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* mesa: fix incorrect format info for MESA_FORMAT_SL8Brian Paul2009-10-301-3/+3
| | | | Fixes bugs 24798 and 24801.
* softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol2009-10-301-14/+26
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* intel: update intel_create_renderbuffer(format), add XRGB supportBrian Paul2009-10-2912-36/+57
| | | | | | | | Pass a gl_format to intel_create_renderbuffer() instead of GLenum. Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers. However, we don't yet create any renderbuffers or textures with that format. It seems the default alpha value is zero instead of one. Need to investigate that first.
* mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888Brian Paul2009-10-291-1/+1
| | | | | | If we hit the general path and call _mesa_make_temp_chan_image() we always want to get a GL_RGBA texture. We were getting a 3-channel GL_RGB texture before and that messed up the memory layout.
* r600: remove the no rrb messagesAlex Deucher2009-10-291-2/+0
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* r600: Add support for ARB_depth_clampAlex Deucher2009-10-292-2/+14
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* intel: remove memcpy_get_tex_image() codeBrian Paul2009-10-291-103/+2
| | | | | This has been lifted into core Mesa where it can be used for all drivers that use the _mesa_get_teximage() fallback for ctx->Driver.GetTexImage().
* mesa: lift memcpy_get_tex_image() code from intel driver into core MesaBrian Paul2009-10-291-1/+83
| | | | The code should work for any driver.
* mesa: refactor _mesa_get_teximage() codeBrian Paul2009-10-291-158/+302
| | | | Break different formats into different functions to make it easier to read.
* i965: indentation fixBrian Paul2009-10-291-1/+1
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* i965: make brw_sf_prog_key::sprite_origin_lower_left one bitBrian Paul2009-10-293-5/+5
| | | | | Shrinks size of key to 8 bytes from 12. Note that progs/demos/spriteblast.c is still broken.
* i965: make brw_wm_prog_key a little smallerBrian Paul2009-10-291-3/+3
| | | | | | | GLushort is big enough for the swizzle and origin fields. The key could probably be made smaller still by re-ordering things. I'll hold off on that until after the outputswritten64 branch is merged. The key will get a little larger again with the GLbitfield64 fields.
* i915: Fix 1D texture mapping in the t coordinate.Eric Anholt2009-10-291-0/+6
| | | | Fixes piglit tex1d-2dborder test.
* i915: Correct and make use of the defines for 32-bit depth texture modes.Eric Anholt2009-10-292-4/+9
| | | | | Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes.
* i965: avoid shader translation on window resizeBrian Paul2009-10-291-6/+11
| | | | | | | | | | If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell.
* i965: define, use BRW_MAX_DRAW_BUFFERSBrian Paul2009-10-293-4/+8
| | | | | i965 might support more than 4 color draw buffers. But if not, this protects from breakage if the Mesa limit is raised.
* i965: remove unused varBrian Paul2009-10-291-1/+0
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* i965: don't use context state in emit_fb_write()Brian Paul2009-10-293-2/+5
| | | | | Put the state that we care about in the hash key. Issue spotted by Keith Whitwell.
* i965: use macros to get/set prog_instruction::Aux fieldBrian Paul2009-10-294-8/+14
| | | | This makes things a bit easier to remember/understand.
* i965: minor code reformattingBrian Paul2009-10-291-4/+3
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* mesa: Add MESA_FORMAT_Z24_X8.José Fonseca2009-10-295-1/+64
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* st/xorg: fix scaling ov xv data, plus some cleanupsZack Rusin2009-10-293-28/+57
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* i915: Implement min/max LOD clamping with the hardware.Eric Anholt2009-10-294-40/+46
| | | | | | | This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between.
* i965: Replace a MIN(MAX()) with CLAMP().Eric Anholt2009-10-291-2/+2
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* intel: check for single memcpy() in memcpy_get_tex_image()Brian Paul2009-10-291-5/+10
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* i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.Eric Anholt2009-10-291-4/+10
| | | | | | | | | | | | If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range
* mesa: Mostly fix swrast's ARB_depth_clamp support.Eric Anholt2009-10-292-12/+26
| | | | | | | I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success.
* intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.Eric Anholt2009-10-291-1/+1
| | | | | | We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
* intel: Clean up merge leftover from the DRI2 swap throttling.Eric Anholt2009-10-291-5/+0
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* intel: remove debug codeBrian Paul2009-10-291-1/+0
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* mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul2009-10-291-6/+2
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* intel: added fast memcpy path for glGetTexImage()Brian Paul2009-10-291-3/+102
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* mesa: move pixels==NULL check in glGetTexImage()Brian Paul2009-10-291-9/+10
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* mesa: consolidate some code in _mesa_GetTexImage()Brian Paul2009-10-291-6/+2
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* mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-293-57/+64
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* mesa: fix some tests in subtexture_error_check2()Brian Paul2009-10-291-23/+22
| | | | | Don't use hard-coded compressed block sizes. Update comments and error strings.
* mesa: remove unneedded is_srgb_teximage() functionBrian Paul2009-10-291-24/+2
| | | | Use _mesa_get_format_color_encoding() function instead.
* glsl: make shader substitution a little betterBrian Paul2009-10-291-3/+16
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* st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversionDavid Heidelberger2009-10-291-0/+2
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.David Heidelberger2009-10-291-0/+2
| | | | | | | Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <[email protected] Signed-off-by: Brian Paul <[email protected]>
* st/mesa: Fix nouveau glxinfo after merging texformat-rework.David Heidelberger2009-10-291-0/+6
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: move declaration to prevent unused var warningBrian Paul2009-10-291-1/+1
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* mesa: Fix compilation errors and warnings when features are disabled.Chia-I Wu2009-10-294-12/+15
| | | | | | Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Make FEATURE_texture_s3tc follow feature conventions.Chia-I Wu2009-10-294-9/+39
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.Chia-I Wu2009-10-294-43/+20
| | | | | | Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Never return NULL in _mesa_get_texstore_func.Chia-I Wu2009-10-291-3/+25
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()Brian Paul2009-10-291-2/+2
| | | | And update error message.
* r300g: Fix bytes_per_line calculation error while displaying surfaceCooper Yuan2009-10-291-1/+1
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* swrast: added bracesChia-I Wu2009-10-281-2/+4
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* mesa: remove old, unused #defineBrian Paul2009-10-281-2/+0
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