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* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-104-4/+4
* anv: set input_slots_valid on brw_wm_prog_keyLionel Landwerlin2017-01-101-3/+8
* anv: add helper to get vue map for fragment shaderLionel Landwerlin2017-01-102-6/+12
* anv: add get_.*_prog_data for tesselation stagesLionel Landwerlin2017-01-101-0/+2
* anv: make get_.*_prog_data take a const pipelineLionel Landwerlin2017-01-101-1/+1
* nir: Fix anonymous union initialization with older GCC.Vinson Lee2017-01-091-1/+1
* radv/ac: add support for multi sample image coordsDave Airlie2017-01-101-1/+16
* glsl: Do not allow scalar types in vector relational functionsBoyan Ding2017-01-091-19/+10
* nir: remove duplicated foreach loopThomas Hindoe Paaboel Andersen2017-01-091-1/+0
* i965: Fix number of slots in SSO mode when there are no user varyings.Kenneth Graunke2017-01-091-4/+2
* spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.Kenneth Graunke2017-01-091-1/+2
* mesa: set GLSL 1.20 for the fixed-function fragment shaderMarek Olšák2017-01-101-1/+13
* radv: Create single RADV_DEBUG env var.Bas Nieuwenhuizen2017-01-096-36/+53
* ac/debug: Dump indirect buffers.Bas Nieuwenhuizen2017-01-095-9/+37
* radv: Dump command buffer on hang.Bas Nieuwenhuizen2017-01-096-9/+150
* ac/debug: Move IB decode to common code.Bas Nieuwenhuizen2017-01-097-332/+420
* ac/debug: Move sid_tables.h generation to common code.Bas Nieuwenhuizen2017-01-096-15/+12
* radeonsi: fix the Witcher 2 black transitionsMarek Olšák2017-01-091-2/+13
* radeonsi: set si_shader_context::input_decls for ranged decls correctlyMarek Olšák2017-01-091-1/+4
* radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUGMarek Olšák2017-01-095-13/+15
* isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga2017-01-091-4/+6
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez2017-01-091-1/+1
* anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez2017-01-091-1/+5
* spirv: enable SpvCapabilityFloat64 only to supported platformsSamuel Iglesias Gonsálvez2017-01-092-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-099-60/+107
* isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2017-01-092-6/+6
* anv/pipeline: get map for double input attributesJuan A. Suarez Romero2017-01-091-0/+1
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-095-8/+55
* spirv/nir: add (un)packDouble2x32() translationSamuel Iglesias Gonsálvez2017-01-091-0/+2
* spirv/nir: implement DF conversionsSamuel Iglesias Gonsálvez2017-01-093-13/+23
* nir: add nir_type_conversion_op()Samuel Iglesias Gonsálvez2017-01-092-0/+83
* nir: add nir_get_nir_type_for_glsl_type()Samuel Iglesias Gonsálvez2017-01-091-0/+24
* spirv: add support for doubles on OpComposite{Insert,Extract}Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: Enable double floating points when copying variables in _vtn_variable_...Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_block_load_store()Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_variable_load_storeSamuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to SpvOpCompositeExtractSamuel Iglesias Gonsálvez2017-01-091-2/+14
* spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...Samuel Iglesias Gonsálvez2017-01-091-12/+40
* spirv: add DF support to SpvOp*ConstantCompositeSamuel Iglesias Gonsálvez2017-01-091-3/+11
* spirv: add DF support to vtn_const_ssa_value()Samuel Iglesias Gonsálvez2017-01-091-3/+5
* spirv: add support for loading DF constantsSamuel Iglesias Gonsálvez2017-01-091-2/+10
* spirv: add definition of double based data typesSamuel Iglesias Gonsálvez2017-01-091-2/+4
* spirv: fix typo in spec_constant_decoration_cb()Samuel Iglesias Gonsálvez2017-01-091-2/+2
* radv: drop unused fields in physical device.Dave Airlie2017-01-091-6/+0
* i965: call intel_prepare_render always when reading pixelsTapani Pälli2017-01-091-6/+6
* st/mesa: pass gl_program to st_bind_ubos()Timothy Arceri2017-01-091-18/+18
* st/mesa: pass gl_program to st_bind_images()Timothy Arceri2017-01-091-24/+22
* st/mesa: stop passing gl_linked_shader to set_affected_state_flags()Timothy Arceri2017-01-091-7/+6
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-096-20/+13