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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell
Jason Ekstrand
2017-01-31
1
-2
/
+3
*
intel/blorp: Handle clearing of A4B4G4R4 on all platforms
Jason Ekstrand
2017-01-31
1
-0
/
+23
*
radeonsi: Fix build on LLVM < 3.9 v2
Tom Stellard
2017-02-01
1
-2
/
+4
*
radv: Enable Float64 support.
Bas Nieuwenhuizen
2017-02-01
2
-1
/
+2
*
radv/ac: Implement Float64 SSBO loads.
Bas Nieuwenhuizen
2017-02-01
1
-26
/
+49
*
radv/ac: Implement Float64 UBO loads.
Bas Nieuwenhuizen
2017-02-01
1
-2
/
+6
*
radv/ac: Implement Float64 load/store var.
Bas Nieuwenhuizen
2017-02-01
1
-53
/
+48
*
radv/ac: Implement Float64 SSBO stores.
Bas Nieuwenhuizen
2017-02-01
1
-3
/
+14
*
radv/ac: Add core Float64 support.
Bas Nieuwenhuizen
2017-02-01
1
-44
/
+129
*
vc4: Enable Neon on arm android builds
Rob Herring
2017-01-31
1
-0
/
+2
*
vc4: fix arm64 build with Neon
Rob Herring
2017-01-31
1
-1
/
+1
*
vc4: Make Neon inline assembly clang compatible
Rob Herring
2017-01-31
1
-35
/
+35
*
radeonsi: Set datalayout on the llvm module
Tom Stellard
2017-01-31
1
-0
/
+6
*
nir/spirv/glsl450: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
nir/spirv/glsl450: Rewrite atan2 implementation to fix accuracy and handling ...
Francisco Jerez
2017-01-31
1
-22
/
+55
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
i965/fs: Fix nir_op_fsign of absolute value.
Francisco Jerez
2017-01-31
1
-1
/
+8
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
*
mesa/program: Translate csel operation from GLSL IR.
Francisco Jerez
2017-01-31
1
-1
/
+8
*
etnaviv: Set SE.CLIP registers, add margins for scissor/clip registers
Wladimir J. van der Laan
2017-01-31
3
-20
/
+52
*
etnaviv: Generate new sin/cos instructions on GC3000
Wladimir J. van der Laan
2017-01-31
3
-1
/
+40
*
anv/cmd_buffer: Use the proper depth input attachment surface state
Nanley Chery
2017-01-31
1
-6
/
+6
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
etnaviv: Cannot render to rb-swapped formats
Wladimir J. van der Laan
2017-01-31
1
-2
/
+5
*
etnaviv: Avoid infinite loop in find_frame()
Christian Gmeiner
2017-01-31
1
-1
/
+1
*
radv/ac: apply slice rounding to 1d arrays as well.
Dave Airlie
2017-01-31
1
-5
/
+15
*
radv/geom: check if esgs and gsvs ring exists before filling geom rings
Dave Airlie
2017-01-31
1
-3
/
+6
*
radv: enable geometryShader and multiViewport capabilities.
Dave Airlie
2017-01-31
1
-2
/
+2
*
radv: handle layer export from vs->fs properly
Dave Airlie
2017-01-31
3
-2
/
+23
*
radv: emit esgs itemsize register.
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv: handle prim id inputs to fragment shader.
Dave Airlie
2017-01-31
1
-1
/
+15
*
radv: emit geometry shaders to hardware
Dave Airlie
2017-01-31
1
-2
/
+96
*
radv: emit geometry ring size and pointers via preamble (v2)
Dave Airlie
2017-01-31
3
-11
/
+230
*
radv: add gs ring size calculations to pipeline.
Dave Airlie
2017-01-31
2
-0
/
+34
*
radv: add pipeline creation support for geometry shaders (v2.1)
Dave Airlie
2017-01-31
3
-8
/
+124
*
radv/ac: handle primitive id
Dave Airlie
2017-01-31
2
-1
/
+11
*
radv/ac: handle emitting vertex outputs to esgs ring.
Dave Airlie
2017-01-31
2
-1
/
+38
*
radv/ac: handle gs inputs
Dave Airlie
2017-01-31
1
-0
/
+56
*
radv/ac: add geom input support to get deref offset.
Dave Airlie
2017-01-31
1
-8
/
+14
*
radv/ac: handle invocation and primitive id intrinsics
Dave Airlie
2017-01-31
1
-0
/
+9
*
radv/ac: handle geometry emit vertex and end prim intrinsics.
Dave Airlie
2017-01-31
1
-0
/
+126
*
radv/ac: handle emitting gs epilogue
Dave Airlie
2017-01-31
1
-0
/
+14
*
radv/ac: add copy shader creation
Dave Airlie
2017-01-31
2
-0
/
+88
*
radv/ac: setup function parameters for vs as es and copy shader.
Dave Airlie
2017-01-31
1
-17
/
+32
*
radv: pass some necessary gs info back to state handling.
Dave Airlie
2017-01-31
2
-0
/
+7
*
radv: emit vertex shader to correct hw block.
Dave Airlie
2017-01-31
1
-1
/
+20
*
radv/ac: propogate as_es flag into shader info from key.
Dave Airlie
2017-01-31
2
-0
/
+4
*
radv: extend shader stage code to cover geometry shaders.
Dave Airlie
2017-01-31
1
-8
/
+22
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