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* glx/test: fix building for osxJon Turney2018-02-022-0/+16
| | | | | | | | An additional stub for applegl_create_context() is needed Cannot test indirect API as it's not built on osx, currently Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: check if upload is 0 explicitely, when downsizing a formatAndres Gomez2018-02-021-8/+8
| | | | | | | | | | | | | | downsize_format_if_needed takes an integer as number of uploads parameter. Hence, let's do an integer comparation instead of a boolean check, since that is confusing. Since we are at it, fix a couple of wrongly tabbed indents. Cc: Alejandro Piñeiro <[email protected]> Cc: Kenneth Graunke <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: don't flag _NEW_COLOR for KHR adv.blend if prog constant doesn't changeMarek Olšák2018-02-024-15/+51
| | | | | | | | | | | This only affects drivers that set DriverFlags.NewBlend. v2: - fix typo advanded -> advanced - return "enum gl_advanced_blend_mode" from _mesa_get_advanced_blend_sh_constant - don't call FLUSH_VERTICES twice Reviewed-by: Ian Romanick <[email protected]>
* ac/nir: replace SI.buffer.load.dword with amdgcn.buffer.loadSamuel Pitoiset2018-02-021-32/+20
| | | | | | | | | | | | | | The old one generates useless instructions in there, found while comparing geometry shaders between RadeonSI and RADV. This improves all Vulkan demos that use geometry shaders, +4% for deferredshadows, +9% for viewportarray, +7% for geometryshader on Polaris10. This seems to also improve DOW3 a little bit (+1%). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* r600/eg: add crap indirect compute support.Dave Airlie2018-02-021-7/+19
| | | | | | | | I think the cp packets can be made work, but I think it might need a kernel change, so for now just do the worst thing. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Call prepare_external after implicit window-system MSAA resolvesJason Ekstrand2018-02-011-0/+15
| | | | | | | | | This fixes some rendering corruption in a couple of Android apps that use window-system MSAA. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104741 Cc: [email protected] Reviewed-by: Tapani Pälli <[email protected]>
* r600: don't do stack workarounds for hemlockRoland Scheidegger2018-02-021-0/+1
| | | | | | | | | By the looks of it it seems hemlock is treated separately to cypress, but certainly it won't need the stack workarounds cedar/redwood (and seemingly every other eg chip except cypress/juniper) need. (Discovered by accident.) Acked-by: Alex Deucher <[email protected]>
* r600: initial attempt at gl_HelperInvocation (v3)Dave Airlie2018-02-026-3/+108
| | | | | | | | | | | | | This passes the CTS and piglit tests. This also disable sb for helper invocations until it doesn't mess up the VPM flags. Thanks to Ilia and Glenn for advice, and Roland for working out the working evergreen path. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: Don't expose VK_KHX_multiview on android.Bas Nieuwenhuizen2018-02-011-1/+1
| | | | | | | | | | deqp does not allow any KHX extensions, and since deqp is included in android-cts, android does not allow any khx extensions. So disable VK_KHX_multiview on android. Reviewed-by: Samuel Pitoiset <[email protected]> CC: 18.0 <[email protected]>
* vbo: Simplify input array distribution for dlist type draws.Mathias Fröhlich2018-02-011-46/+8
| | | | | | | | Using the newly introduced VAO array maps, we can simplify vbo_bind_vertex_list. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Simplify input array distribution for imm type draws.Mathias Fröhlich2018-02-011-66/+15
| | | | | | | | Using the newly introduced VAO array maps, we can simplify vbo_exec_bind_arrays. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Simplify input array distribution for array type draws.Mathias Fröhlich2018-02-011-83/+27
| | | | | | | | Using the newly introduced VAO state variable, we can simplify recalculate_input_bindings. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.Mathias Fröhlich2018-02-016-35/+99
| | | | | | | | | | | | Instead of each context having its own map instance for this purpose, use a global static const map. v2: s,unsigned char,GLubyte,g s,_VP_MODE_MAX,VP_MODE_MAX,g Change comment style. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Track position/generic0 aliasing in the VAO.Mathias Fröhlich2018-02-015-4/+242
