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* i965/vec4: Simplify opt_reduce_swizzle() using the swizzle utils.Francisco Jerez2015-03-231-44/+7
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Fix signedness of backend_reg::reg_offset.Francisco Jerez2015-03-231-1/+1
| | | | | | And make it 16-bit so it packs nicely with the previous field. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Fix signedness of dst_reg::writemask.Francisco Jerez2015-03-232-3/+4
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Don't use GL types in the IR data structures.Francisco Jerez2015-03-231-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Fix signedness of brw_is_single_value_swizzle() argument.Francisco Jerez2015-03-231-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Define some useful swizzle helper functions.Francisco Jerez2015-03-231-0/+97
| | | | | | | | | | This defines helper functions implementing some common swizzle transformations that are usually open-coded in the compiler back-end, causing a lot of clutter. Some optimization passes will become almost trivial implemented in terms of these functions (e.g. vec4_visitor::opt_reduce_swizzle()). Reviewed-by: Matt Turner <[email protected]>
* glsl: fix names in lower_constant_arrays_to_uniformsTapani Pälli2015-03-231-3/+1
| | | | | | | | | | | | | | Patch changes lowering pass to use unique name for each uniform so that arrays from different stages cannot end up having same name. v2: instead of global counter, use pointer to achieve unique name (Kenneth Graunke) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89590 Reviewed-by: Chris Forbes <[email protected]> Cc: 10.5 10.4 <[email protected]>
* i965/nir: Use signed integer type for booleansJason Ekstrand2015-03-231-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FS instructions with NIR on i965: total instructions in shared programs: 2663561 -> 2619051 (-1.67%) instructions in affected programs: 1612965 -> 1568455 (-2.76%) helped: 5455 HURT: 12 FS instructions with NIR on g4x: total instructions in shared programs: 2352633 -> 2307908 (-1.90%) instructions in affected programs: 1441842 -> 1397117 (-3.10%) helped: 5463 HURT: 11 FS instructions with NIR on ilk: total instructions in shared programs: 3997305 -> 3934278 (-1.58%) instructions in affected programs: 2189409 -> 2126382 (-2.88%) helped: 8969 HURT: 22 FS instructions with NIR on hsw (snb and ivb were similar): total instructions in shared programs: 4109389 -> 4109242 (-0.00%) instructions in affected programs: 109869 -> 109722 (-0.13%) helped: 339 HURT: 190 No SIMD16 programs were gained or lost on any platform Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Do boolean resolves on GEN <= 5Jason Ekstrand2015-03-231-0/+20
| | | | | | v2: A couple comment clean-ups from Matt Reviewed-by: Matt Turner <[email protected]>
* i965: Add a NIR analysis pass for determining when a boolean resolve is neededJason Ekstrand2015-03-233-0/+348
| | | | | | | | | | v2: Fix the spelling of analyze and re-arrange code for better readability as per Connor's comments. v3: Make the naming of things more consistent and add a pile of comments v4: Stop trying to avoid vectors Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* i965/nir: Properly set the predicate on the SEL used in min/maxJason Ekstrand2015-03-231-0/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Use NIR lowering for ffma for gen < 6Jason Ekstrand2015-03-231-2/+10
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Use emit_lrp for emitting flrpJason Ekstrand2015-03-231-2/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Make emit_lrp return an fs_instJason Ekstrand2015-03-232-5/+5
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: define I915_PARAM_REVISIONDave Airlie2015-03-231-0/+5
| | | | | | | we are broken against the libdrm 2.4.60 minimum specified, so fix it for now. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: Silence unused variable warnings on release builds.Jose Fonseca2015-03-222-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Cleanup flex/bison settings specification.Jose Fonseca2015-03-222-9/+13
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Ensure git_sha1.h's directory exists.Jose Fonseca2015-03-221-1/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/vdpau: Avoid constness cast warnings.Jose Fonseca2015-03-221-1/+1
| | | | | | | | | Fixes MSVC warning C4090: '=' : different 'const' qualifiers Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* glsl: Disable MSVC switch warning on a per-file basis.Jose Fonseca2015-03-221-0/+4
| | | | | | | | | | | | | This addresses ...\glsl_parser.cpp(...) : warning C4065: switch statement contains 'default' but no 'case' labels This is on code generated by bison, which we have little control. It seems useful to have this warning otherwise enabled. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.Jose Fonseca2015-03-222-4/+5
| | | | | | | | | | | | | Note that GLboolean is an alias for unsigned char, which lacks the implicit true/false semantics that C++/C99 bool have. Reviewed-by: Brian Paul <[email protected]> v2: Change gl_shader::IsES and gl_shader_program::IsES to be bool as recommended by Ian Romanick. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* galahad: actually remove the driverEmil Velikov2015-03-2110-1998/+0
| | | | | | | | Should have been part of 429a4355259(galahad: remove driver). Seems like I've erroneously committed the trimmed patch. Reported-by: Marek Olšák <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: cut down static storage size for {Version,ClientAPI}StringEmil Velikov2015-03-211-2/+2
| | | | | | | | | | | Both seems to be excessively long, namely: ClientAPIString can get up-to 47 based on current code, while the name of the driver can dictate the length of the VersionString, currently it is around 11. Let's pad each to 100, rather than the current 1000. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* galahad: remove driverEmil Velikov2015-03-2112-40/+12
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium/docs: remove information about identity driverEmil Velikov2015-03-211-7/+0
| | | | | | | Removed from tree. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* egl/main: drop platform fbdev specific codeEmil Velikov2015-03-213-21/+0
| | | | | | | st/egl was the only one which had support for this platform. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* winsys/sw/fbdev: remove unused software winsysEmil Velikov2015-03-216-343/+0
| | | | | | | st/egl was its only user. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* winsys/sw/wayland: remove unused winsysEmil Velikov2015-03-215-367/+0
