| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes build errors like
In file included from glapi_dispatch.c:91:
../../../src/mapi/glapi/glapitemp.h:4641: error: no previous prototype for
'glDrawBuffersNV'
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Lucas Stach <[email protected]>
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It was incomplete and didn't take byte swapping into account either.
Reviewed-by: Jose Fonseca <[email protected]>
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st_equal_formats() is no longer used now.
Reviewed-by: Jose Fonseca <[email protected]>
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from st_get/create_texture_sampler_view_from stobj() functions.
No real value in these cases.
Reviewed-by: Jose Fonseca <[email protected]>
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Implement in terms of st_create_texture_sampler_view_format().
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Similar to the previous commit. Also fix incorrect setting of the
sampler view's state after it's created. We need to specify the
first/last_level fields in the template instead.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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Rather than the one in st_texture_object. This sampler view really has
no connection to the one used for rendering.
Reviewed-by: Jose Fonseca <[email protected]>
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And remove needless & 0xff in _mesa_pack_uint_24_8_depth_stencil_row().
As suggested by José.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Just use _mesa_framebuffer_renderbuffer().
Reviewed-by: Jose Fonseca <[email protected]>
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Just use _mesa_get_fallback_texture() instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Previously, this function only handled 2D textures.
The fallback texture is used when we try to sample from an incomplete
texture object. GLSL says sampling an incomplete texture should return
(0,0,0,1).
v2: use a 1-texel texture image, per José.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit
by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8)
into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The st_renderbuffer_alloc_storage() function is used to allocate both
window-system buffers and user-created renderbuffers. The later kind
are never directly displayed so don't set PIPE_BIND_DISPLAY_TARGET for
those surfaces.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The subsequent u_surface_default_template() call does that for us.
Reviewed-by: Jose Fonseca <[email protected]>
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It was only used for software buffers and easily computed.
Reviewed-by: Jose Fonseca <[email protected]>
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We only used it in a few places that can implemented differently.
Reviewed-by: Jose Fonseca <[email protected]>
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Commit dc7f449d1ac53a66e6efb56ccf2a5953418a26ca introduced a new method
for avoiding MOVs: try to rewrite the destination of the instruction
that produced the RHS so it writes into the LHS.
Unfortunately, this is not safe for swizzled texturing operations, as
they return a set of four contiguous registers. Consider the following:
(assign (x)
(var_ref vec_ctor_x)
(swiz x (tex vec4 (var_ref m_sampY) (var_ref m_cordY) 0 1 ())))
In this case, the source and destination registers are equal, since
reg_offset is 0 for both. Yet, this is only a partial move: the texture
operation generates four registers, and the LHS only covers one.
Fixes color distortion in XBMC when using GLSL shaders.
NOTE: This is a candidate for the 8.0 branch (with the previous commit).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44333
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Certain instructions write more than one register. Texturing, for
example, returns 4 registers. (We set rlen to 4 even for TXS and float
shadow sampling.) Some math functions return 2. Most return 1.
The next commit introduces a use of this function.
NOTE: This is a candidate for the 8.0 branch (dependency of a fix).
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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this fixes the fogcoord related piglit tests, like I fixed them in softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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Reallocate/resize decompress FBO only if texture image width/height is
greater than existing decompress FBO width/height.
This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The matrix filter wasn't freed on mixer destruction.
Signed-off-by: Christian König <[email protected]>
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A filter strength of zero or one doesn't make any
sense. Thanks to Andy Furniss for pointing this out.
Signed-off-by: Christian König <[email protected]>
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The virtual address but follow the alignment requirement of the
tiled surface. The bo from handle case is not properly fix. Need
bigger change for a proper fix. Work around that by enforcing 1M
alignment for those bo.
Signed-off-by: Jerome Glisse <[email protected]>
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Commit 2e5a1a2 (intel: Convert from GLboolean to 'bool' from
stdbool.h.) converted the "specoffset" local variable (in
intel_tris.c) from a GLboolean to a bool. However, GLboolean was the
wrong type for specoffset--it should have been a GLuint (to match the
declaration of specoffset in struct intel_context).
This patch changes specoffset to the proper type.
Fixes piglit test general/two-sided-lighting-separate-specular.
This is a candidate for stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45917
Reviewed-by: Kenneth Graunke <[email protected]>
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It turns out the same messages work on gen7, we were just being paranoid.
Fixes the penumbra shadows mode of Lightsmark since the register
allocation fix.
NOTE: This is a candidate for release branches.
Reviewed-by: Kenneth Graunke <[email protected]>
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We just abort later, but at least this should result in more
informative bug reports.
NOTE: This is a candidate for release branches.
Reviewed-by: Kenneth Graunke <[email protected]>
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r300g is able to sleep until a fence completes rather than busywait because
it creates a special buffer object and relocation that stays busy until the
CS containing the fence is finished.
Copy the idea into r600g, and use it to sleep if the user asked for an
infinite wait, falling back to busywaiting if the user provided a timeout.
Note: this is a candidate for the stable branches.
Signed-off-by: Simon Farnsworth <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This reverts commit 2c06bcb90982280e82a044b8be83be8fdf5a9590.
It breaks u_blitter trying to blit compressed textures as uint.
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This patch adds the pixel store operations in decompress_texture_image().
decompress_texture_image() is used in glGetTexImage() for compressed
textures with unsigned, normalized values.
It also fixes the failures in intel oglconform pxstore-gettex due to
following sub test cases:
- Test all mipmaps with byte swapping enabled
- Test all small mipmaps with all allowable alignment values
- Test subimage packing for all mipmap levels
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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in _mesa_error_check_format_and_type().
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=45967
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X86Target is a variable, and therefore isn't defined at compile time. So
LLVM_NATIVE_ARCH == X86Target
is translated into
0 == 0
and since X86 is first, we always pick it.
Therefore we replace the logic with PIPE_ARCH_*.
https://bugs.freedesktop.org/show_bug.cgi?id=45420
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