| Commit message (Collapse) | Author | Age | Files | Lines |
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Sorry.
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options (same as bug 8042).
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enabled, not just when a program enables vertex progs (could still be not enabled due to some error). Otherwise the hw potentially would try to execute a not valid (not set up at all) vertex program, likely leading to lockups. Hopefully fixes #8060.
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arg.
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There were two sets of bugs in the vertex program (ARB and NV)
protocol. First, several of the ARB functions were missing the
'doubles_in_order="true"' annotation. Second, after the ARB decided
that glVertexAttrib*ARB functions must not alias fixed-function state
for GLSL, Nvidia re-assigned GLX protocol opcodes for
glVertexAttrib*NV (circa Septeber 2004). For some reason gl_API.xml
was never updated to reflect this, and the updated version of the
GL_NV_vertex_program spec never made into the registry.
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appears to have been reverted by mistake.
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is no need to add front.offset to sPriv->pFB, it seems. Fixes several
glean issues and frontbuffer rendering generally.
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It does 2 things:
1) Allows you to disable S3TC, wine-games sometimes need S3TC enabled.
2) Disable fallbacks that usually have low impact.
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instead
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entry points.
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For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one
program is an error.
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correctly generated.
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Other cosmetic changes.
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When the callback is called, free all Mesa's private visual and buffer
data structures which are tied to the display.
Fixes problems reported by Kitware.
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vertex program code. Fix authors. Correct slightly wrong check to determine if ran out of temps. Simplify check to determine if ran out of max instructions. Correctly report used native temps. Always kick off program translation when ProgramStringNotify is called (otherwise the reported native resources used queried might be wrong).
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results of _swrast_update_fog_state().
Fixes bug where first frame of progs/samples/fog.c does not show fog.
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Nvidia no longer supports this extension, and they no longer export its
entry points from their libGL. There's no reason for us to keep dragging it
around either.
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Make functions for the following extensions available only via
glXGetProcAddress. In cases where there are other aliases to the same
functions (e.g., between GL_EXT_histogram and GL_ARB_imaging), the alias
functions may still be statically exported.
- GL_ATI_blend_equation_separate
- GL_EXT_blend_equation_separate
- GL_EXT_convolution
- GL_EXT_color_sub_table
- GL_EXT_cull_vertex
- GL_EXT_depth_bounds_test
- GL_EXT_framebuffer_blit
- GL_EXT_histogram
- GL_EXT_multisample
- GL_EXT_stencil_two_side
- GL_EXT_timer_query
- GL_IBM_multimode_draw_arrays
- GL_INGR_blend_func_separate
- GL_NV_fence
- GL_SGI_color_table
- GL_SGIS_multisample
- GL_SGIS_pixel_texture
- GL_SGIS_point_parameters
- GL_SGIX_pixel_texture
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Make functions for the following extensions only accessable via
glXGetProcAddress:
- GLX_EXT_texture_from_pixmap
- GLX_MESA_copy_sub_buffer
- GLX_MESA_release_buffers
- GLX_MESA_swap_control
- GLX_MESA_swap_frame_usage
- GLX_OML_sync_control
- GLX_SGI_make_current_read
- GLX_SGI_swap_control
- GLX_SGI_video_sync
- GLX_SGIX_swap_barrier
- GLX_SGIX_swap_group
Removed all remnants of the following extensions:
- GLX_MESA_set_3dfx_mode
- GLX_SGI_cushion
- GLX_SGIX_dmbuffer
- GLX_SGIX_video_resize
- GLX_SGIX_video_source
- GLX_SUN_get_transparent_index
-
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determine if we actually have a program. See "[r300] TCL fallback with Quake3".
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the true static dispatch name (either the glFooBar name or the
gl_dispatch_stub_XXX name). static_name returns the name of the
static function for a specific alias of a GL function.
Adding (and using) these two functions corrects some problems in the
generated code related to functions with multiple aliases where some
of the aliases have true static dispatch functions and some don't. I
have verified that everything under progs, except xdemos/xdemo,
correctly link. I did this by doing 'make linux-dri-x86-64
PROGRAM_DIRS="demos redbook samples xdemos tests"'.
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The input is fixed so that delete reports '\b' and backspace 127
The vt switching works both right and left.
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entry point generated. This allows us to do things like generate a
static entry point for glPointParameterfvARB but not for
glPointParameterfvSGIS.
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glBlendEquationSeparateEXT. Add missing enum "get" information for
GL_EXT_texture_filter_anisotropic.
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the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
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we're in GL_COMPILE_AND_EXECUTE mode.
This fixes bug 7984.
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The four DP4 instructions are now inserted at the top of the program
instead of appended to tail.
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