965: Move gen4 blend constant color to the gen4 blending file.Eric Anholt2010-11-232-34/+25