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* glsl: Track matrix layout of structure fields using two bitsIan Romanick2014-08-046-50/+96
| | | | | | | | | v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED. Add comments in glsl_types.h explaining the layouts. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Correctly load columns of a row-major matrixIan Romanick2014-08-041-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For a row-major matrix, the next column starts at the next element. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* linker: Add padding after the last field of a structureIan Romanick2014-08-043-3/+25
| | | | | | | | | | | | This causes the thing following the structure to be vec4-aligned. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.nested_structs.2 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* linker: Add a last_field parameter to various program_resource_visitor methodsIan Romanick2014-08-043-16/+30
| | | | | | | | | I also considered renaming visit_field(const glsl_struct_field *) to entry_record and adding an exit_record method. This would be more similar to the hierarchical visitor. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Do not list inactive block members as activeIan Romanick2014-08-041-6/+26
| | | | | | | | | | | | | | | | Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_packed ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed ES3-CTS.shaders.uniform_block.random.scalar_types.7 ES3-CTS.shaders.uniform_block.random.basic_arrays.4 ES3-CTS.shaders.uniform_block.random.basic_arrays.6 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2 ES3-CTS.shaders.uniform_block.random.nested_structs.9 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.3 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Do not eliminate 'shared' or 'std140' blocks or block membersIan Romanick2014-08-043-4/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 32f32292 (glsl: Allow elimination of uniform block members) enabled elimination of unused uniform block members to fix a gles3 conformance test failure. This went too far the other way. Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says: "All members of a named uniform block declared with a shared or std140 layout qualifier are considered active, even if they are not referenced in any shader in the program. The uniform block itself is also considered active, even if no member of the block is referenced." Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_shared ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_std140 ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140 ES3-CTS.shaders.uniform_block.random.scalar_types.2 ES3-CTS.shaders.uniform_block.random.scalar_types.9 ES3-CTS.shaders.uniform_block.random.vector_types.1 ES3-CTS.shaders.uniform_block.random.vector_types.3 ES3-CTS.shaders.uniform_block.random.vector_types.7 ES3-CTS.shaders.uniform_block.random.vector_types.9 ES3-CTS.shaders.uniform_block.random.basic_types.5 ES3-CTS.shaders.uniform_block.random.basic_types.6 ES3-CTS.shaders.uniform_block.random.basic_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_arrays.2 ES3-CTS.shaders.uniform_block.random.basic_arrays.5 ES3-CTS.shaders.uniform_block.random.basic_arrays.8 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.4 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.5 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.6 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.9 ES3-CTS.shaders.uniform_block.random.nested_structs.0 ES3-CTS.shaders.uniform_block.random.nested_structs.1 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.4 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.8 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.6 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.18 v2: Whitespace and other minor fixes suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use the without_array predicate to simplify some codeIan Romanick2014-08-044-23/+12
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v1] Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Add without_array type predicateIan Romanick2014-08-041-0/+12
| | | | | | | | | | | Returns the type without any arrays. This will be used in later patches in this series. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Timothy Arceri <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use constant_expression_value instead of as_constantIan Romanick2014-08-041-1/+2
| | | | | | | | | Just a few lines earlier we may have wrapped the index expression with ir_unop_i2u expression. Whenever that happens, as_constant will return NULL, and that almost always happens. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* targets/graw-gdi: link with mesautil, not mesautilsBrian Paul2014-08-041-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* wmesa: link with mesautilBrian Paul2014-08-041-0/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* osmesa: link with mesautilBrian Paul2014-08-041-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* targets/libgl-gdi: link with mesautilBrian Paul2014-08-041-0/+3