| | | | | | | st/egl was its only user. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* st/gbm: remove state-trackerEmil Velikov2015-03-219-543/+0
| | | | | | | st/egl was its only user. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* llvmpipe: use global llvm context for PIPE_SUBSYSTEM_EMBEDDEDRoland Scheidegger2015-03-211-0/+11
| | | | | | | | | | | | | | | | | There's 2 reasons why we'd want to use the global context: 1) There still seems to be one memory "leak" left when using multiple llvm contexts (it is not a true leak as the memory disappears into some still addressable pool but nevertheless the memory consumption grows). See http://cgit.freedesktop.org/~jrfonseca/llvm-jitstress/ 2) These contexts get kinda big - even when disposing modules etc. after compiling a shader the LLVMContext can easily be over 100kB. So when there's lots of llvm contexts arounds it adds up. The downside is that at least right now this is absolutely not thread safe, so this only works safely in environments where multiple pipe contexts are not used concurrently. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: reorder gl_light_attribDave Airlie2015-03-211-4/+7
| | | | | | | | reduces from 2664->2656. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_framebufferDave Airlie2015-03-211-8/+9
| | | | | | | | this reduces it from 1088 -> 1080 bytes Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: fix hole in vertex_array_objectDave Airlie2015-03-211-1/+3
| | | | | | | | this just removes 4 bytes from this object. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: repack gl_texture_attrib.Dave Airlie2015-03-211-4/+5
| | | | | | | | This removes a hole, and puts the large allocation at the end, Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reduce gl_colorbuffer_attrib and gl_fog_attribDave Airlie2015-03-211-3/+4
| | | | | | | | These 392->388 and 72->68. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_image_unitDave Airlie2015-03-211-6/+7
| | | | | | | | | reduces 40->32 but reduces use in context from 7680->6144. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_program, gl_shader, gl_shader_programDave Airlie2015-03-211-6/+9
| | | | | | | | | | gl_program : 1344->1336 gl_shader: 488->472 gl_shader_program: 352->344. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_transform_feedback_objectDave Airlie2015-03-211-9/+9
| | | | | | | | Reduces size from 184 to 176 bytes. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder prog_instructionDave Airlie2015-03-211-3/+3
| | | | | | | | reduces size from 64 to 56 bytes. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_array_attribDave Airlie2015-03-211-3/+3
| | | | | | | | drops 80 bytes to 72. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_client_arrayDave Airlie2015-03-211-1/+1
| | | | | | | | | drops from 56 to 48 bytes, drops gl_vertex_array_object from 4584 to 4320 bytes Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_texture_unitDave Airlie2015-03-211-2/+3
| | | | | | | | | drops size from 520 -> 512 bytes, which then makes gl_texture_attrib go from 99984 to 98440. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_point_attribDave Airlie2015-03-211-1/+1
| | | | | | | | this drops the size from 52 bytes to 48 bytes. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: reorder gl_multisample_attribDave Airlie2015-03-211-2/+4
| | | | | | | | drops size from 28 bytes to 20. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/fs: Use correct null destination register in cmod testsIan Romanick2015-03-201-3/+3
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89670 Reviewed-by: Matt Turner <[email protected]> Cc: Vinson Lee <[email protected]>
* i965/fs: bail on move-to-flag in sel peepholeConnor Abbott2015-03-201-1/+3
| | | | | | | | | Fixes a piglit regression (shaders/glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined) with my series for GVN. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* i965: Mask out unused Align16 components in brw_untyped_atomic.Francisco Jerez2015-03-201-2/+11
| | | | | | | | | | | | This is currently not a problem because the vec4 visitor happens to mask out unused components from the destination, but it might become an issue when we start using atomics without writeback message. In any case it seems sensible to set it again here because the consequences of setting the wrong writemask (random graphics memory corruption) are difficult to debug and can easily go unnoticed. Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Pass number of components explicitly to brw_untyped_atomic and ↵Francisco Jerez2015-03-204-16/+32
| | | | | | | | | | | | _surface_read. And calculate the message response size based on the number of components rather than the other way around. This simplifies their interface somewhat and allows the caller to request a writeback message with more than one vector component in SIMD4x2 mode. Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Don't disable exec masking for sampler message sends.Francisco Jerez2015-03-202-8/+8
| | | | | | | | | | This was telling the sampler to do texture fetches for *all* channels in the non-constant surface index case, what could have reduced throughput unnecessarily when some of the channels were disabled by control flow. Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Factor out logic to build a send message instruction with indirect ↵Francisco Jerez2015-03-204-96/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | descriptor. This is going to be useful because the Gen7+ uniform and varying pull constant, texturing, typed and untyped surface read, write, and atomic generation code on the vec4 and fs back-end all require the same logic to handle conditionally indirect surface indices. In pseudocode: | if (surface.file == BRW_IMMEDIATE_VALUE) { | inst = brw_SEND(p, dst, payload); | set_descriptor_control_bits(inst, surface, ...); | } else { | inst = brw_OR(p, addr, surface, 0); | set_descriptor_control_bits(inst, ...); | inst = brw_SEND(p, dst, payload); | set_indirect_send_descriptor(inst, addr); | } This patch abstracts out this frequently recurring pattern so we can now write: | inst = brw_send_indirect_message(p, sfid, dst, payload, surface) | set_descriptor_control_bits(inst, ...); without worrying about handling the immediate and indirect surface index cases explicitly. v2: Rebase. Improve documentatation and commit message. (Topi) Preserve UW destination type cargo-cult. (Topi, Ken, Matt) Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>