| Commit message (Collapse) | Author | Age | Files | Lines |
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Use a single sampler adapter instead of per-sampler-unit samplers,
and just pass along texture unit and sampler unit in the calls.
The reason is that for dx10-style sample opcodes pre-wired
samplers including all the texture state aren't really feasible (and for
sample_i/sviewinfo we don't even have samplers).
Of course right now softpipe doesn't actually do anything more than
just look up all its pre-wired per-texunit/per-samplerunit sampler as
it did before so this doesn't really achieve much except one more
function call, however this is now all softpipe's fault (fixing that in
a way which doesn't suck is still an unsolved problem).
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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glXCreateWindow() and glXCreatePbuffer() always fail when built without
GLX_DIRECT_RENDERING defined since commit 48331047.
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Jon TURNEY <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Normally the application will own the main event queue and be responsible
for moving events. In case of EGL_DEFAULT_DISPLAY, EGL opens the display
and has to own the main queue so it can move the events itself.
Call wl_display_dispatch_pending() to take ownership.
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Previously only the 32-bit X visual would match the 32-bit RGBA8888
configs. This resulted in every config with alpha getting the "magic"
visual whose alpha is used by the compositor. This also resulted in no
multisample visuals being advertised. How many ways could we lose?
This patch inverts the problem... now you can't get the visual with
alpha used by the compositor even if you want it. I think we need to
invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get
this. I'm surprised that there isn't already a choice for
EGL_TRANSPARENT_ALPHA.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tian Ye <[email protected]>
Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
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Just use simple assignments.
Reviewed-by: Marek Olšák <[email protected]>
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We set the cp_coher_cntl bits but never emit them.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Streamout buffers need to be synchronized on r6xx as
well.
v2: Add DEST flush as well.
v3: drop DEST flush
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=61351
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llvmpipe_init_screen/context_texture_funcs have long been replaced
with the respective "resource" funcs.
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Since with llvm execution parts of sampler view and sampler state is baked into
the shader, we need to revalidate otherwise the wrong shader might get used.
(Not completely sure but I think this would not be required for non-llvm case,
along with everything else in these functions.)
This caused bugs in piglit arb_texture_buffer_object-formats, because we never
noticed that the view format changed.
Reviewed-by: Jose Fonseca <[email protected]>
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This also fixes not honoring first/last_layer view parameters for array
textures, plus not honoring last_level view parameter for all textures
(neither is really used by OpenGL).
This mostly passes piglit arb_texture_buffer_object tests (it needs, however,
glsl 140 version override, plus GL 3.1 override, the latter only because
mesa does not allow ARB_tbo in non-core contexts).
Most arb_texture_buffer_object tests pass, with the exception of
arb_texture_buffer_object-formats. With "arb" parameter it passes most weirdo
formats before it segfaults in the state tracker, this looks to be some issue
with using legacy formats in core context (fails the same in softpipe).
With "core" parameter it passes with "fs", however fails with "vs" (for most
formats). This will be fixed later (debugging shows we're completely missing
the shader recompile depending on format).
v2: based on Jose's feedback, fix comments, variable/function names.
Reviewed-by: Jose Fonseca <[email protected]>
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When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it. If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.
Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Note: This is a candidate for the stable branches.
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check that pointer passed is valid and return error if not.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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missing case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES is required
by OES_EGL_image_external extension.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimized out varyings.)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes out-of-bounds write reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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NOTE: This is a candidate for the stable branches.
Signed-off-by: José Fonseca <[email protected]>
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We might want to revisit the normalized_coords semantics, but this is
the current expected behavior.
Fixes fdo bug 61091.
Reviewed-by: Brian Paul <[email protected]>
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Use %td for ptrdiff_t (aka GLsizeiptrARB).
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Suggested by Brian Paul.
Could probably be extended to other enums.
Reviewed-by: Brian Paul <[email protected]>
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Fixes uninitialized scalar variable defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61199
Signed-off-by: Tapani Pälli <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Tested-by: Brad King <[email protected]>
Signed-off-by: Vinson Lee <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The llvm pipeline handles regular filled triangle offsets, but it
doesn't handle offsets for triangles drawn in point or line mode.
Fixes failures found with new piglit polygon-mode-offset test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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There were several issues. We weren't handling different front/back
polygon fill modes. We weren't checking whether the offset applied to
fill mode vs. line mode vs. point mode.
Fixes problems found with the Visualization Toolkit (VTK) test suite.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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The old logic was kind of twisted, but seemed to work in practice.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <[email protected]>
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When we destroy an ARB vp/fp whose ID was gen'd but not otherwise used we
get a pointer to the dummy/placeholder program. We can't destroy that one
so just skip it. This only failed during context tear-down because
glDeleteProgramsARB() was already aware of dummy programs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38086
Note: This is a candidate for the stable branches.
Tested-by: Andreas Boll <[email protected]>
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We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
that changes the results of the u_trim_pipe_prim() call. We need to
pass the original primitive type to the trim function.
Note that OpenGL's GL_x prim type values match Gallium's PIPE_PRIM_x values.
Fixes a failure in the new piglit degenerate-prims test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <[email protected]>
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So we don't emit it twice if we ever use the flag on
cayman.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <[email protected]>
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Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=50655
https://bugs.freedesktop.org/show_bug.cgi?id=47116
v2: flush along with workaround.
v3: just need a flush
v4: try WAIT_UNTIL
v5: switch to PS partial flush
v6: rework patch
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <[email protected]>
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PS_PARTIAL flushes seems to be required in certain
cases to prevent hangs, especially on r6xx.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <[email protected]>
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Regardless of what we put in the screen structure, all of the extensions
that compute_version_es2 checks are present and 3.0 will be exposed
anyway.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <[email protected]>
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tex->Sright and tex->Ttop are initialized during texture allocation.
This fixes depth buffer blitting failures in khronos conformance tests
when run on desktop GL 3.0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59495
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The recent change for GL core broke the older setup, which broke
gl_PointCoord on pre-gen6 (where gl_PointCoord is undefined if point
sprites are disabled). Fixes the new piglit GLES-2.0/glsl-fs-pointcoord
test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429
Note: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <[email protected]>
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In a debug build this led to assertion failures, but on a non-debug
build the hardware would just reference the whole vec8 instead of the
same channel 8 times.
Fixes the new piglit glsl-1.40/uniform-buffer/fs-exp2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57121
Note: This is a candidate for the stable branches
Reviewed-by: Kenneth Graunke <[email protected]>
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- zero temps/outputs instead of copying (otherwise we won't be able to see
the temps/outputs assignments for small shaders where nothing changes
across big areas
- also show the inputs (as it's often impossible to infer from the rest)
Reviewed-by: Brian Paul <[email protected]>
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Should workaround fdo bug 57563.
Signed-off-by: José Fonseca <[email protected]>
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NOTE: This is a candidate for the 9.1 branch.
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The hardware can't do it.
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