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* mesa: issue error, don't crash, when calling a prototyped, but undefined ↵Brian Paul2009-01-061-0/+7
| | | | | | | | function Bug #18659. (cherry picked from commit 4f05893415a2d6f29b29f4daf991ea95a1891a81)
* mesa: better variable name: s/aux/store/Brian Paul2009-01-065-12/+15
| | | | (cherry picked from commit b63a31b36f2e1a198c214f41e0518991b1a8fa49)
* mesa: minor comment reformatttingBrian Paul2009-01-061-16/+13
| | | | (cherry picked from commit bab4e78734dc462387fea32f0b05103e31f2d6f6)
* mesa: glsl compiler debug codeBrian Paul2009-01-061-141/+151
| | | | | | RETURN0 macro reports file/line before returning zero. (cherry picked from commit bf7f9d2143a892bc11a5e2b84e3d6d3ed69fb5e8)
* mesa: rework GLSL array code generationBrian Paul2009-01-065-160/+371
| | | | | | | | | | | | | | | | We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. (cherry picked from commit ae0ff8097b85d3537a7be1674d55a44a9bd6018e)
* mesa: don't realloc instruction buffer so oftenBrian Paul2009-01-061-13/+22
| | | | (cherry picked from commit e709d68d92ef6f2392b118d0a22452e8f4c53e9a)
* mesa: updated commentBrian Paul2009-01-061-0/+2
| | | | (cherry picked from commit d9fa9e3290611944d5fd52301645367eeeb24f03)
* mesa: fix merge conflict left-oversBrian Paul2009-01-061-1/+0
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* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2009-01-064-69/+23
| | | | | | The Swizzle and Size fields carry all the info we need now. (cherry picked from commit 80d6379722a1249ce13db79a898d340644936f67)
* mesa: revamp GLSL instruction emit codeBrian Paul2009-01-061-244/+381
| | | | | | | | | | | | | | | | | This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... (cherry picked from commit 3a7ed9779b159f9dccbc98d1d556be2cd83cc1fd)
* mesa: make writemask_string() non-staticBrian Paul2009-01-062-4/+8
| | | | | | | | (cherry picked from commit 610c2461ce0683ca5412e4b2b7a496f67e9d3704) Conflicts: src/mesa/shader/prog_print.c
* mesa: remove some do-nothing GLSL codeBrian Paul2009-01-061-16/+0
| | | | (cherry picked from commit 4c167f8fc1e56b6c82d8917c237e70531e3d57b9)
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2009-01-061-1/+5
| | | | | | | | | | Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec. (cherry picked from commit fe984aed5a9ee7c6e000d48a0a584b964fefa848) Conflicts: src/mesa/shader/slang/slang_builtin.c
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2009-01-063-188/+184
| | | | (cherry picked from commit e556cc82f83716a734ed9d76356ba49bb670004f)
* mesa: tweak program register printing for RelAddr caseBrian Paul2009-01-061-1/+1
| | | | (cherry picked from commit 557fde9531289b4388a3080b89c2ebaa38abeaee)
* mesa: allow relative indexing into all register files and indirect dst ↵Brian Paul2009-01-063-93/+111
| | | | | | | | | | register indexing (cherry picked from commit f4361540f8dd3016571523863b33481cba7a0c07) Conflicts: src/mesa/shader/prog_execute.c
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-067-31/+52
| | | | (cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4)
* mesa: initial support for uniform variable initializers.Brian Paul2009-01-061-5/+22
| | | | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. (cherry picked from commit 379ff8c9567940ebff44870cf7b0202882445fa6)
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2009-01-062-6/+16
| | | | (cherry picked from commit 80c8017a643dfb655e4e1500e1c57e3908529c27)
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-0611-2600/+2708
| | | | | | | | (cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-0611-2615/+2755
| | | | | | | | (cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2009-01-062-402/+418
| | | | (cherry picked from commit b632e5aa7f948ed5bbf7104682ec3ee463af4c0a)
* gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVBrian Paul2009-01-061-1/+1
| | | | This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f
* scons: Specify C99 throughout all the tree.José Fonseca2009-01-051-5/+1
| | | | | | | | | | MSVC may not support full C99, but supports more than plain C90. And -pedantic without -std=c99 generates too many spurious warnings (specially C++ style comments) to be of any use. Note that using certain C99 features in the cross-platform parts of Gallium is still not possible; namely mid-of-scope variable declarations and named structure initializers will break MSVC builds.
* gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4Brian Paul2008-12-241-3/+19
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* tgsi: fix incomplete rename of loop counter variableKeith Whitwell2008-12-231-1/+1
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* draw: allow driver-override of draw_need_pipeline()Keith Whitwell2008-12-232-4/+28
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* tgsi: Dump indirect register swizzle.Michal Krol2008-12-231-3/+6
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* tgsi: Return 0.0 for negative constant register indices.Michal Krol2008-12-221-8/+16
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* tgsi: Keep address register as a floating point.Michal Krol2008-12-221-20/+9
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* softpipe: Don't fill surfaces's winsys fields.José Fonseca2008-12-221-2/+0
| | | | | This is sometimes checked to distinguish between texture views and (deprecated) standalone surfaces.
* softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca2008-12-221-15/+34
| | | | | Otherwise blitting from display target surfaces to front screen fails in several platforms.
* softpipe: initialize refcount and winsysJerome Glisse2008-12-221-0/+2
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* softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-221-35/+30
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* gallium: const correctness.José Fonseca2008-12-224-18/+18
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* gallium: Fix typo in define name.José Fonseca2008-12-201-1/+1
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* gallium: Simple and efficient cache.José Fonseca2008-12-196-0/+476
| | | | | | | Fixed size hash table. Collisions are handled by simply destroying the previous entry. It hasn't received much testing yet.
* gallium: replace #elif with #elseBrian Paul2008-12-191-1/+1
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* tgsi: scan for additional info: uses_fogcoord, uses_frontfacingBrian Paul2008-12-182-15/+37
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* gallium: fix two-sided lighting test in state trackerBrian Paul2008-12-181-3/+6
| | | | This fixes two-sided lighting for vertex shaders.
* Gallium: fix for conform testRobert Ellison2008-12-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
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* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-12-181-1/+1
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* gallium: Enable memory debugging on all windows platforms.José Fonseca2008-12-181-1/+1
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* mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul2008-12-171-1/+13
| | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
* gallium: fix memory corruption in u_gen_mipmap.cBrian Paul2008-12-171-10/+9
| | | | | | | | | Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
| | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
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* Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
| | | | This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708.
* mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
| | | | | We were accidentally using the fixed-function logic when a vertex shader was being used.