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* mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol2008-08-073-24/+53
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* mesa: Silence compiler warnings on Windows.Michal Krol2008-08-072-3/+3
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* softpipe: Silence compiler warnings on Windows.Michal Krol2008-08-071-3/+3
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* gallium: fix clipping/stride bugs in pipe_get_tile_raw(), pipe_put_tile_raw()Brian Paul2008-08-061-6/+6
| | | | | | We need to compute the default dst_stride and src_stride _before_ clipping. After clipping, the width value may have changed. This fixes visible tile glitches in some demos like progs/glsl/texdemo.c
* gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEATBrian Paul2008-08-063-2/+15
| | | | | Check for these caps in state tracker and enable corresponding GL extensions if supported.
* softpipe: add texture border color codeBrian Paul2008-08-061-9/+19
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* egl: fixes for WindowsJonathan White2008-08-062-1/+8
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* mesa: glsl: regenerated fileBrian Paul2008-08-061-1/+1
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* mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul2008-08-061-1/+3
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* mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
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* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
| | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
* egl: fix version handlingJonathan White2008-08-061-4/+13
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* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
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* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
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* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
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* mesa: glsl: disallow initializers for varying varsBrian Paul2008-08-061-2/+10
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* mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul2008-08-061-4/+14
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* mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul2008-08-063-0/+39
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* mesa: glsl: more assignment type checkingBrian Paul2008-08-061-60/+87
| | | | | Also that const declarations have initializers and that uniforms/samplers can't have initializers.
* mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul2008-08-061-1/+1
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* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-062-3/+34
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* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
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* mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul2008-08-051-36/+29
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* mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul2008-08-051-0/+27
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* mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul2008-08-051-0/+16
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* mesa: glsl: generate error for main(any args)Brian Paul2008-08-051-0/+6
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* egl: changes for WindowsJonathan White2008-08-051-26/+39
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* mesa: glsl: regenerated fileBrian Paul2008-08-051-558/+552
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* mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul2008-08-051-44/+43
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* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
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* mesa: glsl: regenerated filesBrian Paul2008-08-052-605/+579
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* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-057-314/+304
| | | | | | | | | | | | | | | Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
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* egl: don't include stdint.h on WindowsJonathan White2008-08-051-0/+2
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* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
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* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
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* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
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* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
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* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
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* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
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* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
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* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
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* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
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* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
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* mesa: glsl: add missing code emit for struct/fieldBrian Paul2008-08-041-0/+4
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* mesa: glsl: stop code emit after error is recordedBrian Paul2008-08-041-0/+6
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* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
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* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
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* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
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* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
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