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* mesa: Do not invalidate shine tables in compute light positions.Mathias Fröhlich2012-02-291-3/+0
| | | | | | | | | | | | Since the shine tables are now only used in the tnl lighting stage, where they are validated through the tnl driver function NotifyMaterialChange called in tnl/t_vb_light.c, we can not omit calling _mesa_validate_all_lighting_tables (which only validates the shine tables) in main/light.c. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid revalidating shine tables in _tnl_RasterPos.Mathias Fröhlich2012-02-291-2/+0
| | | | | | | | | Now that _tnl_RasterPos no longer uses the shine tables, avoid revalidating them. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid using the shine table for _tnl_RasterPosMathias Fröhlich2012-02-291-1/+5
| | | | | | | | | | | | | Use direct computation of pow for computing the shininess in _tnl_RasterPos. Since the _tnl_RasterPos function is still used by plenty drivers that do only need the shine table for _tnl_RasterPos but do not make use of swtnl computations, this enables pushing down the shine table computation and validation into the tnl module, which will happen in a followup change. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid explicit invalidation of shine tables.Mathias Fröhlich2012-02-291-27/+0
| | | | | | | | | | Since the shine tables are implicitly invalidated by having a different shininess value than the current one, we can omit the explicit invalidation of the shine table. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove gl_light_attrib::_Flags.Mathias Fröhlich2012-02-293-6/+4
| | | | | | | | This variable is only used locally in _mesa_update_lighting. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove _CosCutoffNeg from light state.Mathias Fröhlich2012-02-292-6/+2
| | | | | | | | | It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* util: replace format equality test with compatibility test in blit codeBrian Paul2012-02-291-1/+21
| | | | | | | | | | This lets us use the resource_copy_region() path when blitting from R8G8B8A8 to R8G8B8x8, for example. v2: be smarter when src_format==dst_format Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* util: better comment for util_is_format_compatible()Brian Paul2012-02-291-2/+3
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* mesa: use arrayObj var in more places in client_state()Brian Paul2012-02-291-3/+3
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* mesa: asst. fixes for texture arrays and bordersBrian Paul2012-02-291-12/+20
| | | | | For 1D array textures, there is no border on the height dimension. For 2D array textures, there is no border on the depth dimension.
* mesa: check for no state change in VertexAttribDivisor()Brian Paul2012-02-291-2/+8
| | | | Reviewed-by: José Fonseca <[email protected]>
* util: fix assertions in u_blitter.c codeBrian Paul2012-02-291-11/+11
| | | | | | | Assertions of the form assert(a && b) should be written as separate assertions so that you can actually tell which part is false when there's a failure. Reviewed-by: Marek Olšák <[email protected]>
* mesa: reorder things in mtypes.hBrian Paul2012-02-291-160/+169
| | | | | | Move structs, enums, etc so they're in more logical order. In particular, the shader and transform feedback-related structs/enums were pretty scattered around.
* svga: fix max_lod clamping in update_tss_binding()Brian Paul2012-02-291-2/+2
| | | | | | | | | After biasing we need to clamp to be sure we don't exceed the number of levels in the mipmap. This fixes an assertion at svga_sampler_view.c:70 v2: simplify the biasing, clamping code per Jose's suggestion. Reviewed-by: José Fonseca <[email protected]>
* st/vdpau: fix use of *.o in Makefile.vdpauChristian König2012-02-291-2/+2
| | | | Signed-off-by: Christian König <[email protected]>
* st/xvmc: fix use of *.o in Makefile.xvmcChristian König2012-02-291-2/+2
| | | | Signed-off-by: Christian König <[email protected]>
* i965: Avoid blocking on the GPU for setting the HiZ op vertex data.Eric Anholt2012-02-284-60/+9
| | | | | | | | | | | | We need to allocate new space every time to avoid blocking on the last HiZ op completing. There are two easy ways to do this: brw_state_batch() and intel_upload_data(). brw_state_batch() is simpler and avoids another buffer allocation. Improves Unigine Tropics performance 0.376416% +/- 0.148722% (n=7). Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Don't strlen() the output for every token being printed.Kenneth Graunke2012-02-282-24/+28
| | | | | | | | | | | | | The ralloc string appending functions were originally intended for simple, non-hot-path uses like printing to an info log. Cuts Unigine Tropics load time by around 20% (6 seconds). v2: Avoid strlen() on every newline, too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1] Acked-by: José Fonseca <[email protected]> [v1]
* ralloc: Make rewrite_tail increase "start" by the new text's length.Kenneth Graunke2012-02-284-16/+18
| | | | | | | | | | | | | | | | | | Both callers of rewrite_tail immediately compute the new total string length by adding the (known) length of the existing string plus the length of the newly appended text. Unfortunately, callers generally won't know the length of the new text, as it's printf-formatted. Since ralloc already computes this length, it makes sense to add it in and save the caller the effort. This simplifies both existing callers, but more importantly, will allow for cheap-appending in the next commit. v2: The link_uniforms code needs both the old and new length. Apply the obvious fix (which sadly makes it less of a cleanup). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1] Acked-by: José Fonseca <[email protected]> [v1]
* gallivm: add major integer opcodes to the tgsi action handlerDave Airlie2012-02-281-1/+382