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* targets/egl-static: link with libmesautil.laBrian Paul2014-08-041-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/x86: put code in braces to silence declarations after code warningBrian Paul2014-08-041-7/+9
| | | | Reviewed-by: Matt Turner <[email protected]>
* src/Makefile.am: Move gtest before utilJason Ekstrand2014-08-041-1/+1
| | | | | | | | Since the ralloc test in util/tests needs gtest, we need to make sure that the gtest subdir is loaded first. This fixes bug #82148. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: include c99_compat.h in format_srgb.h to get 'inline' definitionBrian Paul2014-08-041-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* util: include c99_compat.h in hash_table.h to get 'inline' definitionBrian Paul2014-08-041-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* targets/vdpau: link with libmesautil.la to fix build breakageBrian Paul2014-08-041-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* xlib: fix missing mesautil build breakageBrian Paul2014-08-041-0/+1
| | | | | | Fixes the non-DRI build. Reviewed-by: Jason Ekstrand <[email protected]>
* svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.Matthew McClure2014-08-041-1/+1
| | | | | | | | | | | | With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve two relocations, one for the shader ID and the second for the MOB ID. Verified with the WDDM winsys path that the number of relocations and patch locations required is two. Fixes Bug 1277406 Reviewed-by: Charmaine Lee <[email protected]>
* gallium: Add libmesautil dependency to gdm and xa targetsJason Ekstrand2014-08-042-0/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: Use the RGB <-> sRGB conversion functions in libmesautilJason Ekstrand2014-08-048-185/+112
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Move sRGB <-> RGB handling to libmesautilJason Ekstrand2014-08-0420-77/+79
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Gather some common macrosJason Ekstrand2014-08-0423-106/+154
| | | | | | | | | | This gathers macros that have been included across components into util so that the include chain can be more vertical. In particular, this makes util stand on its own without any dependence whatsoever on the rest of mesa. Signed-off-by: "Jason Ekstrand" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-0434-25/+23
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-0462-56/+178
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/SConscript: Use Makefile.sources instead of duplicating the file listsJason Ekstrand2014-08-042-333/+11
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* targets/dri: resolve the scons buildEmil Velikov2014-08-041-0/+1
| | | | | | | | | | | With earlier commit we've conditionally enabled/added the kms_dri target for automake builds. Unfortunately the we forgot to add the appropriate define in the scons build, resulting in a broken library due to the undefined symbol 'kms_swrast_create_screen'. Reported-by: Roland Scheidegger <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Tested-by: Roland Scheidegger <[email protected]>
* mesa/st: Fix compiler warningsJan Vesely2014-08-041-5/+3
| | | | | | | both array and index are unsigned types Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Fix compiler warning.Jan Vesely2014-08-042-2/+2
| | | | | | | warning: type qualifiers ignored on function return type Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: fix switch statement default case regressionsTapani Pälli2014-08-041-6/+6
| | | | | | | | | | | | This patch fixes regressions caused by commit 48deb4d. Regressions happened because 'run_default' var did not get initialized when default case was the last one. Now all the switch tests in es3conform suite are passing. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81857
* st/dri: Fix driver loading if swrast isn't builtAaron Watry2014-08-031-0/+4
| | | | | | | | | | | | | | | | | | | | If building hardware drivers only, then kms_swrast_create_screen won't be defined in inline_drm_helper.h and hardware drivers will fail to dlopen as a result. Copy the #if guards from inline_drm_helper.h to dri_kms_init_screen to make the definition/use of the function match. Fixes radeonsi_dri.so dlopen with the following configure: ./configure --with-dri-drivers= --with-dri-driverdir=/usr/local/lib/dri/ \ --enable-gbm --enable-gallium-gbm --enable-debug --enable-opencl \ --enable-opencl-icd --with-gallium-drivers=radeonsi \ --with-egl-platforms=drm --enable-glx-tls --enable-texture-float \ --enable-omx Signed-off-by: Aaron Watry <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa/st: only convert AND(a, NOT(b)) into MAD when not using native integersIlia Mirkin2014-08-031-1/+1
| | | | | | | | | | | Native integers imply a somewhat different handling of booleans. Instead of being 1.0/0.0 floats, they are 0 (true) / -1 (false) integers. As such the original optimization no longer applies. Reported-by: Glenn Kennard <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: "10.2" <[email protected]>