| | | | | | | | | | | | | | | | | | | | | | | Since the first material attribute no longer aliases with the generic0 attribute, only aliasing between generic0 and position is left and entirely dependent on the enabled state of the VAO. So introduce a gl_attribute_map_mode in the VAO that is used to track how the position and the generic 0 attribute alias. Provide a static const array that can be used to map from vertex program input indices to VERT_ATTRIB_* indices. The outer dimension of the array is meant to be indexed directly by the new VAO member variable. Also provide methods on the VAO to convert bitmasks of VERT_BIT's from the VAO numbering to the vertex processing inputs numbering. v2: s,unsigned char,GLubyte,g s,_ATTRIBUTE_MAP_MODE_MAX,ATTRIBUTE_MAP_MODE_MAX,g Change comment style, add comments. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Put materials at the end of the generic block.Mathias Fröhlich2018-02-015-19/+24
| | | | | | | | | | | | | | | | | | | The materials are now moved to the end of the generic attributes block to the range 4-15. Before, the way the position and generic 0 attribute is handled was dependent on the presence and kind of the currently attached vertex program. With this change the way the position attribute and the generic 0 attribute is treated only depends on the enabled flag of those two arrays. This will later help to untangle the update dependencies between enabled arrays and shader inputs. v2: s,VERT_ATTRIB_MAT_OFFSET,VERT_ATTRIB_MAT0,g Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use defines for the aliased material array attributes.Mathias Fröhlich2018-02-0111-37/+55
| | | | | | | | | | Instead of just assuming that the material attributes just overlap with the generic attributes 0-12, give them symbolic defines so that we can easier move them to an other range. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-013-31/+36
| | | | | | | | | | | | | | | | | | | When executing a display list draw, for the offset list to be correct, the offset computation needs to accumulate all attribute size values in order. Specifically, if we are shuffling around the position and generic0 attributes, we may violate the order or if we do not walk the generic vbo attributes we may skip some of the attributes. Even if this is an unlikely usecase we can fix this use case by precomputing the offsets on the full attribute list and store the full offset list in the display list node. v2: Formatting fix v3: Rebase Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallivm/llvmpipe: add const qualifiers on sampler variablesBrian Paul2018-02-015-8/+8
| | | | | | | Once a lp_build_sampler_soa or lp_build_sampler_aos object is created, it should never be modified. Found by inspection. Reviewed-by: Roland Scheidegger <[email protected]>
* vbo: change an argument in vbo_draw_indirect_prims()Brian Paul2018-02-011-5/+12
| | | | | | | | | | In vbo_draw_indirect_prims() pass the 'indirect_data' argument to vbo->draw_prims(). All the callers are passing ctx->DrawIndirectBuffer so this should be no functional change. Add a (temporary) assertion to be sure. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: add comments on the VBO draw function typedefsBrian Paul2018-02-011-2/+55
| | | | | | | | | And rename indirect_params -> indirect_draw_count_buffer and indirect_params_offset -> indirect_draw_count_offset to be more specific. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: s/drawcount/drawcount_offsetBrian Paul2018-02-011-12/+16
| | | | | | | | | This parameter (from the glMultiDrawArraysIndirectCountARB function) is poorly named. It's an offset into the buffer which contains the number of primitives to draw. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()Brian Paul2018-02-011-7/+7
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* svga: remove unneeded #includes in svga_pipe_draw.cBrian Paul2018-02-011-7/+0
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: whitespace/formatting fixes in svga_pipe_draw.cBrian Paul2018-02-011-33/+34
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: clean up retry_draw_range_elements(), retry_draw_arrays()Brian Paul2018-02-011-54/+27
| | | | | | | Get rid of a bunch of goto spaghetti. Remove unneeded do_retry parameter. No Piglit changes. Also tested w/ Google Earth and other apps. Reviewed-by: Neha Bhende <[email protected]>
* svga: remove unused min/max_index params to draw_vgpu10()Brian Paul2018-02-011-4/+3
| | | | Reviewed-by: Neha Bhende <[email protected]>
* broadcom/vc5: Fix image_h setup for both loads and stores.Eric Anholt2018-02-011-3/+2
| | | | | | | The image_h for the tiling algorithm needs to be the padded-to-a-uifblock height of the level, not the unpadded height or the height of level 0. Fixes some cases of KHR-GLES3.texture_repeat_mode.* and depthstencil-render-miplevels.
* broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt2018-02-014-0/+63
| | | | | | | I thought I didn't need this because I was doing level-0-always-UIF and that the pad there would propagate down, but it turns out that for level 1 the padding ends up being chosen by the HW. This brings us closer to being able to turn on UIF XOR for increased performance, as well.
* broadcom/vc5: Simplify separate stencil surface setup.Eric Anholt2018-02-013-99/+77
| | | | | | | | | If we just make another gallium surface for the separate stencil, it's a lot easier to keep track of which set of fields we're using in RCL setup. This also incidentally fixes a little bug in setting up the surface's padded height for separate stencil when the UIF-ness changes at different levels of Z versus stencil.
* broadcom/vc5: Rename the UIFCFG register in the UAPI.Eric Anholt2018-02-012-2/+2
| | | | | | This matches the naming of the other hub regs we get, and I don't know for sure if UIFCFG will be the same register between the hub and the cores on all versions.
* broadcom/vc5: Fix a segfault on mix of booleans.Eric Anholt2018-02-011-1/+3
| | | | We don't have a src1 to look up if the compare instruction is "i2b".
* broadcom/vc5: Skip over missing color buffers for a couple of checks.Eric Anholt2018-02-012-0/+6
| | | | Fixes crashes in piglit alpha-to-coverage-no-draw-buffer-zero 2
* broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.Eric Anholt2018-02-011-0/+1
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* mesa: fix query of GL_TEXTURE_COMPRESSION_HINT_ARBBaldur Karlsson2018-02-011-1/+1
| | | | | | | Fixes: f96a69f916a ("mesa: replace GLenum with GLenum16 in common structures (v4)") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104908 Reviewed-by: Brian Paul <[email protected]>
* renderonly: fix dumb BO allocation for non 32bpp formatsLucas Stach2018-02-011-1/+2
| | | | | | | | | | | | Take into account the resource format, instead of applying a hardcoded 32bpp. This not only over-allocates 16bpp formats, but also results in a wrong stride being filled into the handle. Fixes: 848b49b288f ("gallium: add renderonly library") CC: <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* intel/decoder: Fix control / evaluation label mixup.Kenneth Graunke2018-02-011-2/+2
| | | | Trivial. DS is TES, HS is TCS.
