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* st/mesa: pass gl_program to st_bind_ssbos()Timothy Arceri2017-01-091-21/+21
* nir: add another comparison simplificationTimothy Arceri2017-01-091-0/+2
* nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.Kenneth Graunke2017-01-091-0/+4
* nir: Convert ineg(b2i(a)) to a if it's a boolean.Kenneth Graunke2017-01-091-0/+2
* i965: Move TES input VUE map calculation out a layer.Kenneth Graunke2017-01-073-9/+11
* i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke2017-01-071-1/+1
* i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2017-01-072-33/+34
* i965: Access TES shader info via NIR.Kenneth Graunke2017-01-071-6/+6
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-0711-47/+54
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-074-13/+7
* anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand2017-01-071-31/+15
* anv/pipeline: Only call remove_dead_variables onceJason Ekstrand2017-01-071-3/+3
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-075-62/+14
* glsl: Make is_fixed_function_array actually check for varyings.Kenneth Graunke2017-01-071-0/+4
* drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch2017-01-071-0/+4
* glsl: fix opt_minmax redundancy checks against baserangeTimothy Arceri2017-01-071-2/+2
* i965/compiler: Use the new nir_opt_copy_prop_vars passJason Ekstrand2017-01-061-0/+1
* nir: Add a local variable-based copy propagation passJason Ekstrand2017-01-063-0/+816
* nir/builder: Add a helper for getting the most recently added instructionJason Ekstrand2017-01-061-0/+7
* nir/builder: Add a load_deref_var helperJason Ekstrand2017-01-061-0/+16
* nir/dead_variables: Remove shader-local variables that are only writtenJason Ekstrand2017-01-061-9/+60
* nir/dead_variables: Removed shared variables when requestedJason Ekstrand2017-01-061-0/+3
* anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8Jason Ekstrand2017-01-061-2/+2
* isl: Mark A4B4G4R4_UNORM as supported on gen8Jason Ekstrand2017-01-061-1/+4
* radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERSPierre-Loup A. Griffais2017-01-071-1/+1
* i965: Rework gl_TessLevel*[] handling to use NIR compact arrays.Kenneth Graunke2017-01-0610-364/+92
* i965: Inline store_output helper in quads workaround code.Kenneth Graunke2017-01-061-14/+10
* nir: Make glsl_to_nir compact scalar TessLevel arrays.Kenneth Graunke2017-01-061-1/+12
* i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.Kenneth Graunke2017-01-061-2/+5
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-062-4/+17
* glsl: Mark whole variable used for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-3/+23
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-065-11/+17
* gallium/radeon: use the internal clear_buffer callback to fix r600gMarek Olšák2017-01-061-1/+3
* llvmpipe: do transpose/untwiddle after conversion for 8bit formatsRoland Scheidegger2017-01-061-7/+143
* gallivm: generalize 4x4f->1x16ub special case conversionRoland Scheidegger2017-01-061-56/+118
* llvmpipe: use alpha from already converted color if possibleRoland Scheidegger2017-01-062-18/+54
* llvmpipe: use scalar load instead of vectors for small vectors in fs backendRoland Scheidegger2017-01-061-6/+50
* i965: Enable several GLES 3.1 extensions on HSW+Ian Romanick2017-01-061-3/+3
* i965: Always set MaxViewports and related limitsIan Romanick2017-01-061-2/+1
* winsys/amdgpu: fix a race condition between fence updates and IB submissionsMarek Olšák2017-01-062-18/+22
* radeonsi: add TC L2 prefetch for shaders and VBO descriptorsMarek Olšák2017-01-063-1/+50
* radeonsi: add CP DMA flags for greater control over synchronizationMarek Olšák2017-01-063-16/+31
* radeonsi: cleanly communicate which CP DMA packet is firstMarek Olšák2017-01-061-11/+21
* gallium/radeon: add new HUD query num-SDMA-IBsMarek Olšák2017-01-069-2/+21
* gallium/radeon: rename the num-ctx-flushes query to num-GFX-IBsMarek Olšák2017-01-069-14/+14
* radeonsi: add HUD queries for cache flush statsMarek Olšák2017-01-064-0/+32
* radeonsi: don't count fast clears and prefetches into CP DMA statsMarek Olšák2017-01-061-2/+6
* radeonsi: don't wait for compute shaders in texture_barrierMarek Olšák2017-01-061-2/+1
* radeonsi: assume that a TES without POSITION precedes GSMarek Olšák2017-01-061-1/+2