* Remove XA state tracker support for RadeonMarek Olšák2014-08-031-32/+0
| | | | | | | We don't support this type of X acceleration and we never did. Other drivers might want to do the same thing. Reviewed-by: Emil Velikov <[email protected]>
* mesa/st: add support for dynamic ubo selectionIlia Mirkin2014-08-021-28/+34
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1) v2: fix src register, use index2D for base of 1 Acked-by: Marek Olšák <[email protected]>
* i965: Delete stale "pre-gen4" comment in texture validation code.Kenneth Graunke2014-08-021-5/+0
| | | | | | | | | | | In commit 16060c5adcd4d809f97e874fcde763260c17ac18, Eric changed the code to not relayout just for baselevel changes - only if the range of miplevels actually increases. So this comment is now wrong. Notably, the i915 version of the code actually does what the comment says. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Delete sampler state structures.Kenneth Graunke2014-08-021-99/+0
| | | | | | | | We've moved to using bitshifts (like we did for surface state); nothing uses the structures anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Replace sizeof(struct gen7_sampler_state) with the size itself.Kenneth Graunke2014-08-024-8/+8
| | | | | | | | | | These are the last users of struct gen7_sampler_state. v2: Use a local sampler_state_size variable, to help distinguish the various 16s (suggested by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Drop sizeof(struct brw_sampler_state) from estimated prim size.Kenneth Graunke2014-08-021-3/+3
| | | | | | | | | | This is the last user of the structure. v2: Use a local variable with a sensible name so people know what 16 is. (Suggested by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Make BLORP use brw_emit_sampler_state().Kenneth Graunke2014-08-023-95/+33
| | | | | | | | This simplifies the code, removes use of the old structures, and also allows us to combine the Gen6 and Gen7+ code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Delete redundant sampler state dumping code.Kenneth Graunke2014-08-021-34/+5
| | | | | | | | | | | Although the Gen4-6 and Gen7+ variants used different structure types, they didn't use any of the fields - only the size, which is identical. So both decoders did exactly the same thing. Someday we should implement useful decoders for SAMPLER_STATE. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Make some brw_sampler_state.c functions static again.Kenneth Graunke2014-08-022-8/+2
| | | | | | | | Now that gen7_sampler_state.c is gone, everything is once again in a single file. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Stop using gen7_update_sampler_state; rm gen7_sampler_state.c.Kenneth Graunke2014-08-024-194/+2
| | | | | | | | The code in brw_sampler_state.c now handles all generations; we don't need the extra Gen7+ only code anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Make brw_update_sampler_state use 8 bits for LOD fields on Gen7+.Kenneth Graunke2014-08-021-3/+4
| | | | | | | | | This was the only actual difference between Gen4-6 and Gen7+ in terms of the values we program. The rest was just mechanical structure rearrangement. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Make brw_update_sampler_state() use brw_emit_sampler_state().Kenneth Graunke2014-08-021-119/+92
| | | | | | | | | | | | | | Instead of stuffing bits directly into the brw_sampler_state structure, we now store them in local variables, then use brw_emit_sampler_state() to assemble the packet. This separates the decision about what values to use from the actual packet emission, which makes the code more reusable across generations. v2: Put const on a bunch of local variables and move declarations, as suggested by Topi Pohjolainen. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Introduce a function to emit a SAMPLER_STATE structure.Kenneth Graunke2014-08-022-0/+93
| | | | | | | | | | | | This simply assembles all the SAMPLER_STATE fields into their proper bit locations. Making it work on all generations was easy enough; some of the fields are even in the same place. Not used by anything yet, but will be soon. I made it non-static so BLORP can use it too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add const to upload_default_color's sampler parameter.Kenneth Graunke2014-08-022-2/+2
| | | | | | | | It doesn't edit the value, and this lets us use const in more places. Needed to implement Topi's review comments for the next patch. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Add #defines for SAMPLER_STATE fields.Kenneth Graunke2014-08-021-0/+54
| | | | | | | | | | | We'll use these to replace the existing structures. I've adopted the convention that "BRW" applies to all hardware, and "GENX" applies starting with generation X, but might be replaced by some later generation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Convert wrap mode #defines to an enum.Kenneth Graunke2014-08-021-7/+9
| | | | | | | | This makes it easy to tell that they're grouped together, and also improves gdb printing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>