* i965: Bump official kernel requirement to Linux v3.9.Kenneth Graunke2018-02-011-2/+2
| | | | | | | | | | | | | | | | In commit 3f353342a6b6744773c26ed66b12afed42bd57af (present in 17.3.0) we started unconditionally using I915_EXEC_NO_RELOC, which was introduced in Linux v3.9. ChromeOS kernel 3.8 has backported this, so it should work too. Running on older kernels would likely result in every single batch being rejected by the kernel, which is pretty catastrophic. Yet, it appears that nobody noticed. So, let's just bump the official requirement and move forward ever so slowly. Fixes: 3f353342a6b ("i965: Use I915_EXEC_NO_RELOC") Reviewed-by: Chris Wilson <[email protected]> Acked-by: Emil Velikov <[email protected]>
* meson: don't install windows headers on non-windows platformsMarc Dietrich2018-02-011-1/+3
| | | | | | | | Only dive into the windows subdir if windows platform is selected. Signed-off-by: Marc Dietrich <[email protected]> Fixes: 5ef75cb02b2b4db5506b8 "meson: build src/glx/windows" Reviewed-by: Eric Engestrom <[email protected]>
* radeonsi: use ac_build_buffer_load_format for image buffer loadsMarek Olšák2018-02-011-4/+10
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* ac/nir: use ac_build_buffer_load_format for image buffer loadsMarek Olšák2018-02-011-8/+13
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* ac: add glc parameter to ac_build_buffer_load_formatMarek Olšák2018-02-015-5/+7
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: load the right number of components for VS inputs and TBOsMarek Olšák2018-02-014-5/+54
| | | | | | | | | | | | | | | | | | | | | | | The supported counts are 1, 2, 4. (3=4) The following snippet loads float, vec2, vec3, and vec4: Before: buffer_load_format_x v9, v4, s[0:3], 0 idxen ; E0002000 80000904 buffer_load_format_xyzw v[0:3], v5, s[8:11], 0 idxen ; E00C2000 80020005 s_waitcnt vmcnt(0) ; BF8C0F70 buffer_load_format_xyzw v[2:5], v6, s[12:15], 0 idxen ; E00C2000 80030206 s_waitcnt vmcnt(0) ; BF8C0F70 buffer_load_format_xyzw v[5:8], v7, s[4:7], 0 idxen ; E00C2000 80010507 After: buffer_load_format_x v10, v4, s[0:3], 0 idxen ; E0002000 80000A04 buffer_load_format_xy v[8:9], v5, s[8:11], 0 idxen ; E0042000 80020805 buffer_load_format_xyzw v[0:3], v6, s[12:15], 0 idxen ; E00C2000 80030006 s_waitcnt vmcnt(0) ; BF8C0F70 buffer_load_format_xyzw v[3:6], v7, s[4:7], 0 idxen ; E00C2000 80010307 Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: remove unused si_shader_context membersMarek Olšák2018-02-012-11/+0
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* glx/apple: locate dispatch table functions to wrap by nameJon Turney2018-02-013-7/+22
| | | | | | | | | | | | | Avoid reaching into the dispatch table internals (and thus having to deal with the complexities of remap etc.) by identifying functions to wrap by name. See: https://lists.freedesktop.org/archives/mesa-dev/2015-June/086721.html et seq. https://bugs.freedesktop.org/show_bug.cgi?id=90311 Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/apple: include util/debug.h for env_var_as_boolean prototypeJon Turney2018-02-012-0/+2
| | | | | | | | mesa/src/glx/glxcmds.c:1295:21: error: implicit declaration of function 'env_var_as_boolean' is invalid in C99 [-Werror,-Wimplicit-function-declaration] mesa/src/glx/apple/apple_visual.c:85:28: error: implicit declaration of function 'env_var_as_boolean' is invalid in C99 [-Werror,-Wimplicit-function-declaration] Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* osx: ld doesn't support --build-idJon Turney2018-02-011-1/+1
| | | | | Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: remove usage of alloca in externalobjects.c v4Andres Rodriguez2018-02-011-12/+48
| | | | | | | | | | | | Don't want an overly large numBufferBarriers/numTextureBarriers to blow up the stack. v2: handle malloc errors v3: fix patch v4: initialize texObjs/bufObjs Suggested-by: Emil Velikov <[email protected]> Signed-off-by: Andres Rodriguez <[email protected]>
* radv: do not insert shaders in cache when it's disabledSamuel Pitoiset2018-02-011-5/+24
| | | | | | | | | | | | | When the application doesn't provide its own pipeline cache, the driver uses a in-memory cache but it shouldn't insert any entries when the cache is explicitely disabled by the user. Found while running my experimental pipeline-db tool with a ton of shaders, the memory footprint was just huge, and sometimes the process was even killed... Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: use separate bindings for graphics and compute descriptorsSamuel Pitoiset2018-02-013-53/+125
| | | | | | | | | | | | | The Vulkan spec says: "pipelineBindPoint is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104732 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: store the bind point when creating descriptors with templatesSamuel Pitoiset2018-02-012-0/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>