| | | | | | | | | | | | | | | This adds support for all the opcodes needed for native integer support with GLSL 1.20 enabled, and some of the ones for GLSL1.30 support. I've split them between non-cpu and cpu along the same lines Tom's code did for the other ones I think, but I'm open to review on which ones should go where. With instance ids fixed I get no regressions on my box here with LLVM 2.8, will test with later LLVMs as well. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: drop deprecated opcodesDave Airlie2012-02-281-8/+0
| | | | | | These are integer opcodes not deprecated ones. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: only do rcp/mul for floatingDave Airlie2012-02-281-1/+2
| | | | | | | rcp asserts on type.floating so don't go passing non-floating things into it. Signed-off-by: Dave Airlie <[email protected]>
* svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.José Fonseca2012-02-284-7/+15
| | | | | | | | | | | Backends usually advertise a SVGA3D_DEVCAP_MAX_POINT_SIZE between 63 and 256, so an hardcoded max point size of 80 is often incorrect. This limitation does not apply for anti-aliased points (as they are done via draw module) but we still advertise the same limit for both, because all others pipe drivers do. Reviewed-by: Brian Paul <[email protected]>
* mesa: Don't disable fast path for normalized typesNeil Roberts2012-02-281-7/+15
| | | | | | | | | | | | | | | | | | Mesa has a fast path for the generic fallback when using glReadPixels for RGBA data which uses memcpy. However it was really difficult to hit this case because it would not be used if any transferOps are enabled. Any type apart from floating point or non-normalized integer types (so any of the common types) would force enabling clamping so the fast path could not be used. This patch makes it ignore clamping when determining whether to use the fast path if the data type of the buffer is an unsigned normalized type because in that case clamping will not have any effect anyway. https://bugs.freedesktop.org/show_bug.cgi?id=46631 NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Brian Paul <[email protected]>
* gallium: remove trailing comma to silence warningBrian Paul2012-02-281-1/+1
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* mesa: minor comment, whitespace fixes in teximage.cBrian Paul2012-02-281-3/+1
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* gallivm: add frem support to the lp_build_mod helper.Dave Airlie2012-02-281-1/+2
| | | | | | for completeness. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: add bitarit xor and not ops.Dave Airlie2012-02-282-0/+49
| | | | Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: don't unreference user attribs up front.Dave Airlie2012-02-281-3/+6
| | | | | | | | postpone unreferences until end of function, as the ones in use will get naturally dereferenced. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/vbo: inline vbo_sizeof_ib_type.Dave Airlie2012-02-282-18/+16
| | | | | | | Can't see any reason this wouldn't be better off as an inline. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallivm: add integer and unsigned mod arit functions. (v2)Dave Airlie2012-02-282-0/+25
| | | | | | use a single entry point, as per Jose's suggestion. Signed-off-by: Dave Airlie <[email protected]>
* tgsi: remove trailing comma to silence warningBrian Paul2012-02-271-1/+1
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* xlib: silence unused var warningBrian Paul2012-02-271-0/+1
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* svga: Remove unused SVGA_TEX_UNITS constant.José Fonseca2012-02-271-1/+0
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* svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.José Fonseca2012-02-271-2/+2
| | | | | | | | Some backends may advertise more temps than SVGA3D_TEMPREG_MAX, but the driver is hardwired to only support up to the value defined by SVGA3D_TEMPREG_MAX, so clamp to it. Reviewed-by: Brian Paul <[email protected]>
* r600g: use u_default_transfer_flush_region for all resource typesMarek Olšák2012-02-273-9/+3
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* r600g: use u_default_transfer_inline_write for all resource typesMarek Olšák2012-02-273-26/+3
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* gallium/util: add fast path for buffers in u_default_transfer_inline_writeMarek Olšák2012-02-271-14/+23
| | | | v2: fix indentation, add assertions
* gallium/util: set correct usage flags in u_default_transfer_inline_writeMarek Olšák2012-02-271-0/+12
| | | | The DISCARD flags should improve performance in drivers which handle them.
* r600g: fix streamout cache flush for r600Marek Olšák2012-02-271-4/+12
| | | | Figured out by trial and error.
* vl: fix a douple free in xsp winsys backendChristian König2012-02-271-1/+1
| | | | | | | There are a couple of more bugs, but it is only useful for debugging anyway. Signed-off-by: Christian König <[email protected]>
* vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READChristian König2012-02-272-9/+12
| | | | Signed-off-by: Christian König <[email protected]>
* r600g: cleanup r600_transfer_structMarek Olšák2012-02-272-16/+12
| | | | | Especially rename staging_texture to staging and change its type to r600_resource. I will reuse it for buffers later.
* r600g: check for R600_STREAMOUT env var in winsysMarek Olšák2012-02-273-2/+7
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* r600g: move initialization of use_surface flag into screen_createMarek Olšák2012-02-275-25/+18
| | | | Also change the type to bool and give it a less ambiguous name.
* r600g: properly check whether texture is busy in get_transferMarek Olšák2012-02-271-9/+5
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* r600g: rename r600_resource_texture::depth to bool is_depthMarek Olšák2012-02-275-16/+16
| | | | It's used as a boolean.
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-278-26/+2
| | | | | | | | | | | | r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place.
* gallium/rtasm: properly detect SSE and SSE2Marek Olšák2012-02-271-24/+24
| | | | This should fix crashes on ancient processors.
* r300g: Use automake to generate Makefile v3Tom Stellard2012-02-265-80/+43
| | | | | | | | | | v2: - s/$(top_builddir)/$(top_srcdir)/ - Always generate Makefile.in v3: - Fixes from Matt Turner - Use Mesa CFLAGS