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* graw-xlib: Revert the output dir lib change.José Fonseca2010-05-051-1/+3
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* st/mesa: Remove unnecessary headers.Vinson Lee2010-05-051-6/+0
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* mesa: fpclassify dummy definition not needed on Mac OS X.Vinson Lee2010-05-051-0/+4
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* svga: Remove unnecessary header.Vinson Lee2010-05-041-1/+0
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* draw: Remove unnecessary header.Vinson Lee2010-05-041-1/+0
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* util: Remove unnecessary headers.Vinson Lee2010-05-043-3/+0
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* llvmpipe: Remove unnecessary headers.Vinson Lee2010-05-042-2/+0
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* r300g: Fix memory leak on error path.Vinson Lee2010-05-041-0/+1
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* i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt2010-05-044-6/+16
| | | | | | | | This prevents memory usage explosion in blender due to the state cache hanging on to old fake frontbuffer regions. Sigh at blender still using frontbuffer rendering. Bug #24119.
* intel: Don't tile textures so small that size is blown up by over 2x.Eric Anholt2010-05-041-4/+3
| | | | | Noted on the mailing list for an app that puts each glyph for its text into a separate texture.
* osmesa: remove unused varBrian Paul2010-05-041-1/+0
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* mesa: remove some color index codeBrian Paul2010-05-041-19/+0
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* mesa: remove unused renderbuffer adaptor codeBrian Paul2010-05-044-607/+0
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* mesa: remove renderbuffer adaptor callsBrian Paul2010-05-041-24/+0
| | | | Was only used for OSMesa but no longer needed.
* osmesa: fix OSMesa for CHAN_BITS=32Brian Paul2010-05-041-7/+30
| | | | | | CHAN_BITS=16 still broken. NOTE: this is a candidate for back-porting to the 7.8 stable branch.
* st/mesa: Fix texture-from-pixmap.Chia-I Wu2010-05-052-6/+30
| | | | | | Remember the size of the level=0 mipmap image. Do not call util_format_get_component_bits when st_context_teximage is called to release a texture image.
* mesa: Fix build of ES overlay.Chia-I Wu2010-05-053-9/+34
| | | | | | | ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined.
* st/mesa: remove commented-out struct fieldBrian Paul2010-05-041-1/+0
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* gallium: remove trailing comma in enum listBrian Paul2010-05-041-2/+2
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* mesa: add a dummy definition for fpclassify() if neededBrian Paul2010-05-041-0/+10
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* mesa: remove trailing comma in enum listBrian Paul2010-05-041-1/+1
| | | | Some compilers complain about this.
* llvmpipe: predicate LLVMDumpModule() on DEBUG_JITBrian Paul2010-05-041-3/+2
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* tests/raw: Get it building with scons.José Fonseca2010-05-054-5/+8
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* draw: Preserve the provoking vertex both when decomposing and clipping.José Fonseca2010-05-052-23/+31
| | | | Based on John Lawless' feedback.
* draw: Adjust wideline vertex coords for D3D.Brian Paul2010-05-051-27/+34
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* st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul2010-05-043-7/+6
| | | | Fixes a regression in mipmap setup.
* llvmpipe: fix broken compressed cube mapsBrian Paul2010-05-041-27/+47
| | | | | | When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults.
* gallium/util: added is_format_compressed()Brian Paul2010-05-041-0/+20
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* llvmpipe: do some null pointer checkingBrian Paul2010-05-041-17/+22
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* llvmpipe: add some tests for malloc() returning NULL.Brian Paul2010-05-042-22/+38
| | | | | Start propogating NULL pointers from allocation functions and checks for NULL in the callers...
* Add egl.pc fileKristian Høgsberg2010-05-042-1/+30
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* r300g: advertise S3TC only when it's available in GalliumMarek Olšák2010-05-041-0/+5
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* u_blitter: fix creating fragment shadersWiktor Janas2010-05-041-7/+6
| | | | | | See FDO bug #27887. Signed-off-by: Marek Olšák <[email protected]>
* intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg2010-05-041-2/+1
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* st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul2010-05-041-7/+10
| | | | | | Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.
* st/mesa: improved st_texture_image_copy()Brian Paul2010-05-041-29/+47
| | | | | | | No longer need to search for the src mipmap level. Added assertions. Updated comments. Moved debug code into separate function.
* mesa/st: Fill in native program limits.José Fonseca2010-05-041-0/+91
| | | | | | | In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
* intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg2010-05-041-0/+1
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* gallivm: Proper implementation of TXL opcode.José Fonseca2010-05-045-70/+100
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* gallivm: Fix several glitches introduced in the prev commit.José Fonseca2010-05-043-6/+7
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* mesa: Forgot to add .pc.in files for glesKristian Høgsberg2010-05-042-0/+24
| | | | Some day I'll grow up and remember to add new files when I commit.
* gallivm: Implement TXD.José Fonseca2010-05-045-40/+62
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* gles: Add -I$(TOP)/include.Chia-I Wu2010-05-041-1/+1
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* mesa: Only initialize TNL for OpenGLKristian Høgsberg2010-05-031-4/+5
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* mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg2010-05-032-14/+14
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* mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul2010-05-032-1/+4
| | | | Required for GL 3.x
* gallium: move surface utility functions into u_surface.cBrian Paul2010-05-0314-181/+183
| | | | This is a better place than in u_rect.c
* gallivm: Increase the TGSI translation limits and centralize them in a header.José Fonseca2010-05-042-13/+69
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* gallicm: Newton-Raphson step to improve precision.José Fonseca2010-05-041-2/+27
| | | | | Disabled as it doesn't make VS/PSPrecision DCT happy, and it would unnecessarily slow some cases where it is not needed.
* cso: use framebuffer utility functionsBrian Paul2010-05-031-41/+7
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