| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes glsl-copy-propagation-loop-2 when this optimization pass is
re-enabled.
Reported-by: David Lamparter <[email protected]>
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A few GLES2 tests tripped over this when using array dereferences to
hit channels on the LHS (see piglit test
glsl-copy-propagation-vector-indexing). We wouldn't find the
ir_dereference_variable, and assume that that meant that it wasn't an
assignment to a scalar/vector, and thus not notice that the variable
had been changed.
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... because grokking explicit assertions requires fewer neurons.
In brw_misc_state.c:emit_depthbuffer, change assertion condition
tiling != I915_TILING_X && tiling != I915_TILING_NONE
to
tiling == I915_TILING_Y
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This depth format was added in Gen5.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Release the old depth region and reference the new one *only* if it has
changed.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Chris Wilson <[email protected]>
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Prior to Gen6, we use the GS for breaking down quads, quad-strips,
and line loops. On Gen6, earlier stages already take care of this,
so we never need the GS.
Since this code is likely completely untested, remove it for now.
We can write new code when enabling real geometry shaders.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This reverts commit b4cbd2b312d53a50603e2cda925711bc9def4517.
It looked like a safe sanity check. It missed the issue of the start of
the buffer not being at 0, but even that was not enough to explain why
setting the max vertex index caused glyphs to be dropped from the game
'Achron'.
Instead, the issue appears to be related to the use of the vertex bias
and so we would need to re-emit the max-index every time we adjusted the
bias, so re-emitting the relocations and defeating the original
optimisation.
Reported-and-tested-by: Thomas Jones <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35163
Signed-off-by: Chris Wilson <[email protected]>
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When the window is minimized GetClientRect will return zeros.
Instead of creating a 1x1 framebuffer, simply preserve the current window
size, until the window is restored or maximized again.
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The earlier change to ensure rendertargets and textures are always
rebound at every command buffer start had the downside of making
successive flushes no longer no-ops, as a command buffer with merely
the rebinding commands were being unnecessarily sent to the vGPU.
This change only re-emits the bindings when necessary, by keeping track
of the need to rebind outside of the dirty state update mechanism.
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unorm1616
According to https://bugs.freedesktop.org/show_bug.cgi?id=34280
commit 5d1387b2da3626326410804026f8b92f1a121fdc causes the font corruption
problems people have been seeing under various apps and gnome-shell on r200
cards.
This commit changed (loosened) the check for using the memcpy path in the
former al88 / al1616 texstore functions, which are now also used to
store rg texures. This patch restores the old strict check in case of
al textures. I've no idea why this fixes things, since I don't know the
code in question at all. But after seeing the bisect in bfdo34280 point
to this commit, I gave this fix a try and it fixes the font issues seen on
r200 cards.
[airlied:
r200 has no native working A8, so it does an internal storage format of AL88
however srcFormat == internalFormat == ALPHA when we get to this point,
so it copies, but it wants to store into an AL88 not ALPHA so fails,
I'll also push a piglit test for this on r200].
Many thanks to Nicolas Kaiser who did all the hard work of tracking this down!
Signed-off-by: Hans de Goede <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Build the new sources, plug the new functions into the dispatch table,
implement display list support. And enable extension in the gallium
state tracker.
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This implements the infrastructure for sampler objects and all the new
API functions.
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gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
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This reverts commit 66b66295d0bc856c69fdcccc22575580c7ecee16.
it was already fixed by commit 9d60a7ce08a67eb8b79c60f829d090ba4a37ed7e
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously the macro would (ALIGN(value - alignment - 1, alignment)).
At the very least, this was missing parenthesis around "alignment -
1". As a result, if value was already aligned, it would be reduced by
alignment. Condisder:
x = ROUND_DOWN_TO(256, 128);
This becomes:
x = ALIGN(256 - 128 - 1, 128);
Or:
x = ALIGN(127, 128);
Which becomes:
x = 128;
This macro is currently only used in brw_state_batch
(brw_state_batch.c). It looks like the original version of this macro
would just use too much space in the batch buffer. It's possible, but
not at all clear to me from the code, that the original behavior is
actually desired.
In any case, this patch does not cause any piglit regressions on my
Ironlake system.
I also think that ALIGN_FLOOR would be a better name for this macro,
but ROUND_DOWN_TO matches rounddown in the Linux kernel.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Keith Whitwell <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Also make the GL_ARB_draw_instanced block follow the same pattern as
the other blocks.
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a 49.6% +/- 2.0% (n=9, IPS outlier removed) performance
improvement for the hacked-up-for-cache-misses scissor-many, and no
statistically significant performance difference for the
hacked-up-for-cache-hits version (n=9, IPS outlier removed). No
statistically significant performance difference from ETQW (n=5) from
these last two commits.
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This is a 28.1% +/- 1.4% (n=10) performance improvement for the
hacked-up-for-cache-misses scissor-many (n=10), and no statistically
significant wall-time performance difference for the
hacked-up-for-cache-hits version (n=9, first outlier in each removed
since IPS was warming up. User time increased by about 4.7%, but
kernel time decreased equivalently).
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I wanted to separate this mechanical change from the actual work.
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Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Henri Verbeet <[email protected]>
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Fixes width of non-smooth (aliased) lines on nvc0.
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